Dreadnought and Juggernaut: Difference between revisions
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Me being silly, you don't have to check the melee damage, Heat Stroke itself - while chosen - shows the correct damage value on hover |
add AI values |
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{{inhota}} | {{inhota}} | ||
{{Factory creatures}}{{Creature | {{Factory creatures}}{{Creature | ||
| AI_Value = | | AI_Value = 3879 | ||
| Name = Dreadnought | | Name = Dreadnought | ||
| Attack = 18 | | Attack = 18 | ||
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| Cost = 2500 | | Cost = 2500 | ||
| Special = • [[Mechanical]]<br>• [[Heat stroke]] | | Special = • [[Mechanical]]<br>• [[Heat stroke]] | ||
| U_AI_Value= | | U_AI_Value= 6433 | ||
| U_name = Juggernaut | | U_name = Juggernaut | ||
| U_attack = '''23''' | | U_attack = '''23''' | ||
Revision as of 02:36, 6 January 2024
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| Level 7a | ||||||||||||||||||
| Level 7b | ||||||||||||||||||
| Towns | ||||||||||||||||||
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| Statistics | ||||||||||||||||||
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| Dreadnought | ||||||||||||||||||
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| Special abilities: | ||||||||||||||||||
| • Mechanical • Heat stroke | ||||||||||||||||||
| Juggernaut | ||||||||||||||||||
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| Special abilities: | ||||||||||||||||||
| • Mechanical • Heat stroke | ||||||||||||||||||
Portraits
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Dreadnoughts and Juggernauts are level 7 creatures of Factory. They are recruited from the Gantry.
Special Ability: Heat Stroke
Heat Stroke can be activated instead of moving or attacking for the turn. It fires a laser that deals damage to all units with the targeted semi-circular area, hitting 7-8 hexes; 3 hexes adjacent and 4-5 hexes behind that. The damage is based on the number of Dreadnoughts/Juggernauts in the stack and is affected by Dreadnoughts/Juggernauts' Attack, target's Defense and other usual melee modifiers (like Offense). Damage dealt is practically same per target stack as would be from usual Dreadnought/Juggernaut attack to corresponding stack. Heat Stroke can damage friendly creatures in the area. Enemies do not retaliate against a Heat Stroke.



