Efreeti and Efreet Sultan: Difference between revisions

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== Special ability ==
== Special ability ==
As beings from the realm of fire magic, both efreeti and efreet sultans are immune to all [[School of Fire Magic|fire school]] spells. They also both [[hate]] [[genie]]s as well as [[master genie]]s. In addition, efreet sultans have natural fire shield, which reflects 20% (cp. basic level [[Fire Shield]]) of the damage taken back to the attacker in [[melee]] combat. The shield does not reduce the damage taken by efreet sultans. The amount of damage reflected back to the attacker is defined the moment attacker inflicts it. Even if the attack kills the efreet stack, the shield still causes damage to the attacker, but damage in excess of what was required to kill the stack is not counted when calculating the damage the fire shield does. Also, creatures with the ability to evade enemy [[retaliation]]s (e.g. [[vampire lord]]s) suffer from the fire shield. The only way for creatures to attack efreet sultans without being affected by the shield, is with [[ranged attack]]s.
As beings from the realm of fire magic, both efreeti and efreet sultans are immune to all [[School of Fire Magic|fire school]] spells. They also both [[hate]] [[genie]]s as well as [[master genie]]s. In addition, efreet sultans have natural fire shield, which reflects 20% (cp. basic level [[Fire Shield]]) of the damage taken back to the attacker in [[melee]] combat. The shield does not reduce the damage taken by efreet sultans. The amount of damage reflected back to the attacker is defined the moment attacker inflicts it. Even if the attack kills the efreet stack, the shield still causes damage to the attacker, but damage in excess of what was required to kill the stack is not counted when calculating the damage the fire shield does. Also, creatures with the ability to evade enemy [[retaliation]]s (e.g. [[vampire lord]]s) suffer from the fire shield. The only way for creatures to attack efreet sultans without being affected by the shield, is with [[ranged attack]]s.
== Discussion ==
Efreeti are among the game's most dangerous creatures. Whereas they can be [[slowed]] to be targeted by [[Ranged attackers]], they are formidable offensive units. Being able to fly at a relatively high speed, in addition to the devastating fire shield and immunity to [[Blind]] makes these some of the most formidable 6th level creatures in Heroes III. '''Tip:''' If your hero has slow, it should be utilized on Efreet. Past that, you should try and soften or kill them with [[direct damage spells]] or ranged attackers, because the fire shield can inflict heavy losses, even to [[creature stacks]] far stronger.




[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 17:33, 29 March 2018

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Efreet
File:Creature Efreet.png
 Cost per troop 

900

Attack 16
Defense 12
Damage 16–24
Health 90
Speed 9
Movement Flying
Size 1
Growth 2
AI Value
 Special abilities:
• Immune to fire
Hates genies
Efreet Sultan
 Cost per troop 

1100

Attack 16
Defense 14
Damage 16–24
Health 90
Speed 13
Movement Flying
Size 1
Growth 2
AI Value
 Special abilities:
• Immune to fire
Hates genies
Fire Shield
Portraits
File:Efreet portrait.png
File:Mini Portrait Efreet.png

Efreeti and efreet sultans are level 6 creatures of Inferno. They are recruited from the Fire Lake. Note, that efreet is singular while plural phrasing is efreeti.

Efreet and efreet sultans are recruited into Inferno forces from the realm of fire magic, and are, consequently, immune to fire school spells. They are natural enemies of genies and master genies and do 150% damage against them.

Although efreeti are immune to fire magic, they are not unaffected by fire-based creature attacks. For example magogs fireball attack or dragons breath attacks are not considered to be magical and therefore they do harm efreeti.

Special ability

As beings from the realm of fire magic, both efreeti and efreet sultans are immune to all fire school spells. They also both hate genies as well as master genies. In addition, efreet sultans have natural fire shield, which reflects 20% (cp. basic level Fire Shield) of the damage taken back to the attacker in melee combat. The shield does not reduce the damage taken by efreet sultans. The amount of damage reflected back to the attacker is defined the moment attacker inflicts it. Even if the attack kills the efreet stack, the shield still causes damage to the attacker, but damage in excess of what was required to kill the stack is not counted when calculating the damage the fire shield does. Also, creatures with the ability to evade enemy retaliations (e.g. vampire lords) suffer from the fire shield. The only way for creatures to attack efreet sultans without being affected by the shield, is with ranged attacks.


Discussion

Efreeti are among the game's most dangerous creatures. Whereas they can be slowed to be targeted by Ranged attackers, they are formidable offensive units. Being able to fly at a relatively high speed, in addition to the devastating fire shield and immunity to Blind makes these some of the most formidable 6th level creatures in Heroes III. Tip: If your hero has slow, it should be utilized on Efreet. Past that, you should try and soften or kill them with direct damage spells or ranged attackers, because the fire shield can inflict heavy losses, even to creature stacks far stronger.