Editing Anti-Magic Garrison
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With the exception of the Anti-Magic Garrison, Garrisons do not give special defenses like walls, moats, or arrow towers. Anti-Magic Garrisons, as their name suggest, prevent all spell casting by heroes or [[Spellcaster|spellcasting creatures]] during combat there, as well as casting of adventure spells when standing on the Garrison tile. | With the exception of the Anti-Magic Garrison, Garrisons do not give special defenses like walls, moats, or arrow towers. Anti-Magic Garrisons, as their name suggest, prevent all spell casting by heroes or [[Spellcaster|spellcasting creatures]] during combat there, as well as casting of adventure spells when standing on the Garrison tile. | ||
However, effects of combination artifacts like {{An|Armor of the Damned}} | However, effects of combination artifacts like {{An|Armor of the Damned}} or {{An|Angelic Alliance}} will still work. {{-ws}} | ||
== Check Box: Troops Are Removable == | == Check Box: Troops Are Removable == | ||
Removing troops from any Garrison is allowed by default, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat. New troops can be put into such a Garrison by a player, but can't be removed once added. | Removing troops from any Garrison is allowed by default, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat. New troops can be put into such a Garrison by a player, but can't be removed once added. | ||
== See also == | == See also == |