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{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px"
{{About|This article refers to the adventure map location "[[Garrison]]", not the similar sounding hero "[[Gurnisson]]".}}
| align=center | [[File: Garrioson (horizontal).gif|Horizontal Garrison]] [[File: Garrioson (vertical).gif|Vertical Garrison]]
{| align=right cellspacing=3 style="margin-left:8px; border:1px solid grey; font-size:90%; width:150px"
| align=center | [[File: Garrison (horizontal).gif|Horizontal Garrison]] [[File: Garrison (vertical).gif|Vertical Garrison]]
|-
|-
| Vertical and horizontal garrisons as seen on the [[Adventure Map]].
| Vertical and horizontal garrisons as seen on the [[adventure map]].
|}
|}


'''Garrison''' is an [[Adventure Map]] location, that can contain more than one type of [[creature]]s. If the garrison belongs to a player, an enemy hero can not pass the garrison without fighting the armies inside. Like [[town]]s, also garrsions can be neutral, which means that no her may pass it without a fight. Garrisons can be aligned both horizontally and vertically, and they are typically used in narrow passes to create obstacle, that can not easily be passed.
'''Garrison''' is a defensive location on the [[adventure map]], generally used to guard a terrain ‘bottleneck’ on a map.


It should be noted, that the map-maker can set garrison's troops to be impossible to remove. This means, that if a hero transfers creatures to garrison, they will stay there permanently.
Up to seven stacks of creatures can be deposited in a Garrison. Players owning the Garrison and allies can travel through it without fighting the Garrison's force. However, an enemy must first defeat the Garrison's force before they can pass it. Garrisons without defense not belonging to the player or its allies should be flagged prior to passing, i.e you cannot figure out the route to a map object standing beyond that garrison, until you conquer it (which may cause misleading situations in which something important appears to be inaccessible or requiring long travel, while in fact it is close to you). Heroes cannot occupy a Garrison.
 
With the exception of the Anti-Magic Garrison (no spell may be cast during combat there), Garrisons do not give special defenses like walls, moats, or arrow towers.
 
== Check Box: Troops Are Removable ==
 
This checkbox can only be used after installing {{ab}}. It only appears in the [[map editor]].
 
Removing troops from a Garrison is set by default, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat. New troops can be put into such a Garrison by a player, but can't be taken back once added.
 
If the troops in the garrison are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable.
 
== {{hota}} ==
New appearances of Garrisons were added:
*[[File:Garrison2.gif]][[File:Garrison2 vertical.gif]][[File:Garrison2 (snow).gif]][[File:Garrison2 vertical (snow).gif]]
*[[File:Garrison3.gif]] (removed in HotA v1.7.0)
*[[File:Garrison water.gif]][[File:Garrison water (vertical).gif]]{{---}} - for [[water]] terrain
 
== Gallery ==
<gallery>
File:garrison_removable.png|The troops in the garrison are removable.
File:garrison_irremovable.png|The troops in the garrison are '''not''' removable.
</gallery>


== See also ==
== See also ==
* [[Anti-magic Garrison]]
* [[Border Gate]]
* [[Border Guard]]
* [[Quest Gate]]
* [[Quest Guard]]
* [[Garrison]]
* [[Anti-Magic Garrison]]
----
{{map objects 'see also'}}
{{water object navigational box}}


[[Category:Adventure Map]]
[[Category: Adventure Map]]

Latest revision as of 19:37, 29 February 2024

This article refers to the adventure map location "Garrison", not the similar sounding hero "Gurnisson".

Horizontal Garrison Vertical Garrison
Vertical and horizontal garrisons as seen on the adventure map.

Garrison is a defensive location on the adventure map, generally used to guard a terrain ‘bottleneck’ on a map.

Up to seven stacks of creatures can be deposited in a Garrison. Players owning the Garrison and allies can travel through it without fighting the Garrison's force. However, an enemy must first defeat the Garrison's force before they can pass it. Garrisons without defense not belonging to the player or its allies should be flagged prior to passing, i.e you cannot figure out the route to a map object standing beyond that garrison, until you conquer it (which may cause misleading situations in which something important appears to be inaccessible or requiring long travel, while in fact it is close to you). Heroes cannot occupy a Garrison.

With the exception of the Anti-Magic Garrison (no spell may be cast during combat there), Garrisons do not give special defenses like walls, moats, or arrow towers.

Check Box: Troops Are Removable[edit]

This checkbox can only be used after installing Armageddon's Blade. It only appears in the map editor.

Removing troops from a Garrison is set by default, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat. New troops can be put into such a Garrison by a player, but can't be taken back once added.

If the troops in the garrison are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable.

Horn of the Abyss[edit]

New appearances of Garrisons were added:

  • (removed in HotA v1.7.0)
  •     - for water terrain

Gallery[edit]

See also[edit]