Creature Bank: Difference between revisions

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'''Creature Bank''' is a collective term for the [[Adventure Map]] locations where a hero may fight against guards in order to receive a reward. The reward typically consists of [[gold]] and [[resource]]s, but may also contain [[creature]]s or [[artifact]]s. The combat against the guards is a unique arrangement, where the hero's troops are located in the middle of the [[battlefield]] surrounded by enemies and [[war machine]]s are not available. As with other battles, slain enemies do not respawn (should the hero retreat or be defeated). Visiting crypts or shipwrecks whose guards have already been defeated, decreases [[morale]] by -1 until the next battle.
'''Creature Bank''' is a collective term for the [[Adventure Map]] locations where a hero may fight against guards in order to receive a reward. The reward typically consists of [[gold]] and [[resource]]s, but may also contain [[creature]]s or [[artifact]]s. The combat against the guards is a unique arrangement, where the hero's troops are located in the middle of the [[battlefield]] surrounded by enemies and [[war machine]]s are not available. As with other battles, slain enemies do not respawn (should the hero retreat or be defeated). Visiting crypts or shipwrecks whose guards have already been defeated, decreases [[morale]] by -1 until the next battle.
Note the shown [[experience]] is based on the total HP of guards to be defeated, not as a separate reward.


[[Naga Bank]] gives [[sulfur]], which may be considered as illogical as there are three other creature banks that are coherent with the magical resource they hold and the town they represent. These three are:
[[Naga Bank]] gives [[sulfur]], which may be considered as illogical as there are three other creature banks that are coherent with the magical resource they hold and the town they represent. These three are:

Revision as of 12:20, 5 November 2024

Creature Bank is a collective term for the Adventure Map locations where a hero may fight against guards in order to receive a reward. The reward typically consists of gold and resources, but may also contain creatures or artifacts. The combat against the guards is a unique arrangement, where the hero's troops are located in the middle of the battlefield surrounded by enemies and war machines are not available. As with other battles, slain enemies do not respawn (should the hero retreat or be defeated). Visiting crypts or shipwrecks whose guards have already been defeated, decreases morale by -1 until the next battle.

Note the shown experience is based on the total HP of guards to be defeated, not as a separate reward.

Naga Bank gives sulfur, which may be considered as illogical as there are three other creature banks that are coherent with the magical resource they hold and the town they represent. These three are:

The Heroes 3 HD mod addresses this by changing the Naga Bank reward from sulfur to gems. This behavior can be toggled off by unchecking the HD+ checkbox.

Creature banks

Creature banks (Shadow of Death)
Object Guards Reward
Troops Artifact Gold Wood Ore Mercury Sulfur Gem Crystal Experience
crypt

Crypt
30 %: Skeleton x30, Walking Dead x20,    1500 Gold 480 Experience
  • Terrain: grass, dirt, snow, swamp, sand
  • Value: 1000
  • When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
30 %: Skeleton x25, Walking Dead x20, Wight x5,   2000 Gold 540 Experience
30 %: Skeleton x20, Walking Dead x20, Wight x10, Vampire x5  t 2500 Gold 750 Experience
10 %: Skeleton x20, Walking Dead x20, Wight x10, Vampire x10  t 5000 Gold 900 Experience
Cyclops Stockpile

Cyclops Stockpile
30 %: Cyclops x20,     4 Wood 4 Ore 4 Mercury 4 Sulfur 4 Gem 4 Crystal 1400 Experience
  • Terrain: any dry land
  • Value: 3000
  • 50% probability for 1/5 of the guards to be Cyclops King Cyclops Kings.
30 %: Cyclops x30,     6 Wood 6 Ore 6 Mercury 6 Sulfur 6 Gem 6 Crystal 2100 Experience
30 %: Cyclops x40,     8 Wood 8 Ore 8 Mercury 8 Sulfur 8 Gem 8 Crystal 2800 Experience
10 %: Cyclops x50,     10 Wood 10 Ore 10 Mercury 10 Sulfur 10 Gem 10 Crystal 3500 Experience
Derelict Ship

