Fortune: Difference between revisions

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* {{Cn|Leprechaun}}: (advanced level){{-wh}}
* {{Cn|Leprechaun}}: (advanced level){{-wh}}


[[Category: Spells]]
[[Category: Spells]]{{keywords}}

Revision as of 01:44, 5 June 2021

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Fortune
School:  Air Magic
Level:  2nd
Cost:  7/5
Duration:  1 rnd/sp
 Basic effect
Increases luck of target, allied troop by 1.
 Advanced effect
Increases luck of target, allied troop by 2.
 Expert effect
Increases luck of all allied troops by 2.
 Probability of occurrence (%):
Castle   25
Rampart   35
Tower   33 (25*)
Inferno   18
Necropolis   13
Dungeon   13
Stronghold   25
Fortress   25
Conflux   11
Cove Horn of the Abyss   25
Factory Horn of the Abyss   
* Without Library

Fortune is a 2nd level spell in the School of Air Magic. It increases luck of target, allied creature(s).

Heroes that specialize in Fortune:

Units immune to Fortune:


Units capable of casting this spell: