Template:Scenario: Difference between revisions
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| colspan="6" width="500px" style="white-space:wrap; vertical-align:top;" |<!--<span style="color: #{{Gold 2}}; {{Shadow}}">Scenario Description:</span><br>-->{{{description|Scenario description goes there.}}} | | colspan="6" width="500px" style="white-space:wrap; vertical-align:top;" |<!--<span style="color: #{{Gold 2}}; {{Shadow}}">Scenario Description:</span><br>-->{{{description|Scenario description goes there.}}} | ||
|- style="height:10px;" | |- style="height:10px;" | ||
| width="250px" | <span style="color: #{{Gold 2}}; {{Shadow}}">Victory condition:</span><br>{{#switch: {{{victory|}}}| get_cr = [[File:Accumulate Creatures.png|link=Victory and Loss Conditions]] Accumulate Creatures | get_res = [[File:Accumulate Resources.png|link=Victory and Loss Conditions]] Accumulate Resources or Defeat All Enemies | get_res2 = [[File:Accumulate Resources.png|link=Victory and Loss Conditions]] Accumulate Resources | get_art = [[File:Acquire Artifact.png|link=Victory and Loss Conditions]] Acquire Artifact or Defeat All Enemies | get_grail = [[File:Build a Grail Structure.png|link=Victory and Loss Conditions]] Build a Grail Structure or Defeat All Enemies | get_town = [[File:Capture Town.png|link=Victory and Loss Conditions]] Capture Town or Defeat All Enemies | get_town2 = [[File:Capture Town.png|link=Victory and Loss Conditions]] Capture Town | def_all = [[File:Defeat All Enemies.png|link=Victory and Loss Conditions]] Defeat All Enemies | def_all_mon = [[File:Defeat All Monsters.png|link=Victory and Loss Conditions]] Defeat All Monsters | def_hero = [[File:Defeat Hero.png|link=Victory and Loss Conditions]] Defeat Hero or Defeat All Enemies | def_mon = [[File:Defeat Monster.png|link=Victory and Loss Conditions]] Defeat Monster or Defeat All Enemies | def_mon2 = [[File:Defeat Monster.png|link=Victory and Loss Conditions]] Defeat Monster | flag_cr = [[File:Flag All Creature Dwellings.png|link=Victory and Loss Conditions]] Flag All Creature Dwellings or Defeat All Enemies | flag_cr2 = [[File:Flag All Creature Dwellings.png|link=Victory and Loss Conditions]] Flag All Creature Dwellings | flag_mine = [[File:Flag All Mines.png|link=Victory and Loss Conditions]] Flag All Mines or Defeat All Enemies | flag_mine2 = [[File:Flag All Mines.png|link=Victory and Loss Conditions]] Flag All Mines | survive = [[File:Survive Until Time Expires.png|link=Victory and Loss Conditions]] Survive Until Time Expires | trans_art = [[File:Transport Artifact.png|link=Victory and Loss Conditions]] Transport Artifact or Defeat All Enemies | up_town = [[File:Upgrade Town.png|link=Victory and Loss Conditions]] Upgrade Town or Defeat All Enemies | up_town2 = [[File:Upgrade Town.png|link=Victory and Loss Conditions]] Upgrade Town | }} | | width="250px" | <span style="color: #{{Gold 2}}; {{Shadow}}">Victory condition:</span><br>{{#switch: {{{victory|}}}| get_cr = [[File:Accumulate Creatures.png|link=Victory and Loss Conditions]] Accumulate Creatures | get_res = [[File:Accumulate Resources.png|link=Victory and Loss Conditions]] Accumulate Resources or Defeat All Enemies | get_res2 = [[File:Accumulate Resources.png|link=Victory and Loss Conditions]] Accumulate Resources | get_art = [[File:Acquire Artifact.png|link=Victory and Loss Conditions]] Acquire Artifact or Defeat All Enemies | get_art2 = [[File:Acquire Artifact.png|link=Victory and Loss Conditions]] Acquire Artifact | get_grail = [[File:Build a Grail Structure.png|link=Victory and Loss Conditions]] Build a Grail Structure or Defeat All Enemies | get_town = [[File:Capture Town.png|link=Victory and Loss Conditions]] Capture Town or Defeat All Enemies | get_town2 = [[File:Capture Town.png|link=Victory and Loss Conditions]] Capture Town | def_all = [[File:Defeat All Enemies.png|link=Victory and Loss Conditions]] Defeat All Enemies | def_all_mon = [[File:Defeat All Monsters.png|link=Victory and Loss Conditions]] Defeat All Monsters | def_hero = [[File:Defeat Hero.png|link=Victory and Loss Conditions]] Defeat Hero or Defeat All Enemies | def_mon = [[File:Defeat Monster.png|link=Victory and Loss Conditions]] Defeat Monster or Defeat All Enemies | def_mon2 = [[File:Defeat Monster.png|link=Victory and Loss Conditions]] Defeat Monster | flag_cr = [[File:Flag All Creature Dwellings.png|link=Victory and Loss Conditions]] Flag All Creature Dwellings or Defeat All Enemies | flag_cr2 = [[File:Flag All Creature Dwellings.png|link=Victory and Loss Conditions]] Flag All Creature