Counterstrike: Difference between revisions
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Most effectively cast on strong troops like [[Vampire Lord|Vampire Lords]] or those that strike all around, or ''massively'' numbered troops like [[Halberdier|Halberdiers]]. | Most effectively cast on strong troops like [[Vampire Lord|Vampire Lords]] or those that strike all around, or ''massively'' numbered troops like [[Halberdier|Halberdiers]]. | ||
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{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
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Latest revision as of 11:48, 2 November 2024
Counterstrike | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 24/20 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Counterstrike is a 4th level spell in the School of Air Magic. It enables allied troops to retaliate extra times. The effect becomes a mass spell at expert level.
The additional counterstrikes remain available until the end of the round, even if the spell is dispelled.
Creatures immune to Counterstrike:
- Royal Griffin (Counterstrike can be cast on Royal Griffins, but it is a waste, since they already have unlimited retaliations.)
- Fangarm (Counterstrike can be cast on Fangarms, but it is a waste, since they already have unlimited retaliations.)
Creatures capable of casting Counterstrike:
- Master Genies (advanced level)
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Most effectively cast on strong troops like Vampire Lords or those that strike all around, or massively numbered troops like Halberdiers. |