Tower: Difference between revisions

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=== Cons ===
=== Cons ===
*Expensive units
*Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week
*Requires lots of valuable [[resources]]
*Requires lots of valuable [[resources]]
*Relatively slow town (fastest troops move at speed 11)
*Relatively slow town (fastest troops move at speed 11)
*Fairly poor pool of potential main heroes
*Fairly poor pool of potential main heroes
*Some of the worst non-upgraded units
*Some of the worst non-upgraded units
*The most expensive town to buildup




[[Category: Tower]]
[[Category: Tower]]

Revision as of 21:52, 6 May 2017

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Tower town is a good alignment town type with Alchemist and Wizard hero classes. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available. Tower respresent Bracada.

Tower's native terrain is snow.

Structures

Template:StandardBuildings

Tower Specific Buildings

Tower creature dwellings:

  • Workshop
  • Parapet
  • Golem Factory
  • Mage Tower
  • Altar of Wishes
  • Golden Pavilion
  • Cloud Temple
Tower town seen from inside
Resource Basic Upgrades All
Gold 28300 37500 111300
Wood 50 25 135
Ore 65 20 135
Crystal 13 8 49
Gem 23 38 89
Mercury 7 13 48
Sulfur 7 8 43
Troop cost/week: 30800 Gold + 4 Gem


Heroes

Template:Herotable Template:Herotablerow Tower |}

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














GremlinGremlin GremlinGremlinGremlin Gremlin  1 3 3 1 2 4 4 16 44 30 Gold    
Master GremlinMaster Gremlin Master GremlinMaster GremlinMaster Gremlin Master Gremlin  1+ 4 4 1 2 4 5 16 66 40 Gold   Ranged (8 shots) 
Stone GargoyleStone Gargoyle Stone GargoyleStone GargoyleStone Gargoyle Stone Gargoyle  2 6 6 2 3 16 6 9 165 130 Gold   Unliving, Flying 
Obsidian GargoyleObsidian Gargoyle Obsidian GargoyleObsidian GargoyleObsidian Gargoyle Obsidian Gargoyle  2+ 7 7 2 3 16 9 9 201 160 Gold   Unliving, Flying 
Stone GolemStone Golem Stone GolemStone GolemStone Golem Stone Golem  3 7 10 4 5 30 3 6 250 150 Gold   Unliving, Spell Damage Resistance +50% 
Iron GolemIron Golem Iron GolemIron GolemIron Golem Iron Golem  3+ 9 10 4 5 35 5 6 412 200 Gold   Unliving, Spell Damage Resistance +75% 
MageMage MageMageMage Mage  4 11 8 7 9 25 5 4 570 350 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp 
Arch MageArch Mage Arch MageArch MageArch Mage Arch Mage  4+ 12 9 7 9 30 7 4 680 450 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp 
GenieGenie GenieGenieGenie Genie  5 12 12 13 16 40 7 3 884 550 Gold   Flying, Hates Efreet and Efreet Sultans 
Master GenieMaster Genie Master GenieMaster GenieMaster Genie Master Genie  5+ 12 12 13 16 40 11 3 942 600 Gold   Flying, Spellcaster, Hates Efreet and Efreet Sultans 
NagaNaga NagaNagaNaga Naga  6 16 13 20 20 110 5 2 2016 1100 Gold   No enemy retaliation 
Naga QueenNaga Queen Naga QueenNaga QueenNaga Queen Naga Queen  6+ 16 13 30 30 110 7 2 2840 1600 Gold   No enemy retaliation 
GiantGiant GiantGiantGiant Giant  7 19 16 40 60 150 7 1 3718 2000 Gold 1 Gem   Immunity to Mind spells 
TitanTitan TitanTitanTitan Titan  7+ 24 24 40 60 300 11 1 7500 5000 Gold 2 Gem   Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons 

Strategy

A good strategy at the beginning of the map is to upgrade Workshop in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around the stack of Master Gremlins, and take down enemies – especially wandering creatures – with ranged attacks one by one. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting Haste on Master Gremlins makes them typically act first.

Another useful strategy is to form few strong troops and fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–5 spells per turn.

Giants are not much use until they are upgraded to Titans. In fact, they only have 150 health which makes them quite vulnerable. However, upgrading them is very expensive.

Pros

  • Powerful units
  • Three ranged units and two fliers
  • Magic themed town
    • Library allows extra spells for each level of the Mage Guild
    • Both hero types begin with a Spell Book
    • Magi/Arch magi decreases spell cost by 2
  • Good support heroes, with many Scholars

Cons

  • Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week
  • Requires lots of valuable resources
  • Relatively slow town (fastest troops move at speed 11)
  • Fairly poor pool of potential main heroes
  • Some of the worst non-upgraded units
  • The most expensive town to buildup