Elemental Planes

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Enroth
Antagarich
Erathia
AvLee
Bracada
Eeofol
Deyja
Nighon
Krewlod
Tatalia
Vori
Contested Lands
(Unaffiliated)
Jadame
Regna
Terra Nova Horn of the Abyss
(Unaffiliated)
Enroth
Enroth
Fiery Moon
Axeoth
(Historical Locations)
(Other Locations)
Elemental Planes
Erathia
Regions:
Angel Gate
Avauntnell
Battlestead
Emerald Hills
Erathia Plains
Fire Coast
Forestlow
Gaia's Crest
Grainrich
Griffin Cliff
Hillbridge
Klondike
Marble Garden
Marshland
Minewell
Moss Valley
Rionpoint
Southport
Strongwillow
Woodgrove
Towns:
Clovergreen
Fair Feather
Hartferd
Steadwick
Stonecastle
Other:
(minor places)
AvLee
Regions:
Brighton Point
Dagrond
Gaia's Crest
Land of the Giants
Northern Cape
Racken Cliffs
Shantanna
Tularea
Tularean Forest
Towns:
Pierpont
Other:
(minor places)
Bracada
Regions:
Bracada Desert
Bracada Highlands
Bracada Mountains
Towns:
Celeste
Tarach's Cove
Other:
(minor places)
Eeofol
Towns:
Dry Ryehill
Kreelah
Kleesive
Laboratory
Other:
(minor places)
Deyja
Regions:
Deyja Badlands
Deyja Moors
Towns:
The Pit
Other:
(minor places)
Nighon
Regions:
Deep Caverns
Mount Nighon
Rancor Coast
Towns:
Death Kiss
Other:
(minor places)
Krewlod
Towns:
Ulgak
Zargand
Other:
(minor places)
Tatalia
Towns:
Tidewater
Other:
(minor places)
Vori
Regions:
Frigid Coast
Volee Glacier
Vori Frostland
Towns:
Volee
Contested Lands
Regions:
Cloverfield
Forestdale (region)
Mosswood
Towns:
Welnin
Other:
(minor places)
(Unaffiliated)
Regions:
Evenmorn Island
Nighon Strait
Shandar River
Towns:
Utopia
(Unaffiliated)
Regions:
Alvar
Couatl Islands
Dagger Wound Islands
Garrote Gorge
Ifarine Sea
Ironsand Desert
Murmurwoods
Ravage Roaming
Ravenshore
Shadowspire
Regna
Towns:
Harecksburg
Other:
(minor places)
Terra Nova
Towns:
Burton
Orca's Maw
Other:
(minor places)
(Historical Locations)
Amberlian Empire
Bracaduun
Regions:
Wallpeaks
Towns:
Castle Steelhorn
Other:
(minor places)
Nixaar Empire
Phynaxian Empire
Barbarian Empire
Regions:
Barbarian Steppes
Raider's Plateau
Wastelands
Towns:
Tarnia
(Other Locations)
Elemental Planes
(minor places)
Underworld
(minor places)
Paradise
Web of Worlds
World Tree

The Elemental Planes are locations featured in Masters of the Elements and mentioned many times through the game.

Represented By

History

The Elemental Plane of Air

A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly Air Elementals and Genies.

In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master Air Magic.

The Elemental Plane of Water

Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly Water Elementals, along with creatures from Tatalia.

In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over Water Magic.

In Heart of Water, Bidley finds himself there after the Horn of the Abyss is blown. He destroys Coralgate fortress in his quest to escape back to Enroth.

The Elemental Plane of Earth

A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly Earth Elementals, along with creatures similar from Nighon's land. It is mentioned that a band of Nagas also lived there.

In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the Earth Magic.

The Elemental Plane of Fire

Also known as the Fire Domain. A land covered in magic flames which do not burn living beings. Sometimes, a hero can encounter a Pandora's Box. The inhabitants there are mostly Fire Elementals, along with Demons.

In Heroes Chronicles, the Wizard Tarnum is required to gain control over all the Fire Elemental generators to master Fire Magic, and then, he returns to this Plane to capture the Conflux and thus free the enslaved Phoenixes.

The Elemental Plane of Magic

The Elemental Plane of Magic is populated by Psychic Elementals, led by Magic Elementals. There is little that is fixed in the Plane of Magic – rocks can turn into birds as one walks past them.

Rulers