Destroy Undead

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Revision as of 00:32, 27 July 2014 by 91.119.222.29 (talk) (rounding :), seems ok now)
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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Destroy Undead
School:  air magic
Level:  3rd
Cost:  15
Duration:  instant
 Basic effect
All Battlefield, only undead recieve 20+ dmg (1x (10) base bonus, 10 damage each power point) damage.
 Advanced effect
All Battlefield, only undead recieve 30+ dmg (2x (20) base bonus, 10 damage each power point) damage.
 Expert effect
All Battlefield, only undead recieve 60+ dmg (5x (50) base bonus, 10 damage each power point) damage.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Destroy Undead is a 3rd level spell in the School of air magic. It causes damage to all undead creatures on the battlefield – including the casters troops.

The artifact Pendant of Death makes the wearer troops immune to this spell.

Discussion

Destroy Undead is at its best when fighting against small number of scattered low-tier undead creatures.

The damage does not scale enough to cause serious damage when fighting agains larger armies with stronger forces.

The damage multiplicator is always 10 dmg per spell power, the multiplicator constant bonus ranges from 1 times at basic, to 2 times at expert until the maximum of 5 times is reached at expert, netting a constant bonus of 50 dmg points then.

Destroy Undead has the same multiplicator as the most basic 1st level universal damage spell Magic Arrow and is a little wee bit better in terms of bonuses (without a secondary skill matching the spell school, or Sorcery)- but dealing damage to any and all undead on the whole battlefield for 10 points of mana more.

Armageddon has a multiplicator of 5 times (500% strength of Destroy Undead considering variable parts only) the multiplicator of Destroy Undead, being 10 mana points more expensive than 15 mana point Destroy Undead, Lightning Bolt is 150% as strong in terms of spell power usage only, not additional constant bonus, both spells are the same there.

Spell Name Single Target Bonus damage at Basic Bonus at Adv Bonus at Expert Variable Damage
Destroy Undead No, Whole Battlefield (Undead Only) 10 dmg (1x) 20 dmg (2x) 50 dmg (5x) 10 dmg / spell power
Armageddon No, Whole Battlefield (Safe Spell immunity or likewise) 30 dmg (0.6x) 60 dmg (1.2x) 120 dmg (2.4x) 50 dmg / spell power point
Magic Arrow Yes 10 dmg (1x) 20 dmg (2x) 30 dmg (3x) 10 dmg / spell power point
Lightning Bolt Yes 10 dmg (0.4x) 20 dmg (0.8x) 50 dmg (2x) 25 dmg / spell power point

(there are a few damage spells missing in this list)


One can easily calculate (see second list below), that with a power skill of 20, Destroy Undead spell only does 250 points of damage at expert level, which means about two Dread Knights. Typically there there are more usefull spells available than Destroy Undead for harming the enemy.

Orb of the Firmament and Sorcery might help increase the damage dealt.

Spell vs Creatures

Spell Power Dmg per Power Point Basic Air Magic Skill Advanced Air Magic Skill Expert Air Magic Skill Vampire Lords (40hp) killed (depending on Air Magic Skill, Expert to Basic) Skeleton Warriors killed (6hp each) (Expert to Basic Air)
1 10 20 30 60 One to none 10 to 3
2 10 30 40 70 One to none 11 to 5
3 10 40 50 80 Two to One 13 to 6
4 10 50 60 90 Two to One 15 to 8
5 10 60 70 100 Two to One 16 to 10
6 10 70 80 110 Two to One 18 to 11
7 10 80 90 120 Three to Two 20 to 13
8 10 90 100 130 Three to Two 21 to 15
9 10 100 110 140 Three to Two 23 to 16
10 10 110 120 150 Three to Two 25 to 18

Undead Creatures

Name Health Points Minimum Expert Air Magic Spell Points for one unit killed, no further enhancements (no Sorcery, no Orb of the Firmament) Damage at Expert Air Units killed Damage done at 10 Spell Power at Expert Air Units killed at 10 Spell Power at Expert Air Damage done at 20 Spell Power at Expert Air Units killed at 20 Spell Power at Expert Air
Skeleton 6 hp 1 primary skill point 60 dmg 10 150 dmg @lvl10 25 250 dmg @lvl20 41
Skeleton Warrior 6 hp 1 primary skill point 60 dmg 10 150 dmg @lvl10 25 250 dmg @lvl20 41
Walking Dead 15 hp 1 primary skill point 60 dmg 4 150 dmg @lvl10 10 250 dmg @lvl20 16
Zombie 20 hp 1 primary skill point 60 dmg 3 150 dmg @lvl10 7 250 dmg @lvl20 12
Wight 18 hp 1 primary skill point 60 dmg 3 150 dmg @lvl10 8 250 dmg @lvl20 13
Wraith 18 hp 1 primary skill point 60 dmg 3 150 dmg @lvl10 8 250 dmg @lvl20 13
Vampire 30 hp 1 primary skill point 60 dmg 2 150 dmg @lvl10 5 250 dmg @lvl20 8
Vampire Lord 40 hp 1 primary skill point 60 dmg 1 150 dmg @lvl10 3 250 dmg @lvl20 6
Lich 30 hp 1 primary skill point 60 dmg 2 150 dmg @lvl10 5 250 dmg @lvl20 8
Power Lich 40 hp 1 primary skill point 60 dmg 1 150 dmg @lvl10 3 250 dmg @lvl20 6
Black Knight 120 hp 7 primary skill points 120 dmg 1 150 dmg @lvl10 1 250 dmg @lvl20 2
Dread Knight 120 hp 7 primary skill points 120 dmg 1 150 dmg @lvl10 1 250 dmg @lvl20 2
Bone Dragon 150 hp 10 primary skill points 150 dmg 1 150 dmg @lvl10 1 250 dmg @lvl20 1
Ghost Dragon 200 hp 15 primary skill points 200 dmg 1 150 dmg @lvl10 1 250 dmg @lvl20 1

Orb of the Firmament and Sorcery might help increase the damage dealt apart from spell points.

Animate Dead can over time repair the damage given mana points but requires some turns as it is not a splash heal as opposed to Destroy Undead damaging every undead on the battlefield.