Frenzy: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
| Line 7: | Line 7: | ||
| a_effect = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero. | | a_effect = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| e_effect = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero. | | e_effect = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero. | ||
}} It is a [[mind spell]] that reduces a target allied troop's [[Primary skill#Defense_skill|defense]] to 0 whilst raising their | }} It is a [[mind spell]] that reduces a target allied troop's [[Primary skill#Defense_skill|defense]] to 0 whilst raising their [[Primary_skill#Attack_skill|attack]] considerably. | ||
[[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations. | [[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations. | ||
Revision as of 01:14, 6 January 2024
| School of Fire Magic |
|---|
|
| Level 1 |
| Bloodlust |
| Curse |
| Magic Arrow * |
| Protection from Fire |
| Level 2 |
| Blind |
| Fire Wall |
| Visions * |
| Level 3 |
| Fireball |
| Land Mine |
| Misfortune |
| Level 4 |
| Armageddon |
| Berserk |
| Fire Shield |
| Frenzy |
| Inferno |
| Slayer |
| Level 5 |
| Sacrifice |
| Summon Fire Elemental |
| School of Air Magic |
| School of Earth Magic |
| School of Water Magic |
| Frenzy | ||
|---|---|---|
| ||
| School: | Fire Magic | |
| Level: | 4th | |
| Cost: | 16/12 | |
| Duration: | Until target troop's action turn in the next round | |
| Basic Effect | ||
| Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| Advanced Effect | ||
| Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| Expert Effect | ||
| Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| Probability of occurrence (%): | ||
| 10 | ||
| 10 | ||
| 16 (10*) | ||
| 10 | ||
| 10 | ||
| 10 | ||
| 0 | ||
| 0 | ||
| 10 | ||
| 10 | ||
| * Without Library | ||
It is a mind spell that reduces a target allied troop's defense to 0 whilst raising their attack considerably.
Behemoths’ reduce defense ability has a higher priority than Frenzy. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for Ancient Behemoth) is used for the attack boost in damage calculations.
Heroes starting with Frenzy:
Heroes specialising in Frenzy:
Creatures immune to Bless: Creatures immune to Frenzy:
- War Machines (cannot be negated using the
Orb of Vulnerability) - Golems
- Undead
- Elementals
- Mechanicals



Giants and Titans
Fangarms 
Creatures capable of casting Frenzy:

Master Genies (advanced level) 
Artifacts that provide immunity to Frenzy:
Badge of Courage (not in Horn of the Abyss)