Dwellings | flag_mine = [[File:Flag All Mines.png|link=Victory and Loss Conditions]] Flag All Mines or Defeat All Enemies | flag_mine2 = [[File:Flag All Mines.png|link=Victory and Loss Conditions]] Flag All Mines | survive = [[File:Survive Until Time Expires.png|link=Victory and Loss Conditions]] Survive Until Time Expires | trans_art = [[File:Transport Artifact.png|link=Victory and Loss Conditions]] Transport Artifact or Defeat All Enemies | up_town = [[File:Upgrade Town.png|link=Victory and Loss Conditions]] Upgrade Town or Defeat All Enemies | up_town2 = [[File:Upgrade Town.png|link=Victory and Loss Conditions]] Upgrade Town | }}{{#if:{{{victory_hint|}}}|<nowiki>:</nowiki> {{{victory_hint}}}}} | ||
| colspan="5" width="250px" | <span style="color: #{{Gold 2}}; {{Shadow}}">Loss condition:</span><br>{{#switch: {{{loss|}}}| all = [[File:Lose All Your Towns and Heroes.png|link=Victory and Loss Conditions]] Lose All Your Towns and Heroes | hero = [[File:Lose Hero.png|link=Victory and Loss Conditions]] Lose Hero | town = [[File:Lose Town.png|link=Victory and Loss Conditions]] Lose Town | time = [[File:Time Expires.png|link=Victory and Loss Conditions]] Time Expires | }} | | colspan="5" width="250px" | <span style="color: #{{Gold 2}}; {{Shadow}}">Loss condition:</span><br>{{#switch: {{{loss|}}}| all = [[File:Lose All Your Towns and Heroes.png|link=Victory and Loss Conditions]] Lose All Your Towns and Heroes | hero = [[File:Lose Hero.png|link=Victory and Loss Conditions]] Lose Hero | town = [[File:Lose Town.png|link=Victory and Loss Conditions]] Lose Town | time = [[File:Time Expires.png|link=Victory and Loss Conditions]] Time Expires | }}{{#if:{{{loss_hint|}}}|<nowiki>:</nowiki> {{{loss_hint}}}}} | ||
|- style="height:10px;" | |- style="height:10px;" | ||
| Allies: {{{allies|{{red}}}}} | | Allies: {{{allies|{{red}}}}} | ||
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| size = XH | | size = XH | ||
| source = sod | | source = sod | ||
| victory = | | victory = get_cr | ||
| victory_hint = 1 {{Cn|Peasant|noname=}} | |||
| loss = time | | loss = time | ||
| loss_hint = 6 months | |||
| allies = {{red}}{{green}} | | allies = {{red}}{{green}} | ||
| enemies = {{blue}}{{tan}}{{purple}} | | enemies = {{blue}}{{tan}}{{purple}} | ||
Revision as of 09:37, 2 March 2024
Lazy Variables
- image_size: small, huge, etc. (default is auto)
- u_image_size: small, huge, etc. (default is auto)
Variables
NOTE: Defaults are in bold. No bold means the default is blank.
| Variable name | Variable description | Options | Displayed | |
|---|---|---|---|---|
| scenario | Scenario name | (text) | ||
| size | Map size | S M L XL H XH G |
||
| image_type u_image_type |
Image type for map pics |
png jpg gif etc. |
||
| underground | underground exists on map |
disabled enabled |
||
| description | Scenario description | (text) | ||
| victory | Victory conditions | get_cr get_res get_res2 get_art get_art2 get_grail get_grail2 get_town get_town2 def_all def_all_mon def_all_mon2 def_hero def_mon def_mon2 flag_cr flag_cr2 flag_mine flag_mine2 survive trans_art trans_art2 up_town up_town2 |
||
| loss | Loss conditions | all hero town time |
||
| allies enemies |
List of colors: allied (min: 1) enemy (min: 0) |
{{red}} {{blue}} {{tan}} {{green}} {{orange}} {{purple}} {{teal}} {{pink}} |
||
| source | Expansion added |
roe ab sod hc hota |
||
| num_play | # of players (total/human) |
(total players)/(human players) |
5 3 | |
| difficulty | Campaign default difficulty |
Easy Normal Hard Expert Impossible |
||
| bonus | Campaign scenario bonuses |
{{BonusCr|(Creature Name)|(number)|loc=(location)}} {{BonusB|(Town)|(Building)}} {{BonusR|(resource)|(amount)}} {{BonusArt|(artifact)}} {{BonusH|(hero name)}} {{BonusPri|(Skill)|(amount)}} {{BonusSec|(Skill)|(Level)}} {{BonusSp|(Spell)}} |
3 12 +3 | |
| Cmap | Campaign map file | [[File:(Campaign level filename)|400px|(right-click text)]] | ||
| carry | Anything that carries over to the next scenario |
{{Hn|(Specific Hero)|noname=}} {{An|(Specific Artifact)|noname=}} {{carry|(# strongest heroes)}} (text) |
4 all artifacts all troops | |
| max_level | Maximum hero level | (level number) | ||
Examples
Single Scenario
|
See also
Campaign Scenario
|
|
Use TinyPNG.com (<5MB) or compresspng.com (>5MB) or iloveimg.com (>50MB) to compress the map images before uploading. (The author of FreeHeroes is working on a method of auto generating map images. So as soon as that is done we will be able to easily complete this without manually uploads anymore.)
















