Centaur and Centaur Captain: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Kapteeni Ruoska (talk | contribs)
No edit summary
Legate (talk | contribs)
mNo edit summary
 
(54 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Creature
{{RampartCreaturesNew}}
| lvl      = 1
{{Creature/Centaur}}
| Town      = Rampart
{{Creature/Centaur Captain}}
| Name      = Centaur
| Attack    = 5
| Defence  = 3
| Speed    = 6
| Growth    = 14
| Damage    = 2–3
| Health    = 10
| Shots    = -
| Cost      = 70
| Special  =
| U_name    = Centaur captain
| U_image  = Centaurcaptain
| U_attack  = 6
| U_defence = 3
| U_speed  = 8
| U_damage  = 2–3
| U_health  = 10
| U_shots  = -
| U_cost    = 90
| U_special = -
}}  


'''Centaurs and centaur captains''' are level 1 creatures of [[rampart town]]. They are recruited from [[centaur stables]].
'''Centaurs and Centaur Captains''' are the level 1 creatures of [[Rampart]]. They are recruited from the [[Centaur Stables]].


Armed with sturdy spears and possessed of good speed and attack ratings, the centaur and centaur captains are perhaps the best basic foot soldier units in the game. While they are also the most expensive basic unit, their abilities and durability keep them useful for longer than most.
''"Armed with sturdy spears and possessed of good speed and attack ratings, the centaur and centaur captains are perhaps the best basic foot soldier units in the game. While they are also the most expensive basic unit, their abilities and durability keep them useful for longer than most."{{-}}<sup>[[Restoration of Erathia Manual Page 105|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
| dwelling      = Centaur Stables
| creature1      = Centaur
| creature2      = Centaur Captain
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* (none)


{{Town creatures
== Sounds ==
| town  = Rampart
{{CreatureSounds|Centaur|cut=Shoot}}
| lvl_1  = Centaur
{{CreatureSounds|Centaur Captain}}
| lvl_1A = Centaur captain
{{SoundClickInfo}}
| lvl_2  = Dwarf
 
| lvl_2A = Battle dwarf
== Gallery ==
| lvl_3  = Wood elf
<gallery mode="packed-hover" heights="200px">
| lvl_3A = Grand elf
George-almond-centaur.jpg| Sketch by [[George Almond]]<br>(RoE manual p107):<br>"This drawing convinced the producer and writers that the centaur's weapon should be a spear instead of the tradition bow and arrows."<br>(used on the [[Jadame|MM8 Map]])
| lvl_4  = Pegasus
George-almond-centaur-archer.jpg| Early sketch by [[George Almond]]. This matches the Homm2 centaur archers.
| lvl_4A = Silver pegasus
SoD CD-Heroes3-Data-Heroes3 vid-H3x2 NBd-smk-H3x2 NBd.webm|thumbtime=0:01|Centaurs and Centaur Captains in a Rampart army<br>([[Driving for the Boots]]{{-ws}} prologue)
| lvl_5  = Dendroid guard
</gallery>
| lvl_5A = Dendroid soldier
 
| lvl_6  = Unicorn
{{Fanopinion|
| lvl_6A = War unicorn
The Centaur Captain is considered to be the best level 1 unit regarding raw stats. 5/6 attack is tied for the highest of all the level 1 units. 3 defence is about average, but having 8/10 health compensates for that making them rather bulky for a level 1 unit. 2-3 damage is once again tied for the highest damage. Lastly 6/8 speed is the second highest of all level 1 units, only behind the [[Sprite]]'s speed rating of 9. The main drawback is their 70/90 gold cost which like the manual states makes them the most expensive level 1 units. Being two hex units can also be a liability later on, but the Centaurs' speed and bulkiness makes them excellent blocker units in the early game and during siege defense. Consider combining Centaurs with [[Wood Elf|Wood Elves/Grand Elves]] for clearing out wandering creatures in your starting area.
| lvl_7  = Green dragon
 
| lvl_7A = Gold dragon
In terms of spells, [[Shield]] and [[Stone Skin]] make both Centaurs even more durable, while [[Bloodlust]] and [[Bless]] can further improve their offensive capabilities. [[Counterstrike]] can come in handy thanks to their good damage output and high health, and [[Slow]] can be devastating if combined with ranged troops. Direct damage spells can be a threat, but as level 1 troops they tend to not be a high priority target and with 8/10 health per unit they are reasonably resilient to magic damage (Protection from X and [[Anti-magic]] helps). As usual, [[Resurrection]] is one of the best spells for the Centaurs.
}}  
 
