Protection from Water: Difference between revisions

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'''Units capable of casting Protection from Water:'''
'''Units capable of casting Protection from Water:'''
*{{Cn|Ice Elemental}}s
*{{Cn|Ice Elemental}}s
'''Units immune to Protection from Water:'''
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


=={{hota}}==
=={{hota}}==

Revision as of 19:18, 25 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School: Water Magic
Level: 1st
Cost: 5/4
Duration: 1 rnd/sp
Basic Effect
Damage from water magic spells is reduced by 30% for target allied troop.
 
Advanced Effect
Damage from water magic spells is reduced by 50% for target allied troop.
 
Expert Effect
Damage from water magic spells is reduced by 50% for all allied troops.
 
Probability of occurrence (%):
Castle 20
Rampart 20
Tower 25 (20*)
Inferno 20
Necropolis 20
Dungeon 19
Stronghold 20
Fortress 20
Conflux 20
Cove Horn of the Abyss 20
Factory Horn of the Abyss
* Without Library

It reduces damage from water spells for target allied troop.

Units capable of casting Protection from Water:

Units immune to Protection from Water:

Horn of the Abyss

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.