Derelict Ship
30 %: Water Elemental x20,     3000 Gold 600 Experience
  • Terrain: water
  • Value: 4000
  • When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
30 %: Water Elemental x30,     t 3000 Gold 900 Experience
30 %: Water Elemental x40,     t 4000 Gold 1200 Experience
10 %: Water Elemental x60,     m 6000 Gold 1800 Experience
Dragon Fly Hive

Dragon Fly Hive
30 %: Dragon Fly x30,     Wyvern x4 600 Experience
  • Terrain: any dry land
  • Value: 9000
30 %: Dragon Fly x45,     Wyvern x6 900 Experience
30 %: Dragon Fly x60,     Wyvern x8 1200 Experience
10 %: Dragon Fly x90,     Wyvern x12 1800 Experience
Dragon Utopia

Dragon Utopia
30 %: Green Dragon x8, Red Dragon x5, Gold Dragon x2, Black Dragon x1  t, m,
M, R
20 000 Gold 3140 Experience
  • Terrain: any dry land
  • Value: 10000
30 %: Green Dragon x8, Red Dragon x6, Gold Dragon x3, Black Dragon x2  m, M
R
x2
30 000 Gold 3870 Experience
30 %: Green Dragon x8, Red Dragon x6, Gold Dragon x4, Black Dragon x3  M
R
x3
40 000 Gold 4420 Experience
10 %: Green Dragon x8, Red Dragon x7, Gold Dragon x6, Black Dragon x5  R x4 50 000 Gold 5700 Experience
Dwarven Treasury

Dwarven Treasury
30 %: Dwarf x50,     2500 Gold 2 Crystal 1000 Experience
  • Terrain: any dry land
  • Value: 2000
  • 50% probability for 1/5 of the guards to be Battle Dwarf Battle Dwarves.
30 %: Dwarf x75,     4000 Gold 3 Crystal 1500 Experience
30 %: Dwarf x100,     5000 Gold 5 Crystal 2000 Experience
10 %: Dwarf x150,     7500 Gold 10 Crystal 3000 Experience
Griffin Conservatory

Griffin Conservatory
30 %: Griffin x50,     Angel x1 1250 Experience
  • Terrain: any dry land
  • Value: 2000
  • 50% probability for 1/5 of the guards to be Royal Griffin Royal Griffins.
30 %: Griffin x100,     Angel x2 2500 Experience
30 %: Griffin x150,     Angel x3 3750 Experience
10 %: Griffin x200,     Angel x4 5000 Experience
Imp Cache

Imp Cache
30 %: Imp x100,     1000 Gold 2 Mercury 400 Experience
  • Terrain: any dry land
  • Value: 5000
  • 50% probability for 1/5 of the guards to be Familiar Familiars.
30 %: Imp x150,     1500 Gold 3 Mercury 600 Experience
30 %: Imp x200,     2000 Gold 4 Mercury 800 Experience
10 %: Imp x300,     3000 Gold 6 Mercury 1200 Experience
Medusa Stores

Medusa Stores
30 %: Medusa x20,     2000 Gold 5 Sulfur 500 (520) Experience
30 %: Medusa x30,     3000 Gold 6 Sulfur 750 (780) Experience
30 %: Medusa x40,     4000 Gold 8 Sulfur 1000 (1040) Experience
10 %: Medusa x50,     5000 Gold 10 Sulfur 1250 (1300) Experience
Naga Bank

Naga Bank
30 %: Naga x10,     4000 Gold 8 Sulfur* 1100 Experience
  • Terrain: any dry land
  • Value: 3000
  • *Sulfur is replaced by gems in HD mod and HotA Horn of the Abyss
  • 50% probability for 1/5 of the guards to be Naga Queen Naga Queens.
30 %: Naga x15,     6000 Gold 12 Sulfur* 1650 Experience
30 %: Naga x20,     8000 Gold 16 Sulfur* 2200 Experience
10 %: Naga x30,     12000 Gold 24 Sulfur * 3300 Experience
Shipwreck Shipwreck

Shipwreck
30 %: Wight x10,     2000 Gold 180 Experience
  • Terrain: water
  • Value: 2000
  • Can be visited without a boat if placed next to the dry land.
  • When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
30 %: Wight x15,     3000 Gold 270 Experience
30 %: Wight x25,     t 4000 Gold 450 Experience
10 %: Wight x50,     m 5000 Gold 900 Experience

