List of hero specialties: Difference between revisions
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'''List of all the [[ | '''List of all the [[hero specialty|hero specialties]]''' | ||
{| | {| border=1 cellspacing=0 cellpadidng=0 style="width:100%; background-color:#{{Grey 3}}; border:1px solid black" | ||
! Specialty !! | |- bgcolor={{Grey 1}} | ||
! Pic. | |||
! Specialty | |||
! Effect | |||
! width=120px | Hero | |||
|- | |- | ||
| [[ | | [[File:Specialty Crystal small.gif|Specialty Crystal|link=Hero specialty]] | ||
| +1 Crystal | |||
| Increases kingdom's [[crystal]] production by 1 per day. | |||
| {{Hn|Sephinroth}} | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Gems small.gif|Specialty Gems|link=Hero Specialty]] | ||
| +1 Gems | |||
| Increases kingdom's [[Gem (resource)|gem]] production by 1 per day. | |||
| {{Hn|Saurug}} | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Mercury small.gif|Specialty Mercury|link=Hero Specialty]] | ||
| +1 Mercury | |||
| Increases kingdom's [[mercury]] production by 1 per day. | |||
| {{Hn|Rissa}} | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Sulfur small.gif|Specialty Sulfur|link=Hero Specialty]] | ||
| +1 Sulfur | |||
| Increases kingdom's [[sulfur]] production by 1 per day. | |||
| {{Hn|Calid}} | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Gold small.gif|Specialty Gold|link=Hero Specialty]] | ||
| +350 Gold | |||
| Increases kingdom's income by 350 gold per day. | |||
| {{Hn|Aine}}<br>{{Hn|Caitlin}}<br>{{Hn|Clavius}}<br>{{Hn|Damacon}}<br>{{Hn|Gelare}}<br>{{Hn|Grindan}}<br>{{Hn|Jenova}}<br>{{Hn|Nagash}}<br>{{Hn|Octavia}} | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Animate Dead small.gif|Specialty Animate Dead|link=Hero Specialty]] | ||
| Animate Dead | |||
| Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
| {{Hn|Thant}} | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Archers small.gif|Specialty Archers|link=Hero Specialty]] | ||
| Archers | |||
| Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. | |||
| {{Hn|Valeska}} | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Archery small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: Archery || Receives a 5% per level bonus to Archery skill percentage. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Armorer small.gif|Specialty X|link=Hero Specialty]] | ||
|Secondary Skill Bonus: Armorer || Receives a 5% per level bonus to Armorer skill percentage. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Ballista small.gif|Specialty X|link=Hero Specialty]] | ||
| Artillery Bonus: Ballista || Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Basilisks small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Basilisks || Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Behemoths small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Behemoths || Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Beholders small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Beholders || Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Black Knights small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Black Knights || Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Hero_specialty#Bless|Bless small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Bless || Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Bloodlust small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Bloodlust || Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Cavaliers small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Cavaliers || Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Ch. Lightning small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Chain Lightning || Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Cure small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Cure || Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Cyclopes small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Cyclopses || Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Death Ripple small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Death Ripple || Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Demons small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Demons || Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Dendroids small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Dendroids || Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Devils small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Devils || Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Disrupting Ray small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Disrupting Ray || When cast, Disrupting Ray is increased +2. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Dragons small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Dragons || All dragons receive +5 Att, +5 Def. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Dwarves small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Dwarves || Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Eagle Eye small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: Eagle Eye || Receives a 5% per level bonus to Eagle Eye skill percentage. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Earth Ele. small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Earth Elementals || Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Efreet small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Efreet || Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Elves small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Elves || Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Enchanters small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Enchanters || Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Estates small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: Estates || Receives a 5% per level bonus to Estates skill. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Fire Elementals small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Fire Elementals || Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg. | |||
|- | |- | ||
| [[File:Specialty Fire | | [[File:Specialty Fire Magic small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: Exp. Fire Magic || Starts with Expert Fire Magic. | |||
|- | |- | ||
| [[File:Specialty Fire | | [[File:Specialty Fire Wall small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Fire Wall || Damage from Fire Walls is doubled. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Fireball small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Fireball || Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty First Aid small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: First Aid || Receives a 5% per level bonus to First Aid skill. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Fortune small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Fortune || Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Frost Ring small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Frost Ring || Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Gargoyles small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Gargoyles || Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Genies small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Genies || Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Gnolls small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Gnolls || Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Goblins small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Goblins || Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Gogs small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Gogs || Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Golems small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Golems || Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Gorgons small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Gorgons || Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Griffins small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Griffins || Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Harpies small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Harpies || Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Haste small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Haste || Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Hell Hounds small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Hell Hounds || Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Hypnotize small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Hypnotize || Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Ice Bolt small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Ice Bolt || Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Imps small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Imps || Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Inferno small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Inferno || Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Intelligence small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: Intelligence || Receives a 5% per level bonus to Intelligence skill percentage. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Liches small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Liches || Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Lizardmen small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Lizardmen || Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Logistics small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: Logistics || Receives a 5% per level bonus to Logistics skill percentage. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Magi small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Magi || Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Magic Arrow small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Magic Arrow || When cast, Magic Arrow damage is increased 50%. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Manticores small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Manticores || Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Meteor Shower small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Meteor Shower || Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Minotaurs small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Minotaurs || Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Monks small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Monks || Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Mysticism small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: Mysticism || Receives a 5% per level bonus to Mysticism skill. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Nagas small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Nagas || Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Navigation small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: Navigation || Receives a 5% per level bonus to Navigation skill percentage. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Necromancy small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: Necromancy || Receives a 5% per level bonus to Necromancy skill percentage. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Offense small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: Offense || Receives a 5% per level bonus to Offense skill percentage. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Ogres small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Ogres || Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Orcs small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Orcs || Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Pegasi small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Pegasi || Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Pit Fiends small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Pit Fiends || Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Prayer small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Prayer || Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Precision small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Precision || Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Psychic Ele. small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Psychic Elementals || Psychic/Magic elementals receive +3 Att and +3 Def. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Resistance small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: Resistance || Receives a 5% per level bonus to Resistance skill percentage. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Resurrection small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Resurrection || Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Rocs small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Rocs || Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Serpent Flies small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Serpent Flies || Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Sharpshooters small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Sharpshooters || Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Skeletons small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Skeletons || Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Slayer small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Slayer || Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Sorcery small.gif|Specialty X|link=Hero Specialty]] | ||
| Secondary Skill Bonus: Sorcery || Receives a 5% per level bonus to Sorcery skill percentage. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Speed small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Speed || All creatures receive +2 speed. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Stone Skin small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Stone Skin || When cast, Stone Skin is increased +3. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Swordsmen small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Swordsmen || Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Troglodytes small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Troglodytes || Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Unicorns small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Unicorns || Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Vampires small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Vampires || Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Walking Dead small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Walking Dead || Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Water Ele. small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: || Water/Ice elementals receive +2 Att. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Weakness small.gif|Specialty X|link=Hero Specialty]] | ||
| Spell Bonus: Weakness || Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Wights small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Wights || Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Wolf Riders small.gif|Specialty X|link=Hero Specialty]] | ||
