Summon Air Elemental: Difference between revisions

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{{Air spells}}{{Spell|0|0|28|14|0|16|0|0|0|12|0|??
{{Air spells}}{{Spell|0|0|28|14|0|16|0|0|0|12|0|{{unk}}
  | school      = Air Magic
  | school      = Air Magic
  | level      = 5th
  | level      = 5th

Revision as of 01:49, 11 January 2024

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Summon Air Elemental
School:  Air Magic
Level:  5th
Cost:  25/20
Duration:  until end of combat
 Basic effect
Summons a troop of air elementals containing creatures amount of (power x 2).
 Advanced effect
Summons a troop of air elementals containing creatures amount of (power x 3).
 Expert effect
Summons a troop of air elementals containing creatures amount of (power x 4).
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   28 (14*)
Inferno   0
Necropolis   16
Dungeon   0
Stronghold   0
Fortress   0
Conflux   12
Cove Horn of the Abyss   0
Factory Horn of the Abyss   ???
* Without Library

Summon Air Elemental is a 5th level spell in the School of Air Magic.

Statistics
Air Elemental
 Cost per troop 

250

Attack 9
Defense 9
Damage 2–8
Health 25
Speed 7
Movement Ground
Size 1
Growth 6
AI Value 356
 Special abilities:
Elemental
Immune to Meteor Shower
Vulnerable to Lightning Bolt, Chain Lightning and Armageddon
Portraits
[[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss

It summons a stack of Air Elementals on the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. Only one type of elementals may be summoned during combat, which means that if air elementals have been summoned, then earth, fire or water elementals can not be summoned (restriction removed in Horn of the Abyss Horn of the Abyss).

Summoned numbers of elementals are equal to twice the hero's power at basic level.

User commentary

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Some may find the information in this section subjective or irrelevant.

All Summon Elemental spells are quite powerful. That being said, Air Elementals have the lowest stats amongst the elementals. Since they are summoned equal to hero's power just as all others, this makes the Summon Air Elemental spell weaker than the others.

On the plus side, Air Elementals are the fastest among their kind. This makes them the best disposable troop to take retaliations off slow, hard-hitting enemies. Also it is on a popular magic school with powerful spells like Chain Lightning, Fly and Dimension Door; thus, you are more likely to have chosen to advance to Expert Air Magic for reduced cost and up to twice the quantity (4x hero's Spell Power primary skill). At least, that is when compared to summoning Fire and Water elementals.

When comparing Air Elementals and Earth Elementals, Air Elementals have a lot less of HP (25 vs 40) and deal less average damage (though they are equal with Bless), but are faster. Having one less in Attack and Defense stats is a disadvantage too, though a slight one.