Water Walk: Difference between revisions
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(I was just annoyed at how you couldn't access List of Spells without searching it: the category excludes it, and none of the pages link to it.) |
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}} It enables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water. | }} It enables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water. | ||
''' | '''Bug:''' AI could fly using the Water Walk spell. ''(Fixed in HotA).{{-wh}}'' | ||
==Related artifacts:== | |||
* {{An|Boots of Levitation}} | * {{An|Boots of Levitation}} | ||
{{spell 'see also'}} | {{spell 'see also'}} | ||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 13:14, 2 November 2024
Water Walk | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 12/8 | ||||||||||||||||||||||||
Duration: | one day | ||||||||||||||||||||||||
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Water Walk is a 4th level spell in the School of Water Magic. It enables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
Bug: AI could fly using the Water Walk spell. (Fixed in HotA).