Air Magic

From Heroes 3 wiki
Jump to navigation Jump to search
This article refers to the secondary skill. For air magic spells, see School of Air Magic.
Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Expert Interference.png Interference Horn of the Abyss
Air Magic
Basic Air Magic.png Basic Air Magic: allows your hero to cast air spells at reduced cost.
Advanced Air Magic.png Advanced Air Magic: allows your hero to cast air spells at reduced cost and increased effectiveness.
Expert Air Magic.png Expert Air Magic: allows your hero to cast air spells at reduced cost and maximum effectiveness.

Air magic is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.

Air Magic is a school of magic, along with Earth, Fire and Water Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.

Heroes with Air Magic as a starting skill:


Town Class Chance to learn
Town portrait Castle small.gif Castle  Knight  3
Town portrait Castle small.gif Castle  Cleric  4
Town portrait Rampart small.gif Rampart  Ranger  1 (lowest)
Town portrait Rampart small.gif Rampart  Druid  2
Town portrait Tower small.gif Tower  Alchemist  4
Town portrait Tower small.gif Tower  Wizard  6 (highest)
Town portrait Inferno small.gif Inferno  Demoniac  2
Town portrait Inferno small.gif Inferno  Heretic  3
Town portrait Necropolis small.gif Necropolis  Death Knight  2
Town portrait Necropolis small.gif Necropolis  Necromancer  3
Town portrait Dungeon small.gif Dungeon  Overlord  1 (lowest)
Town portrait Dungeon small.gif Dungeon  Warlock  2
Town portrait Stronghold small.gif Stronghold  Barbarian  3
Town portrait Stronghold small.gif Stronghold  Battle Mage  3
Town portrait Fortress small.gif Fortress  Beastmaster  1 (lowest)
Town portrait Fortress small.gif Fortress  Witch  3
Town portrait Conflux small.gif Conflux  Planeswalker  2
Town portrait Conflux small.gif Conflux  Elementalist  6 (highest)
Town portrait Cove small.gif Cove  Captain  3
Town portrait Cove small.gif Cove  Navigator  6 (highest)

See also: