Dungeon

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Revision as of 16:56, 7 August 2014 by 91.119.222.29 (talk) (i really would like the "how many city growth weeks of given city can spell level #num of armageddon kill" page - Rampart and Dungeon would require additional unit firepower of course. forum?.)
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Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

The dungeon town is an evil alignment town type with overlord and warlock hero classes. The dungeon towns are built to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.

Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.

Structures

Dungeon town seen from inside

Template:StandardBuildings

Blacksmith
The Blacksmith has no Ammo Cart (Inferno, Stronghold, Tower only) and no First Aid Tent (Fortress,Rampart,Necropolis only) just a Ballista.

Ressource Silo
Dungeon towns Resource Silos produce 1 Sulfur each day.

A Red Dragon costs 2500 gold and 1 additional Sulfur,a Black Dragon 4000 gold and 2 additional Sulfur.

Cities with Resource Silos that produce +1 Ore and +1 Wood each day like Castle (Angels are +1 gem, Archangels are +3 gems), Necropolis (only Ghost Dragons require minerals, 1 mercury each), Stronghold (Ancient Behemoths require 1 crystal) and Fortress (Chaos Hydras require Sulfur) might be better off in the beginning, a Dungeon town is selfsufficient in terms of minerals with a Resource Silo only lacking money to profit from level 7 creature growth safe plague.

Spells
The Mage Guild has a high assortment of spells, having any level of spells available in standard quantity.

Spells in the Mage Guild on full extension level would be 5 of 1st level, 4 of 2nd level, 3 of 3rd level, 2 fourth level, 1 fifth level ,depending on Mage Guild extension level (1 to 5).

Spells not appearing in a Dungeon Mage Guild are Death Ripple (all battlefield damage to living creatures) and Animate Dead (ressurecting undead) (both more of a Necropolis thing), Prayer (attack, defense and speed enhancement by 2 or 4 points) and Air Elemental (one of the four elemental summoning spells).

A Tower town could have additional spells via an optional Library and thus one additional spell per level more with this Library building, a Conflux town would have all spells learned on visit given expert Wisdom and a Grail building.

A Fortress or Stronghold town would only have spells up to and including 3rd level. A Castle town would only have spells up to and including 4th level.

Dungeon-Specific Buildings

Creature dwellings

a full creature assortment of a weekly Dungeon town creature growth, all 7 levels, upgraded is 13365 gold, 2 sulfur.

The units would, given Orb of Vulnerability (because of the Black Dragons and their spell immunity to all spells) require 4th level Armageddon, Fire Magic at Expert and 4 spell power.

Or, to not damage ones own units, the Armageddon's Blade (artifact), if tier 7 creatures of Rampart and some other immune units are not part of the opponent or can be killed later.

Maybe Orb of Vulnerability and Armageddon's Blade (artifact) do not mix in terms of doing Armageddon on the opponent but not suffering from the battlefield-wide ill effects of the spell.

Heroes

Dungeon
Overlords
LoreleiLoreleiLoreleiLorelei Lorelei
ArlachArlachArlachArlach Arlach
DaceDaceDaceDace Dace
AjitAjitAjitAjit Ajit
DamaconDamaconDamaconDamacon Damacon
GunnarGunnarGunnarGunnar Gunnar
SyncaSyncaSyncaSynca Synca
ShaktiShaktiShaktiShakti Shakti
MutareMutareMutareMutare Mutare Armageddon's Blade Map Editor
Mutare DrakeMutare DrakeMutare DrakeMutare Drake Mutare Drake Armageddon's Blade Map Editor
Warlocks
AlamarAlamarAlamarAlamar Alamar
JaegarJaegarJaegarJaegar Jaegar
MalekithMalekithMalekithMalekith Malekith
JedditeJedditeJedditeJeddite Jeddite
GeonGeonGeonGeon Geon
DeemerDeemerDeemerDeemer Deemer
SephinrothSephinrothSephinrothSephinroth Sephinroth
DarkstornDarkstornDarkstornDarkstorn Darkstorn
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Template:Herotable Template:Herotablerow Dungeon |} List of all heroes

Creatures

Dungeon creatures
Level 1
TroglodyteTroglodyte Troglodyte
Infernal TroglodyteInfernal Troglodyte Infernal Troglodyte
Level 2
HarpyHarpy Harpy
Harpy HagHarpy Hag Harpy Hag
Level 3
BeholderBeholder Beholder
Evil EyeEvil Eye Evil Eye
Level 4
MedusaMedusa Medusa
Medusa QueenMedusa Queen Medusa Queen
Level 5
MinotaurMinotaur Minotaur
Minotaur KingMinotaur King Minotaur King
Level 6
ManticoreManticore Manticore
ScorpicoreScorpicore Scorpicore
Level 7
Red DragonRed Dragon Red Dragon
Black DragonBlack Dragon Black Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














TroglodyteTroglodyte TroglodyteTroglodyteTroglodyte Troglodyte  1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding 
Infernal TroglodyteInfernal Troglodyte Infernal TroglodyteInfernal TroglodyteInfernal Troglodyte Infernal Troglodyte  1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding 
HarpyHarpy HarpyHarpyHarpy Harpy  2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return 
Harpy HagHarpy Hag Harpy HagHarpy HagHarpy Hag Harpy Hag  2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation 
BeholderBeholder BeholderBeholderBeholder Beholder  3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty 
Evil EyeEvil Eye Evil EyeEvil EyeEvil Eye Evil Eye  3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty 
MedusaMedusa MedusaMedusaMedusa Medusa  4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify 
Medusa QueenMedusa Queen Medusa QueenMedusa QueenMedusa Queen Medusa Queen  4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify 
MinotaurMinotaur MinotaurMinotaurMinotaur Minotaur  5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale 
Minotaur KingMinotaur King Minotaur KingMinotaur KingMinotaur King Minotaur King  5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale 
ManticoreManticore ManticoreManticoreManticore Manticore  6 15 13 14 20 80 7 2 1547 850 Gold   Flying 
ScorpicoreScorpicore ScorpicoreScorpicoreScorpicore Scorpicore  6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze 
Red DragonRed Dragon Red DragonRed DragonRed Dragon Red Dragon  7 19 19 40 50 180 11 1 4702 2500 Gold 1 Sulfur   Dragon, Flying, Breath attack, 1-3 lvl spells immunity 
Black DragonBlack Dragon Black DragonBlack DragonBlack Dragon Black Dragon  7+ 25 25 40 50 300 15 1 8721 4000 Gold 2 Sulfur   Dragon, Flying, Breath attack, Magic immunity, Hates Titans 

List of all creatures

Additional Information

Pros

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are potential for "Dragogeddon" tactic beacause of their spell immunity. Additionally Warlock gain more power than other hero classes.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell
  • Portal of summoning may be used to gain additional creatures
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.

Cons

  • Dungeon is quite expensive to build-up.
  • Manticores and Scorpicores are one of the weakest level 6 units.
  • Difficult to build level 7 creature dwelling

Town Costs

Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 34 82
Troop cost/week: 27205 Gold 4 Sulfur