Horn of the Abyss creature banks

Creature banks (Horn of the Abyss)
Object Guards Reward
Troops Artifact Gold Wood Ore Mercury Sulfur Gem Crystal Experience
Ancient Altar

Ancient Altar
100 %: Haspid x25 R 7500 Experience
  • Terrain: any dry land
  • Value: 20000
  • The reward is always Horn of the Abyss.
  • If the bank has been defeated, the Horn of the Abyss on the exterior disappears.
  • Does not appear on random maps unless it is enabled in the template settings.
Beholders' Sanctuary

Beholders' Sanctuary
30 %: Beholder x50,     m 3000 Gold 1100 Experience
  • Terrain: water
  • Value: 2500
  • 50% probability for 1/5 of the guards to be Evil Eye Evil Eyes.
30 %: Beholder x75,     m 5000 Gold 1650 Experience
30 %: Beholder x100,     M 6000 Gold 2200 Experience
10 %: Beholder x150,     M 9000 Gold 3300 Experience
Black Tower
Black Tower
30 %: Green Dragon x1,     m 2000 Gold 180 Experience
  • Terrain: any dry land
  • Value: 1500
30 %: Red Dragon x1,     m 2250 Gold 180 Experience
30 %: Gold Dragon x1,     m 3500 Gold 250 Experience
10 %: Black Dragon x1,     m 3750 Gold 300 Experience
Churchyard

Churchyard
100 %: Zombie x90 m 2500 Gold 1800 Experience
  • Terrain: any dry land
  • Value: 1500
  • When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
Experimental Shop

Experimental Shop
30 %: Steel Golem x20,     Giant x1 900 Experience
  • Terrain: any dry land
  • Value: 3500
30 %: Steel Golem x40,     Giant x2 1800 Experience
30 %: Steel Golem x60,     Giant x3 2700 Experience
10 %: Steel Golem x80,     Giant x4 3600 Experience
Ivory Tower
Ivory Tower
30 %: Arch Mage x35,     Enchanter x3 1050 Experience
  • Terrain: sand, snow
  • Value: 7000
  • Does not appear on random maps unless it is enabled in the template settings.
30 %: Arch Mage x50,     Enchanter x6 1500 Experience
30 %: Arch Mage x65,     Enchanter x9 1950 Experience
10 %: Arch Mage x80,     Enchanter x12 2400 Experience
Mansion

Mansion
30 %: Vampire Lord x40,     M 2500 Gold 2 Mercury 2 Sulfur 2 Gem 2 Crystal 1600 Experience
  • Terrain: any dry land
  • Value: 5000
30 %: Vampire Lord x60,     M 5000 Gold 3 Mercury 3 Sulfur 3 Gem 3 Crystal 2400 Experience
30 %: Vampire Lord x80,     M 7500 Gold 4 Mercury 4 Sulfur 4 Gem 4 Crystal 3200 Experience
10 %: Vampire Lord x100,     M 10000 Gold 5 Mercury 5 Sulfur 5 Gem 5 Crystal 4000 Experience
Pirate Cavern

Pirate Cavern
30 %: Pirate x20, Corsair x20,    Sea Serpent x1 600 Experience
  • Terrain: rough
  • Value: 3500
  • 50% probability for 1/2 of Pirates to be Corsairs.
  • Does not appear on random maps unless it is enabled in the template settings.
30 %: Pirate x40, Corsair x40,    Sea Serpent x2 1200 Experience
30 %: Pirate x60, Corsair x60,    Sea Serpent x3 1800 Experience
10 %: Pirate x80, Corsair x80,    Sea Serpent x4 2400 Experience
Red Tower
Red Tower
30 %: Fire Elemental x35,     Firebird x1 1225 Experience
  • Terrain: any dry land.
  • Value: 4000
  • Limit per zone: 1
  • 50% probability for 1/5 of the guards to be Energy Elemental Energy Elementals.
30 %: Fire Elemental x70,     Firebird x2 2450 Experience
30 %: Fire Elemental x105,     Firebird x3 3675 Experience
10 %: Fire Elemental x140,     Firebird x4 4900 Experience
Ruins

