Water Walk
|
|
School:
|
Water Magic
|
Level:
|
4th
|
Cost:
|
12/8
|
Duration:
|
one day
|
Basic effect
|
The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land.
|
|
Advanced effect
|
The casting hero may follow a movement path across water with 20% penalty, provided the end destination is an unoccupied location on land.
|
|
Expert effect
|
The casting hero may follow a movement path across water without penalty, provided the end destination is an unoccupied location on land.
|
|
Probability of occurrence (%):
|
|
Water Walk is a 4th level spell in the School of Water Magic. It enables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
Bug: AI could fly using the Water Walk spell. (Fixed in HotA).
Related artifacts:
See also: