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{{About|This article refers to the [[secondary skill]]. For air magic spells, see [[School of Air Magic]].}}
{{About|is about the [[secondary skill]]. For air magic spells, see [[school of air magic]].}}


{{Secondary skills}}{{Secondary skill
{{Secondary skills}}{{Secondary skill
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'''Air magic''' is a [[secondary skill]] that increases the effectiveness and reduces the costs of [[spell]]s from the [[School of Air Magic]].
'''Air magic''' is one of the [[secondary skill]]s. It increases the effectiveness of hero's air magic [[spells]].


Air Magic is a school of magic, along with Earth, Fire and Water Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
==Description==
Air Magic is easily overrated, due to good damage spells and adventure [[Adventure spell|map movement spells]]. However, the first groups strength decrease when [[stack]] sizes grow, and the spells in the second category are [[banned]] more often than not. What remains is a few good spells, and a handful of mediocre ones. [[Haste]] and [[Lightning Bolt]] are both very useful, [[Chain Lightning]] does good damage, but can easily backfire. [[Counterstrike]] can be an enormous aid, especially when cast on [[Hydra]]s or [[Vampire Lord]]s. However, Air Magic's greatest assets are [[Dimension Door]] and [[Fly]], which can get your [[Hero]] into places he or she couldn't have gotten into otherwise, or be used to launch a surprise attack on an enemy [[town]]. The other spells are at best of circumstancial use.


'''Heroes with Basic Air Magic as a starting skill:'''
=== DiFool's Ratings (1-5) ===
* {{H2|Aenain|Elementalist}}
* {{H2|Brissa|Elementalist}}


== Chance to get ==
* [[Direct damage spells|Direct damage]]  4
{{Secondary skill chance explanation}}
* Benefit own army            3
{{ZET SEC SKILL CHANCE TABLE|3|4|1 (lowest)|2|4|6 (highest)|2|3|2|3|1 (lowest)|2|3|3|1 (lowest)|3|2|6 (highest)|3|6 (highest)| 3| 3}}
* Weaken enemy army 1
* [[Adventure spell|Travel]]              5
* [[Informational spells|Informational]]  5
*  Specialty helps?                      4  


{{fanopinion|
Like other magic schools, Air Magic is very important. At the expert level, [[Haste]] may help a lot as your entire army will possibly move before the enemy's army, and even some very slow units get decent speed. [[Dimension Door]] and [[Fly]] are extremely helpful for moving on the adventure map. [[Chain Lightning]] may wipe out the whole opposing army (while it's a double-edged sword, as if there are less than five stacks, Chain Lightning will damage your own troops - initially it hits four stacks, thus you get unable to use it against an enemy with that exact stacks number), and [[Lightning Bolt]] is useful on early stages of the game. Other helpful Air spells are, for example, [[Disrupting Ray]], [[Precision]], and [[Counterstrike]].


The main reasons for choosing Air Magic are [[Fly]], [[Dimension Door]] and [[Haste]] spells. The first two are perhaps the most powerful [[Spell#Adventure spells|adventure spells]], together with [[Town Portal]]. However, both of them are typically banned in custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a [[mass spell]], which still makes it worth the secondary skill slot. Other noteworthy spells are [[Lightning Bolt]] and [[Chain Lightning]], both powerful combat spells.


Don't forget [[view air]], it lets you see ALL towns and player heroes even in areas that you haven't explored yet. Requires no movement points and only 1 spell point.
}}<!-- end of fan opinion -->
{{secondary skill 'see also'}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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