Ruins
30 %: Skeleton x20, Wight x3, Wraith x3, Skeleton Warrior x10 Power Lich 1 1000 Gold 328 Experience
  • Terrain: highlands
  • Value: 1000
  • After defeating the guards, the shroud is removed from all tiles within 12 tiles from Ruins.
30 %: Skeleton x30, Wight x5, Wraith x5, Skeleton Warrior x10 Power Lich 1 2000 Gold 460 Experience
30 %: Skeleton x40, Wight x7, Wraith x7, Skeleton Warrior x20 Power Lich 2 3000 Gold 692 Experience
10 %: Skeleton x50, Wight x9, Wraith x9, Skeleton Warrior x20 Power Lich 3 4000 Gold 864 Experience
Spit

Spit
30 %: Basilisk x16,     3000 Gold 560 Experience
  • Terrain: swamp
  • Value: 1500
  • Does not appear on random maps unless it is enabled in the template settings.
30 %: Basilisk x24,     4500 Gold 840 Experience
30 %: Basilisk x32,     6000 Gold 1120 Experience
10 %: Basilisk x48,     9000 Gold 1680 Experience
Temple of the Sea
Temple of the Sea
30 %: Hydra x8, Sea Serpent x6, Chaos Hydra x3, Haspid x2  t x2
m, R
10 000 Gold 3830 Experience
  • Terrain: water
  • Value: 10000
30 %: Hydra x8, Sea Serpent x7, Chaos Hydra x4, Haspid x3  t, m,
M, R
15 000 Gold 4560 Experience
30 %: Hydra x8, Sea Serpent x7, Chaos Hydra x5, Haspid x4  m
M
x2
R
20 000 Gold 5110 Experience
10 %: Hydra x10, Sea Serpent x9, Chaos Hydra x6, Haspid x5  M x2
R x2
30 000 Gold 6370 Experience
Wolf Raider Picket

Wolf Raider Picket
30 %: Wolf Raider x50,     Cyclops x4 500 Experience
  • Terrain: any dry land
  • Value: 9500
30 %: Wolf Raider x75,     Cyclops x6 750 Experience
30 %: Wolf Raider x100,     Cyclops x8 1000 Experience
10 %: Wolf Raider x150,     Cyclops x12 1500 Experience

Guards preview table

The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Stacks insignificant for a preview are omitted.
The overall amount of creatures can be checked in the status bar (above the resource line at the bottom of the screen) by hovering over an object already visited (not attacked) by a hero.

Guards Stacks Guards preview Upgraded stack
Cyclops Stockpile
30 %: Cyclops x20 4 x5 lots (20-49) of Cyclopses pack (10-19) of Cyclopses
few (1-4) Cyclops Kings
30 %: Cyclops x30 6 x5 lots (20-49) of Cyclopses
several (5-9) Cyclops Kings
30 %: Cyclops x40 8 x5
10 %: Cyclops x50 10 x5 horde (50-99) of Cyclopses lots (20-49) of Cyclopses
pack (10-19) of Cyclops Kings
Dragon Fly Hive
30 %: Dragon Fly x30 6 x5 lots (20-49) of Dragon Flies No
30 %: Dragon Fly x45 9 x5
30 %: Dragon Fly x60 12 x5 horde (50-99) of Dragon Flies
10 %: Dragon Fly x90 18 x5
Dragon Utopia
30 %: Green Dragon x8, Red Dragon x5, Gold Dragon x2, Black Dragon x1 pack (10-19) of creatures No
30 %: Green Dragon x8, Red Dragon x6, Gold Dragon x3, Black Dragon x2
30 %: Green Dragon x8, Red Dragon x6, Gold Dragon x4, Black Dragon x3 lots (20-49) of creatures
few (1-4) Black Dragons
10 %: Green Dragon x8, Red Dragon x7, Gold Dragon x6, Black Dragon x5 lots (20-49) of creatures
several (5-9) Black Dragons
Dwarven Treasury
30 %: Dwarf x50 10 x5 horde (50-99) of Dwarves lots (20-49) of Dwarves
pack (10-19) of Battle Dwarves
30 %: Dwarf x75 15 x5 horde (50-99) of Dwarves
pack (10-19) of Battle Dwarves
30 %: Dwarf x100 20 x5 throng (100-249) of Dwarves horde (50-99) of Dwarves
lots (20-49) of Battle Dwarves
10 %: Dwarf x150 30 x5 throng (100-249) of Dwarves
lots (20-49) of Battle Dwarves
Griffin Conservatory
30 %: Griffin x50 10 x5 horde (50-99) of Griffins lots (20-49) of Griffins
pack (10-19) of Royal Griffins
30 %: Griffin x100 20 x5 throng (100-249) of Griffins horde (50-99) of Griffins
lots (20-49) of Royal Griffins
30 %: Griffin x150 30 x5 throng (100-249) of Griffins
lots (20-49) of Royal Griffins
10 %: Griffin x200 40 x5
Imp Cache
30 %: Imp x100 20 x5 throng (100-249) of Imps horde (50-99) of Imps
lots (20-49) of Familiars
30 %: Imp x150 30 x5 throng (100-249) of Imps
lots (20-49) of Familiars
30 %: Imp x200 40 x5
10 %: Imp x300 60 x5 swarm (250-499) of Imps throng (100-249) of Imps
horde (50-99) of Familiars
Medusa Stores
30 %: Medusa x20 4 x5 lots (20-49) of Medusas pack (10-19) of Medusas
few (1-4) Medusa Queens
30 %: Medusa x30 6 x5 lots (20-49) of Medusas
several (5-9) Medusa Queens
30 %: Medusa x40 8 x5
10 %: Medusa x50 10 x5 horde (50-99) of Medusas lots (20-49) of Medusas
pack (10-19) of Medusa Queens
Naga Bank
30 %: Naga x10 2 x5 pack (10-19) of Nagas several (5-9) Nagas
30 %: Naga x15 3 x5 pack (10-19) of creatures
pack (10-19) of Nagas
30 %: Naga x20 4 x5 lots (20-49) of Nagas lots (50-99) of creatures
few (1-4) Naga Queens
10 %: Naga x30 6 x5 several (5-9) Naga Queens

Horn of the Abyss guards preview table

The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Stacks insignificant for a preview are omitted.
The overall amount of creatures can be checked in the status bar (above the resource line at the bottom of the screen) by hovering over an object already visited (not attacked) by a hero.

Guards Stacks Guards preview Upgraded stack
Crypt    (guards can be pre-checked in Horn of the Abyss only).
30 %: Skeleton x30, Walking Dead x20 Skeletons and Walking Dead only No
30 %: Skeleton x25, Walking Dead x20, Wight x5 several (5-9) Wights
30 %: Skeleton x20, Walking Dead x20, Wight x10, Vampire x5 several (5-9) Vampires
10 %: Skeleton x20, Walking Dead x20, Wight x10, Vampire x10 pack (10-19) of Vampires
Beholders' Sanctuary
30 %: Beholder x50 10 x5 horde (50-99) of Beholders lots (20-49) of Beholders
pack (10-19) of Evil Eyes
30 %: Beholder x75 15 x5 horde (50-99) of Beholders
pack (10-19) of Evil Eyes
30 %: Beholder x100 20 x5 throng (100-249) of Beholders horde (50-99) of Beholders
lots (20-49) of Evil Eyes
10 %: Beholder x150 30 x5 throng (100-249) of Beholders
lots (20-49) of Evil Eyes
Derelict Ship    (guards can be pre-checked in Horn of the Abyss only).
30 %: Water Elemental x20 4 x5 lots (20-49) of Water Elementals No
30 %: Water Elemental x30 6 x5
30 %: Water Elemental x40 8 x5
10 %: Water Elemental x60 12 x5 horde (50-99) of Water Elementals
Experimental Shop
30 %: Steel Golem x20 4 x5 lots (20-49) of Steel Golems No
30 %: Steel Golem x40 8 x5
30 %: Steel Golem x60 12 x5 horde (50-99) of Steel Golems
10 %: Steel Golem x80 16 x5
Ivory Tower
30 %: Arch Mage x35 7 x5 lots (20-49) of Arch Magi No
30 %: Arch Mage x50 10 x5 horde (50-99) of Arch Magi
30 %: Arch Mage x65 13 x5
10 %: Arch Mage x80 16 x5
Mansion
30 %: Vampire Lord x40 8 x5 lots (20-49) of Vampire Lords No
30 %: Vampire Lord x60 12 x5 horde (50-99) of Vampire Lords
30 %: Vampire Lord x80 16 x5
10 %: Vampire Lord x100 20 x5 throng (100-249) of Vampire Lords
Pirate Cavern
30 %: Pirate x20, Corsair x20 10 x4 lots (20-49) of creatures
lots (20-49) of Pirates
pack (10-19) of Pirates
30 %: Pirate x40, Corsair x40 20 x4 horde (50-99) of creatures
lots (20-49) of Corsairs
horde (50-99) of creatures
horde (50-99) of Corsairs
30 %: Pirate x60, Corsair x60 30 x4 throng (100-249) of creatures
horde (50-99) of Pirates
horde (50-99) of Corsairs
throng (100-249) of creatures
lots (20-49) of Pirates
horde (50-99) of Corsairs
10 %: Pirate x80, Corsair x80 40 x4 throng (100-249) of Corsairs
Red Tower
30 %: Fire Elemental x35 7 x5 lots (20-49) of Fire Elementals lots (20-49) of Fire Elementals
several (5-9) Energy Elementals
30 %: Fire Elemental x70 14 x5 horde (50-99) of Fire Elementals horde (50-99) of Fire Elementals
pack (10-19) of Energy Elementals
30 %: Fire Elemental x105 21 x5 throng (100-249) of Fire Elementals horde (50-99) of Fire Elementals
lots (20-49) of Energy Elementals
10 %: Fire Elemental x140 28 x5 throng (100-249) of Fire Elementals
lots (20-49) of Energy Elementals
Ruins
30 %: Skeleton x20, Wight x3, Wraith x3, Skeleton Warrior x10, Power Lich x1 lots (20-49) of creatures
few (1-4) Wights/Wraiths
pack (10-19) of Skeleton Warriors
No
30 %: Skeleton x30, Wight x5, Wraith x5, Skeleton Warrior x10, Power Lich x1 horde (50-99) of creatures
several (5-9) Wights/Wraiths
pack (10-19) of Skeleton Warriors
30 %: Skeleton x40, Wight x7, Wraith x7, Skeleton Warrior x20, Power Lich x2 lots (20-49) of Skeletons
lots (20-49) of Skeleton Warriors
10 %: Skeleton x50, Wight x9, Wraith x9, Skeleton Warrior x20, Power Lich x3 horde (50-99) of Skeletons
Shipwreck    (guards can be pre-checked in Horn of the Abyss only).
30 %: Wight x10 2 x5 pack (10-19) of Wights No
30 %: Wight x15 3 x5
30 %: Wight x25 5 x5 lots (20-49) of Wights
10 %: Wight x50 10 x5 horde (50-99) of Wights
Spit
30 %: Basilisk x16 4 x4 pack (10-19) of Basilisks No
30 %: Basilisk x24 6 x4 lots (20-49) of Basilisks
30 %: Basilisk x32 8 x4
10 %: Basilisk x48 12 x4
Temple of the Sea
30 %: Hydra x8, Sea Serpent x6, Chaos Hydra x3, Haspid x2 pack (10-19) of creatures No
30 %: Hydra x8, Sea Serpent x7, Chaos Hydra x4, Haspid x3 lots (20-49) of creatures
few (1-4) Chaos Hydras
30 %: Hydra x8, Sea Serpent x7, Chaos Hydra x5, Haspid x4 several (5-9) Chaos Hydras
few (1-4) Haspids
10 %: Hydra x10, Sea Serpent x9, Chaos Hydra x6, Haspid x5 pack (10-19) of Hydras
several (5-9) Haspids
Wolf Raider Picket
30 %: Wolf Raider x50 10 x5 horde (50-99) of Wolf Raiders No
30 %: Wolf Raider x75 15 x5
30 %: Wolf Raider x100 20 x5 throng (100-249) of Wolf Raiders
10 %: Wolf Raider x150 30 x5