Dispel: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
(removed section)
Line 11: Line 11:
'''Note:''' Doesn't remove any [[Conditions]]
'''Note:''' Doesn't remove any [[Conditions]]


==Artifacts that render units immune to Dispel==
'''Artifacts that render units immune to Dispel:'''
*[[Sphere of Permanence]]
*[[Sphere of Permanence]]



Revision as of 02:00, 23 October 2015

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Dispel
School:  Water Magic
Level:  1
Cost:  5
Duration:  instant
 Basic effect
Removes all spell effects from target allied creature troop.
 Advanced effect
Removes all spell effects from target allied or enemy creature troop.
 Expert effect
Removes all spell effects from all creatures and the battlefield.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Dispel is a 1 level spell in the School of Water Magic.

Note: Doesn't remove any Conditions

Artifacts that render units immune to Dispel:

Comments

If your hero has the Sphere of Permanence or no active blessings on his armies, this spell can ruin the enemy hero's day, especially if you have more spell points than him.