Spit: Difference between revisions
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{{Creature bank row|30 %|Basilisk|32|6000 {{gold}}||XP=1120|T1=}} | {{Creature bank row|30 %|Basilisk|32|6000 {{gold}}||XP=1120|T1=}} | ||
{{Creature bank row|10 %|Basilisk|48|9000 {{gold}}||XP=1680|T1=}} | {{Creature bank row|10 %|Basilisk|48|9000 {{gold}}||XP=1680|T1=}} | ||
| event={{!}} colspan=4 style="background-color:#{{ | | event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event''' | ||
{{!-}} | {{!-}} | ||
{{!}} colspan=4 {{!}} ''You stand in front of an entrance to a mossy, overgrown residence. You hear creeks and growling from inside. Dare to enter?<br>* * *<br>Somebody was here before you, and the treasury was pillaged.''}} | {{!}} colspan=4 {{!}} ''You stand in front of an entrance to a mossy, overgrown residence. You hear creeks and growling from inside. Dare to enter?<br>* * *<br>Somebody was here before you, and the treasury was pillaged.''}} | ||
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== Guards preview == | == Guards preview == | ||
{{creature bank preview|bold=|omit=|overall=}} | {{creature bank preview|bold=|omit=|overall=}} | ||
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{ | {| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;" | ||
|- style="text-align:left; background-color:#{{ | |- style="text-align:left; background-color:#{{Tan 2}};" | ||
! Guards !! Stacks !! Guards preview !! Upg. stack | ! Guards !! Stacks !! Guards preview !! Upg. stack | ||
|- | |- |
Latest revision as of 21:02, 2 May 2024
Spit is an adventure map location, and commonly known as one of the creature banks. It is guarded by 16–48 Basilisks. The more guards there are, the better the reward. The treasure contains 3000–9000 .
The guards are divided into four stacks of 4/6/8/12 Basilisks (red hexes) and attack in alphabetic order: from A to D. The object's level can be preset by a map-maker.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Guards preview[edit | hide | hide all]
The table shows how to pre-check the guard strength of an object without attacking it.
Guards | Stacks | Guards preview | Upg. stack |
---|---|---|---|
30 %: x16 | 4 x4 | pack (10-19) of Basilisks | No |
30 %: x24 | 6 x4 | lots (20-49) of Basilisks | |
30 %: x32 | 8 x4 | ||
10 %: x48 | 12 x4 |
Default settings for random map generator[edit | hide]
- Disabled by default.
- Terrain: swamp.
- Value: 1500.
- Density: 100.
See also:[edit | hide]
See also:[edit | hide]