Arrow tower: Difference between revisions

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==Arrow tower damage==
__NOTOC__


===Calculation===
'''Arrow towers''' are special addition to [[combat]] when hero is trying to capture a town. 
 
== Damage ==
=== Calculation ===
*All shooters of all towns do the same damage
*All shooters of all towns do the same damage
*If [[Fort]], [[Citadel]] and [[Castle (structure)|Castle]] is built the Base Damage is 15 for the Keep, and approx. the half of it for the other shooters.
*If [[Fort]], [[Citadel]] and [[Castle (structure)|Castle]] is built the Base Damage is 15 for the Keep, and approx. the half of it for the other shooters.
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Defending heroes with the [[Artillery]] skill will be able to control the Arrow Towers
Defending heroes with the [[Artillery]] skill will be able to control the Arrow Towers


===Maximum damage for towns===  
=== Maximum damage ===
*[[Castle]] and [[Conflux]] : 120
*[[Castle]] and [[Conflux]] : 120
*[[Necropolis]], [[Inferno]] and [[Fortress]] : 125
*[[Necropolis]], [[Inferno]] and [[Fortress]] : 125
*[[Stronghold]], [[Tower]] and [[Dungeon]] : 130
*[[Stronghold]], [[Tower]] and [[Dungeon]] : 130


===Bugs===
=== Bugs ===
*Heroes with [[Armorer]] skill take additional damage (approx. double).
*Heroes with [[Armorer]] skill take additional damage (approx. double).
*Creatures with [[Air Shield]] take additional damage (same as above).
*Creatures with [[Air Shield]] take additional damage (same as above).


[[Category: Combat]]
[[Category: Combat]]
1

Revision as of 22:50, 27 August 2013


Arrow towers are special addition to combat when hero is trying to capture a town.

Damage

Calculation

  • All shooters of all towns do the same damage
  • If Fort, Citadel and Castle is built the Base Damage is 15 for the Keep, and approx. the half of it for the other shooters.
  • Every Building (dwellings, marketplace etc.) increase the damage of the Keep by 3, which means approx. 6 more damage per round (3 +1,5 +1,5).
  • Dwelling and Mage Guild upgrades do not increase the damage.
  • Although there is a range given (rightclick on Keep) it will almost always do the max. Damage (sometimes +1 or 2 points)
  • It doesn't matter what is the target, the damage will be the same no matter what.
  • Secondary Skills, Artifacts etc. (especially Archery or Artillery) don't have influence to the damage.
Formula for total damage per round: (Keep + Buildings * 3) *2

Defending heroes with the Artillery skill will be able to control the Arrow Towers

Maximum damage

Bugs

  • Heroes with Armorer skill take additional damage (approx. double).
  • Creatures with Air Shield take additional damage (same as above).