Summon Air Elemental

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Summon Air Elemental
School:  Air Magic
Level:  5th
Cost:  25/20
Duration:  until end of combat
 Basic effect
Summons a troop of air elementals containing creatures amount of (power x 2).
 Advanced effect
Summons a troop of air elementals containing creatures amount of (power x 3).
 Expert effect
Summons a troop of air elementals containing creatures amount of (power x 4).
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   28 (14*)
Inferno   0
Necropolis   16
Dungeon   0
Stronghold   0
Fortress   0
Conflux   12
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Summon Air Elemental is a 5th level spell in the School of Air Magic.

Statistics
Air Elemental
 Cost per troop 

250

Attack 9
Defense 9
Damage 2–8
Health 25
Speed 7
Movement Ground
Size 1
Growth
AI Value 356
 Special abilities:
Elemental
Immune to Meteor Shower
Vulnerable to Lightning Bolt and Chain Lightning
Portraits
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Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss

It summons a stack of Air Elementals on the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. Only one type of elementals may be summoned during combat, which means that if air elementals have been summoned, then earth, fire or water elementals can not be summoned.