For secondary skills, [[Offense]] and [[Armorer]] will always be a good choice. [[Luck]] and [[Leadership]] can further improve their damage output due to lucky strikes and extra turns through high morale, though this can be unreliable. [[Tactics]] can come in handy for defensive strategies, but this is not the most important skill due to Rampart's high speed army.
}}<!-- end of fan opinion -->
 
{{creature 'see also'}}
* [[Comparison of Level 1 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__

Latest revision as of 19:35, 22 December 2025

Centaur
5
3
2–3
8
6
Move
Ground
Size
2
Growth
14
100
100
Cost

70

Centaur Captain
6
3
2–3
10
8
Move
Ground
Size
2
Growth
14
138
115
Cost

90

Centaurs and Centaur Captains are the level 1 creatures of Rampart. They are recruited from the Centaur Stables.

"Armed with sturdy spears and possessed of good speed and attack ratings, the centaur and centaur captains are perhaps the best basic foot soldier units in the game. While they are also the most expensive basic unit, their abilities and durability keep them useful for longer than most." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Heroes with a specialty[edit | hide]

  • (none)

Sounds[edit | hide]

CentaurCentaur Atk Shoot Cast Def Move Hurt Death Shoot (cut)
Media:Heroes3 - Centaur - AttackSound.webm style="display: none;" style="display: none;" Media:Heroes3 - Centaur - DefendSound.webm Media:Heroes3 - Centaur - MoveSound.webm Media:Heroes3 - Centaur - HurtSound.webm Media:Heroes3 - Centaur - DeathSound.webm style="display: none;" Media:Heroes3 - Centaur - ShootSound.webm
Centaur CaptainCentaur Captain Atk Shoot Cast Def Move Hurt Death (cut)
Media:Heroes3 - Centaur Captain - AttackSound.webm style="display: none;" style="display: none;" Media:Heroes3 - Centaur Captain - DefendSound.webm Media:Heroes3 - Centaur Captain - MoveSound.webm Media:Heroes3 - Centaur Captain - HurtSound.webm Media:Heroes3 - Centaur Captain - DeathSound.webm style="display: none;" style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Gallery[edit | hide]

User Commentary

Show User Commentary
Hide User Commentary


The Centaur Captain is considered to be the best level 1 unit regarding raw stats. 5/6 attack is tied for the highest of all the level 1 units. 3 defence is about average, but having 8/10 health compensates for that making them rather bulky for a level 1 unit. 2-3 damage is once again tied for the highest damage. Lastly 6/8 speed is the second highest of all level 1 units, only behind the Sprite's speed rating of 9. The main drawback is their 70/90 gold cost which like the manual states makes them the most expensive level 1 units. Being two hex units can also be a liability later on, but the Centaurs' speed and bulkiness makes them excellent blocker units in the early game and during siege defense. Consider combining Centaurs with Wood Elves/Grand Elves for clearing out wandering creatures in your starting area.

In terms of spells, Shield and Stone Skin make both Centaurs even more durable, while Bloodlust and Bless can further improve their offensive capabilities. Counterstrike can come in handy thanks to their good damage output and high health, and Slow can be devastating if combined with ranged troops. Direct damage spells can be a threat, but as level 1 troops they tend to not be a high priority target and with 8/10 health per unit they are reasonably resilient to magic damage (Protection from X and Anti-magic helps). As usual, Resurrection is one of the best spells for the Centaurs.

For secondary skills, Offense and Armorer will always be a good choice. Luck and Leadership can further improve their damage output due to lucky strikes and extra turns through high morale, though this can be unreliable. Tactics can come in handy for defensive strategies, but this is not the most important skill due to Rampart's high speed army.


See Also:[edit | hide]