Water Walk: Difference between revisions
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(I was just annoyed at how you couldn't access List of Spells without searching it: the category excludes it, and none of the pages link to it.) |
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It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved. | It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved. | ||
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[[Category: Spells]] | [[Category: Spells]] | ||
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Revision as of 12:42, 2 November 2024
Water Walk | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 12/8 | ||||||||||||||||||||||||
Duration: | one day | ||||||||||||||||||||||||
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Water Walk is a 4th level spell in the School of Water Magic. It enables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
Related artifacts:
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It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved. |