Chain Lightning: Difference between revisions

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  | a_effect    = Lightning bolt strikes target troop for (50 + (power x 40)) damage. Bolt strikes five troops.
  | a_effect    = Lightning bolt strikes target troop for (50 + (power x 40)) damage. Bolt strikes five troops.
  | e_effect    = Lightning bolt strikes target troop for (100 + (power x 40)) damage. Bolt strikes five troops.
  | e_effect    = Lightning bolt strikes target troop for (100 + (power x 40)) damage. Bolt strikes five troops.
}} It strikes up to four or five troops causing full damage for the initial target, and halving for each target after that.
}}


The closest target to the initial target becomes the second target for the spell. This is the method for the spell to select all of its targets.
Chaing Lighting strikes up to four or five creature stacks causing full damage for the initial target, and halving for each target after that. The closest creature stack to the initial target becomes the second target of the spell wheter it is a friend or a foe, and this method repeats itself for all the spell's targets. However, the same creature stack cannot be targeted twice. If two or more targets are at the equal distance from previous target, then the stack is randomly chosen. If the spell is [[Magic Resistance|resisted]] after it has already struck at least one target, it will continue arcing to the next target.


If two targets are considered to be at equal distance, then the target is randomly chosen.
* {{Hn|Solmyr}} the [[Wizard]] has Chain Lightning as specialty
 
* {{Cn|Earth Elemental}}s are [[Spell immunity|immune]] to Chain Lightning
However, it will only target a stack once. If the spell is [[Magic Resistance|resisted]] after it has already struck at least one target, it will continue arcing to the next target.
* {{Cn|Magma Elemental}}s are [[Spell immunity|immune]] to Chain Lightning
 
* {{Cn|Air Elemental}}s are [[Vulnerability|vulnerable]] to to Chain Lightning
[[Solmyr]] the [[Wizard]] specializes in chain lightning.
* {{Cn|Storm Elemental}}s are [[Vulnerability|vulnerable]] to to Chain Lightning
 
* {{An|Pendant of Negativity}}s renders hero's units immune to Chain Lightning (as well as [[Lightning Bolt]])
==Units immune to its effects==
* [[Earth and magma elemental]]s
 
== Units extra vulnerable to its effects ==
* [[Air and storm elemental]]s
 
== Artifacts that render units immune to its effects ==
* [[Pendant of Negativity]]


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Revision as of 14:10, 12 October 2016

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Chain Lightning
School:  Air Magic
Level:  4th
Cost:  24
Duration:  instant
 Basic effect
Lightning bolt strikes target troop for (25 + (power x 40)) damage. Bolt strikes four troops.
 Advanced effect
Lightning bolt strikes target troop for (50 + (power x 40)) damage. Bolt strikes five troops.
 Expert effect
Lightning bolt strikes target troop for (100 + (power x 40)) damage. Bolt strikes five troops.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Chain Lightning is a 4th level spell in the School of Air Magic.

Chaing Lighting strikes up to four or five creature stacks causing full damage for the initial target, and halving for each target after that. The closest creature stack to the initial target becomes the second target of the spell wheter it is a friend or a foe, and this method repeats itself for all the spell's targets. However, the same creature stack cannot be targeted twice. If two or more targets are at the equal distance from previous target, then the stack is randomly chosen. If the spell is resisted after it has already struck at least one target, it will continue arcing to the next target.