Haste
| Haste | ||
|---|---|---|
| ||
| School: | Air Magic | |
| Level: | 1st | |
| Cost: | 6/5 | |
| Duration: | 1 rnd/sp | |
| Basic Effect | ||
| Increases the speed of the selected allied unit by 3. | ||
| Advanced Effect | ||
| Increases the speed of the selected allied unit by 5. | ||
| Expert Effect | ||
| Increases the speed of all allied units by 5. | ||
| Probability of occurrence (%): | ||
| 32 | ||
| 54 | ||
| 39 (31*) | ||
| 31 | ||
| 32 | ||
| 52 | ||
| 31 | ||
| 53 | ||
| 53 | ||
| 53 | ||
| ?? | ||
| * Without Library | ||
It increases the speed of the target allied creature(s). Haste is a counter to the spell Slow and will remove it when cast upon an affected creature.
Heroes starting with Haste:



Cyra the Wizard


Dracon the Wizard


Fafner the Alchemist


Josephine the Alchemist


Calid the Heretic


Straker the Death Knight


Ranloo the Death Knight 



Terek the Battle Mage

Brissa the Elementalist
Heroes specialising in Haste:



Cyra the Wizard


Terek the Battle Mage

Brissa the Elementalist
Creatures immune to Haste:
Creatures capable of casting Haste:

Master Genies (Advanced level) 

Enchanters (Expert level) 
User Commentary
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If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.

