Statistics
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Mechanic
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Cost per troop
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![](/images/e/e4/Resource_Gold_20x18.gif) 140
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Special abilities:
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• Breath attack • Repairs mechanical creatures (10 HP per unit)
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Engineer
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Cost per troop
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![](/images/e/e4/Resource_Gold_20x18.gif) 170
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Special abilities:
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• Breath attack • Repairs mechanical creatures (20 HP per unit)
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Mechanics and Engineers are level 2 creatures of Factory. They are recruited from the Foundry.
Heroes with a specialty
Sam the Mercenary has Mechanics as a specialty, which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a speed bonus of 1.
Special Ability: Repair
Mechanics and Engineers can repair Mechanical creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat.
The ability only works on Mechanical creatures specifically; i.e., only Automatons, Sentinel Automatons, Dreadnoughts, and Juggernauts. It does not work on Golems or War Machines.
See also: