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Neutral creatures
Level 1
Peasant Peasant
Halfling Halfling
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
Creature Peasant.gif
 Cost per troop 
Resource Gold 20x18.gif

Attack 1
Defense 1
Damage 1
Health 1
Speed 3
Movement Ground
Size 1
Growth 25
AI Value 15
Hovel  Peasant (adventure map).gif

Peasant is a level 1 neutral creature recruited from the Hovel found only in the Adventure Map.

"To know a peasant is to dread knowing a peasant. It seems the only hero eager to fight a peasant or have a peasant in their army ranks is the Necromancer." AB manual


Peasants were added in Armageddon's Blade so there are no Peasants or Hovels in Restoration of Erathia.

Tactics and Info[edit]

The information found in this section is subjective. Remember that each and every situation in H3 is different and may call for different strategies and tactics.


The peasant has the lowest health and defense in the game, being a value of 1. They are good at soaking retaliations, but with such a low speed, they can hardly reach the enemy. However, there's an even better alternative to its use...


With a fixed damage of 1 and an attack stat of 1, peasants aren't affected by either Curse or Bless, unless Bless is cast by Adela, specialist in this spell, increasing their damage output based on the levels of peasant and Adela's. Usually, when they attack, in spite of their fixed damage and due to their low attack, they deal less damage than there are units in the stack.

Efficiency and cost[edit]

If recruited on the adventure map, the peasant joins the army for free. However, if recruited from a Refugee Camp or a Portal of Summoning built in a Dungeon town, they cost 10 gold Gold per unit, the lowest price in the game.

However, for a weekly growth of 25 and a total cost of 250 gold Gold of full population per week, they are still not efficient at all, due to their low stats.


A good tactic is to not recruit them. An even better one, if you're playing with a Necropolis army and hero, is to bring them to town and transform them into skeletons in the Skeleton Transformer (in Horn of the Abyss, they can also be brought to a Skeleton Transformer found on the adventure map if it's present), which has multiplied stats compared to the peasant.

Against peasants, you can usually just kill them with the shooters, because they're that slow. Or even with melee attackers, if you're sure one or some of your troops won't die, which can happen if there are hundreds of peasants in a stack. Such numbers are a common thing for them and a pleasure for the Necropolis heroes.

Skill bonuses[edit]

The peasant benefits from few skills, among which Tactics so they can reach the enemy. However, they greatly benefit from Necromancy skill, at least when they are a neutral enemy.


In the Heroes of Might and Magic 3 community, the peasant has become the symbol of the weakest unit in the game, and also a good source of skeletons and memes, based on transforming the peasants into skeletons and also on their weakness.


Peasants have the lowest AI Value in the game at 15.

Amusingly, the peasant is one of the "strongest" units in the game in terms of cost effectiveness. An Azure Dragon (whose gold Gold cost is 30000) will lose to a stack of 3000 peasants (also with a cost 30000 gold Gold). Ranged units fare better against their peasant-equivalent stacks but none of the melee units, except Vampire Lords, have any chance of surviving the peasant horde. Unfortunately, this is of little use in an actual game since 3000 peasants would require 120 weeks to accumulate from one dwelling, time in which other units will be accumulated in such numbers that the peasant legion won't be a threat at all.


In the former Heroes of Might and Magic games, the peasant was the first tier unit for the Castle equivalent faction, Farm in the first game and Knight in the second. They were both just as weak as the peasant found in Heroes of Might and Magic III, though, all stats having a value of 1.

Visually, the peasants seem to have open sores or leprosy, probably another one of the reasons they are so weak.

See also: