Visions
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School:
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all schools
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Level:
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2nd
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Cost:
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4
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Duration:
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1 day
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Basic effect
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Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to power or three, whichever is greater.
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Advanced effect
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Same as basic effect, except an enemy hero's primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (power x 2) or three, whichever is greater.
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Expert effect
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Same as advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power x 3) or three, whichever is greater.
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Probability of occurrence (%):
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Visions is a 2nd level spell, and alongside with the magic arrow, are the only spells that belong to all schools of magic. Visions is one of the informational spells.
Be advised, this spell does NOT nullify an enemy Hero's Disguise spell. He will still see the numbers, but not the correct creature types.
This spell can be considered one of the neutral spells. Most of the time it will collect dust but if you have Diplomacy as a skill you can better manage the collection of extra creatures. If there are 'special' dragons such as Faerie Dragons or Rust Dragons or even other 7th level units one can get quite a bargain by learning beforehand that they don't have to pay valuable resources like Sulfur for their services.
Alternatively if you're the kind of player that demands knowing the exact numbers of enemy troops, this spell will help you pick your fights much better.