Difference between revisions of "Bless"

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{{Water spells}}{{spelltable|Water Magic|5|1 round/[[Spell Power]]|1st|}}
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{{Water spells}}{{Spell|54|32|39|31|0|0|19|20|31|31|53
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| school      = Water Magic
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| level      = 1st
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| cost        = 5/4
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| duration    = 1 Round/[[Spell power|Power]]
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| b_effect    = Creatures in target allied troop inflict maximum damage when they attack.
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| a_effect    = Creatures in target allied troop inflict maximum damage +1 when they attack.
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| e_effect    = All allied creatures inflict maximum damage +1 when they attack.
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| no_appear  = {{Town name|Inferno}}<br>{{Town name|Necropolis}}
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}} The Bless spell [[counter]]s the [[Curse]] spell.
  
{{skills|Effect|Affected stack inflicts maximum damage|Cost reduced by 1|Affected stack inflicts maximum damage +1|All friendly stacks inflicts maximum damage +1 damage}}
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'''Heroes with Bless as a starting spell:'''
 
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* {{Hn|Adela|Cleric}}
Obviously this spell is most effective on creatures which have a large spread between their minimum and maximum damage, or at higher levels, on creatures which you have many of. If you look at the [[Castle]] Army for example, [[Archangel]]s, who always have a base of 50 damage, have no benefit on Basic, and only get +1 on Advanced/Expert, a miniscule increase of 3 1/3%.  But [[Pikemen]] go from an average of 2 damage to 4 on Adv./Exp., a whopping increase of 100% damage!  Other creatures which get large bonuses include [[Gremlin]]s, [[Pixie]]s/[[Sprite]]s, [[Air Elemental|Air]]/[[Storm Elemental|Storm]] and [[Water Elemental|Water]]/[[Ice Elemental]]s, [[Halfling]]s, [[Hell Hound]]s, [[Troglodyte]]s, and [[Harpy|Harpies]].
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* {{Hn|Spint|Navigator}}{{-}}{{withhota}}
 
 
[[Counters]] [[Curse]]
 
 
 
==Heroes specializing in Bless==
 
*[[Adela]] the [[Cleric]]
 
 
 
==Units immune to its effects==
 
*[[Undead]]s
 
  
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'''Heroes with Bless as a specialty:'''
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* {{Hn|Adela|Cleric}}
  
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'''Units immune to Bless:'''
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* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
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* All [[Undead]]
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* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
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* {{Cn|Magic Elemental}}
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* {{Cn|Azure Dragon}}
  
 
[[Category: Spells]]
 
[[Category: Spells]]
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__NOTOC__

Latest revision as of 19:13, 25 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Bless
Bless.png
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  1 Round/Power
 Basic effect
Creatures in target allied troop inflict maximum damage when they attack.
 Advanced effect
Creatures in target allied troop inflict maximum damage +1 when they attack.
 Expert effect
All allied creatures inflict maximum damage +1 when they attack.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   54
Town portrait Rampart small.gif Rampart   32
Town portrait Tower small.gif Tower   39 (31*)
Town portrait Inferno small.gif Inferno   0
Town portrait Necropolis small.gif Necropolis   0
Town portrait Dungeon small.gif Dungeon   19
Town portrait Stronghold small.gif Stronghold   20
Town portrait Fortress small.gif Fortress   31
Town portrait Conflux small.gif Conflux   31
Town portrait Cove small.gif Cove Horn of the Abyss   53
* Without Library

Bless is a 1st level spell in the School of Water Magic. The Bless spell counters the Curse spell.

Heroes with Bless as a starting spell:

Heroes with Bless as a specialty:

Units immune to Bless: