Lightning Bolt

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Revision as of 10:57, 27 July 2014 by 91.119.222.29 (talk) (→‎Spell efficiency: , hm power damage part, seems correct)
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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Lightning Bolt
School:  air magic
Level:  2nd
Cost:  10
Duration:  instant
 Basic effect
Damage, Single Target, enemy creature receives 35+ (0.4x (10) base bonus, 25 dmg per power point) damage.
 Advanced effect
Damage, Single Target, enemy creature receives 45+ (0.8x (20) base bonus, 25 dmg per power point) damage.
 Expert effect
Damage, Single Target, enemy creature receives 75+ (2x (50) base bonus, 25 dmg per power point) damage.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Lightning Bolt is a 2nd level spell in the School of air magic.

Units immune to Lightning Bolt

Units extra vulnerable to Lightning Bolt

Artifacts that render units immune to Lightning Bolt

Spell efficiency

Spell Power Dmg per Power Point, Power Damage Part Basic Air Magic Skill Advanced Air Magic Skill Expert Air Magic Skill Creatures killed (depending on Air Magic Skill, Expert to Basic) Rogues killed (6hp each) (Expert to Basic Air)
1 25, 25 35 45 75 Two to one Crusaders (35 hp each) 12 to 5
2 25, 50 60 70 100 A Champion (100 hp) to a Roc (60hp) 16 to 10
3 25, 75 85 95 125 A Dread Knight (120hp) to a Scorpicore (80hp) 20 to 14
4 25, 100 110 120 150 A Giant (150hp) to a Naga Queen (110hp) 25 to 18
5 25, 125 135 145 175 A Hydra (175hp) to a Dread Knight (120hp) 29 to 22
6 25, 150 160 170 200 An Angel (200hp) to a Behemoth (160hp) 33 to 26
7 25, 175 185 195 225 An Arch Devil (200hp) to a Bone Dragon (180hp) 37 to 30
8 25, 200 210 220 250 An Archangel (250hp) to a Phoenix (200hp) 41 to 35
9 25, 225 235 245 275 A Chaos Hydra (250hp) to an Angel (200hp) 45 to 39
10 25, 250 260 270 300 A Ghost Dragon (300 hp) to an Archangel (250 hp) 50 to 53

This numbers can be increased with the artefact Orb of the Firmament (+50% air damage) and the secondary skill Sorcery (5% or 10% or 15% additional magic damage on Basic, Advanced or Expert).