Factory: Difference between revisions

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*[[File:Hero_Sam_small.gif]] [[Sam]] is a Mercenary.<br>
*[[File:Hero_Sam_small.gif]] [[Sam]] is a Mercenary.<br>
*[[File:Hero_Todd_small.gif]] [[Todd]] is an Artificer.<br>
*[[File:Hero_Todd_small.gif]] [[Todd]] is an Artificer.<br>
*[[File:Hero_Victoria_small.gif]] [[Victoria]] is an Artificier with [[Land Mine]] specialty.<br>
*[[File:Hero_Victoria_small.gif]] [[Victoria]] is an Artificer with [[Land Mine]] specialty.<br>
*[[File:Hero_Wynona_small.gif]] [[Wynona]] is a Mercenary.<br>
*[[File:Hero_Wynona_small.gif]] [[Wynona]] is a Mercenary.<br>
*[[File:Hero_Unknown1_small.png]] Unknown 1<br>
*[[File:Hero_Unknown1_small.png]] Unknown 1<br>

Revision as of 16:34, 3 July 2023

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.

Factory is the unreleased 11th faction for Horn of the Abyss, which is confirmed to be released in game version 1.7.0. This new faction will have the Wasteland as its native terrain, which was released in HotA version 1.6.0. The town's theme combines nature with an attempt to harness its power, which is reflected in the two "trees" of creatures and their upgrades.

Current Progress

Fully upgraded Factory (as of May 2019)

As of 31st May 2023:

  • 5 out of 8 campaign maps are completed; two maps need to be properly balanced and thee last map (the 4th scenario in the campaign) is in the making, but it is a large map with an underground and several new features, so it will take time.
  • The writing of the final in-game text for the campaign maps has begun.
  • 14 out of 17 cutscenes are completed; the last 3 scenes are under development but have all the 3D resources (characters, environment, etc.) ready.
  • All 16 heroes have been approved with names, specs, and portraits.
  • All of the graphics have been completed.
  • The new gameplay mechanics have been fully implemented.
  • The Factory will receive a new special structure.
  • Paul Anthony Romero's original Factory theme will not be used as the town's main theme due to thematic differences, but it will still be used in the Factory campaign; the town theme will also be different.
  • Many bugfixes and gameplay improvements will be coming with the update.
  • Some "low-quality" content removed from the map editor, including the redwood sets, will return to the game in updated quality.
  • There will be new decorative objects besides the improved "low-quality" content.
  • The wasteland terrain and associated objects are ready and in the game as of 1.6.0.


Creatures

File:FactoryCreaturesPreview.jpg

Keep in mind that these stats might change in the final version!

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Halfling (Factory)  Halfling (Factory) Halfling (Factory)  Halfling (Factory) 1 4 2 1 3 4 5 15 75 40 Gold   Ranged (24 shots), Positive Luck
Halfling Grenadier  Halfling Grenadier Halfling Grenadier  Halfling Grenadier 1+ 5 2 2 3 4 6 15 95 60 Gold   Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill
Mechanic  Mechanic Mechanic  Mechanic 2 6 5 2 4 14 6 8 186 140 Gold   Breath attack, Repairing (10 HP per Mechanic)
Engineer  Engineer Engineer  Engineer 2+ 7 5 2 5 16 7 8 278 170 Gold   Breath attack, Repairing (20 HP per Engineer)
Armadillo  Armadillo Armadillo  Armadillo 3 5 10 3 5 25 4 6 198 200 Gold  
Bellwether Armadillo  Bellwether ArmadilloBellwether Armadillo  Bellwether Armadillo 3+ 5 11 3 5 25 6 6 256 230 Gold  
Automaton  Automaton Automaton  Automaton 4 12 10 7 7 30 8 5 669 350 Gold   Mechanical, Detonation
Sentinel Automaton  Sentinel Automaton Sentinel Automaton  Sentinel Automaton 4+ 12 10 9 9 30 9 5 947 450 Gold   Mechanical, Detonation, No enemy retaliation
Sandworm  Sandworm Sandworm  Sandworm 5 13 12 12 16 50 8 3 991 575 Gold   Burrowing, Immune to Blind and Stone Gaze
Olgoi-Khorkhoi  Olgoi-Khorkhoi Olgoi-Khorkhoi  Olgoi-Khorkhoi 5+ 15 12 12 16 60 10 3 1220 650 Gold   Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes
Gunslinger  Gunslinger Gunslinger  Gunslinger 6 17 12 14 24 45 7 2 1351 800 Gold   Ranged (16 shots), Preemptive Shot (once per round)
Bounty Hunter  Bounty Hunter Bounty Hunter  Bounty Hunter 6+ 18 14 14 24 45 8 2 1454 1100 Gold   Ranged (24 shots), Preemptive Shot (unlimited)
Couatl  Couatl Couatl  Couatl 7 17 17 25 45 160 11 1 3574 2000 Gold   Flying, Skips a turn to get temporary invulnerability
Crimson Couatl  Crimson Couatl Crimson Couatl  Crimson Couatl 7+ 21 21 25 45 200 15 1 5341 3500 Gold 1 Crystal   Flying, Gets temporary invulnerability without skipping a turn
Dreadnought  Dreadnought Dreadnought  Dreadnought 7 18 20 40 50 200 6 1 3879 2500 Gold 1 Crystal   Mechanical, Heat Stroke
Juggernaut  Juggernaut Juggernaut  Juggernaut 7+ 23 23 40 50 300 7 1 6433 4000 Gold 2 Crystal   Mechanical, Heat Stroke
  • Tier 1: Halfling –> Halfling Grenadier ("The basic version will fully replicate its predecessor from the original game, differing from it only in appearance; but the upgraded ones, Halfling Grenadiers, thanks to exploding projectiles created by talented artificers, will acquire the ability to ignore a certain percentage of the target's defense when attacking. This percentage will be flat, helping maintain the archetypal image of halflings as giant-killers.")
  • Tier 2: Mechanic –> Engineer (They are said to both be able to repair mechanical units.)
  • Tier 3: Armadillo –> Bellwether Armadillo (They are said to have an alternative walking animation: when having Haste cast, they will curl into a ball and roll instead of walking; this is purely a cosmetic feature.)
  • Tier 4: Automaton –> ??? (No released graphics or information available other than the fact they are possibly fully robotic.)
  • Tier 5: Sandworm –> Olgoi-Khorkhoi (Teleport, similar to Nymph, Devil, and etc. It is said that if they come out of the ground above a corpse, the stack automatically consumes it, and its next attack receives extra attacks (similar to the Crusader). Bonus strikes from multiple corpse consumes are accumulated. They are also said, when combating on ships, to not be able to use their burrowing (teleport) ability and will walk normally instead.)
  • Tier 6: Gunslinger –> Bounty Hunter (Retaliate to one ranged attack per round with a Quick Shot.)
  • Tier 7: Dreadnought –> Juggernaut (Both units have a special penetrating beam attack called Heat Stroke. The attack pattern is similar to that of the Cerberus, but it also affects units including those next to the targets, similar to a dragon's breath attack. The attack can only be used "when the beam goes live", and both units will perform normal melee attacks otherwise.)
  • Tier 7: Couatl –> Crimson Couatl (Couatls can Meditate to become impervious to damage and skip their turn.)

NOTE: Both the Dreadnought and Couatl are set to be 7th tier units. Both dwellings may be built in the same town and both units may be recruited. They will NOT be alternative units like in Heroes of Might & Magic IV.

Ammo Cart is Factory's war machine.


Heroes

File:FactoryHeroesPreview.png

The two hero classes have been revealed to be the might class of Mercenary and the magic class of Artificer. Factory will feature heroes from former games. These include:


See also

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