| Creature Bonus: Wolf Riders || Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level. | |||
|- | |- | ||
| [[File:Specialty | | [[File:Specialty Wyverns small.gif|Specialty X|link=Hero Specialty]] | ||
| | | Creature Bonus: Wyverns || Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. | ||
|- | |- | ||
|} | |} | ||
[[ | [[Category: Lists]] | ||
__NOTOC__ |
Revision as of 06:02, 16 August 2014
List of all the hero specialties
Pic. | Specialty | Effect | Hero |
---|---|---|---|
+1 Crystal | Increases kingdom's crystal production by 1 per day. | Sephinroth the [[]] | |
+1 Gems | Increases kingdom's gem production by 1 per day. | Saurug the [[]] | |
+1 Mercury | Increases kingdom's mercury production by 1 per day. | Rissa the [[]] | |
+1 Sulfur | Increases kingdom's sulfur production by 1 per day. | Calid the [[]] | |
+350 Gold | Increases kingdom's income by 350 gold per day. | Aine the [[]] Caitlin the [[]] Clavius the [[]] Damacon the [[]] Gelare the [[]] Grindan the [[]] Jenova the [[]] Nagash the [[]] Octavia the [[]] | |
Animate Dead | Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Thant the [[]] | |
Archers | Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. | Valeska the [[]] | |
Secondary Skill Bonus: Archery | Receives a 5% per level bonus to Archery skill percentage. | ||
Secondary Skill Bonus: Armorer | Receives a 5% per level bonus to Armorer skill percentage. | ||
Artillery Bonus: Ballista | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | ||
Creature Bonus: Basilisks | Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. | ||
Creature Bonus: Behemoths | Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. | ||
Creature Bonus: Beholders | Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. | ||
Creature Bonus: Black Knights | Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. | ||
Specialty X | Spell Bonus: Bless | Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Spell Bonus: Bloodlust | Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Creature Bonus: Cavaliers | Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. | ||
Specialty X | Spell Bonus: Chain Lightning | Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Spell Bonus: Cure | Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Specialty X | Creature Bonus: Cyclopses | Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level. | |
Spell Bonus: Death Ripple | Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Creature Bonus: Demons | Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. | ||
Creature Bonus: Dendroids | Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level. | ||
Creature Bonus: Devils | Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | ||
Spell Bonus: Disrupting Ray | When cast, Disrupting Ray is increased +2. | ||
Creature Bonus: Dragons | All dragons receive +5 Att, +5 Def. | ||
Creature Bonus: Dwarves | Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. | ||
Secondary Skill Bonus: Eagle Eye | Receives a 5% per level bonus to Eagle Eye skill percentage. | ||
Specialty X | Creature Bonus: Earth Elementals | Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg. | |
Creature Bonus: Efreet | Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. | ||
Creature Bonus: Elves | Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. | ||
Creature Bonus: Enchanters | Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. | ||
Secondary Skill Bonus: Estates | Receives a 5% per level bonus to Estates skill. | ||
Creature Bonus: Fire Elementals | Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg. | ||
Secondary Skill Bonus: Exp. Fire Magic | Starts with Expert Fire Magic. | ||
Spell Bonus: Fire Wall | Damage from Fire Walls is doubled. | ||
Spell Bonus: Fireball | Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Secondary Skill Bonus: First Aid | Receives a 5% per level bonus to First Aid skill. | ||
Spell Bonus: Fortune | Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Spell Bonus: Frost Ring | Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Creature Bonus: Gargoyles | Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. | ||
Creature Bonus: Genies | Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | ||
Creature Bonus: Gnolls | Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. | ||
Creature Bonus: Goblins | Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. | ||
Creature Bonus: Gogs | Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. | ||
Creature Bonus: Golems | Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. | ||
Creature Bonus: Gorgons | Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. | ||
Creature Bonus: Griffins | Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. | ||
Creature Bonus: Harpies | Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. | ||
Spell Bonus: Haste | Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Creature Bonus: Hell Hounds | Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. | ||
Spell Bonus: Hypnotize | Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Spell Bonus: Ice Bolt | Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Creature Bonus: Imps | Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. | ||
Specialty X | Spell Bonus: Inferno | Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Secondary Skill Bonus: Intelligence | Receives a 5% per level bonus to Intelligence skill percentage. | ||
Creature Bonus: Liches | Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. | ||
Creature Bonus: Lizardmen | Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. | ||
Secondary Skill Bonus: Logistics | Receives a 5% per level bonus to Logistics skill percentage. | ||
Creature Bonus: Magi | Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. | ||
Spell Bonus: Magic Arrow | When cast, Magic Arrow damage is increased 50%. | ||
Creature Bonus: Manticores | Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. | ||
Spell Bonus: Meteor Shower | Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Creature Bonus: Minotaurs | Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. | ||
Creature Bonus: Monks | Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. | ||
Secondary Skill Bonus: Mysticism | Receives a 5% per level bonus to Mysticism skill. | ||
Creature Bonus: Nagas | Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. | ||
Secondary Skill Bonus: Navigation | Receives a 5% per level bonus to Navigation skill percentage. | ||
Secondary Skill Bonus: Necromancy | Receives a 5% per level bonus to Necromancy skill percentage. | ||
Secondary Skill Bonus: Offense | Receives a 5% per level bonus to Offense skill percentage. | ||
Creature Bonus: Ogres | Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level. | ||
Creature Bonus: Orcs | Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. | ||
Creature Bonus: Pegasi | Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. | ||
Creature Bonus: Pit Fiends | Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level. | ||
Spell Bonus: Prayer | Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Spell Bonus: Precision | Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Specialty X | Creature Bonus: Psychic Elementals | Psychic/Magic elementals receive +3 Att and +3 Def. | |
Secondary Skill Bonus: Resistance | Receives a 5% per level bonus to Resistance skill percentage. | ||
Spell Bonus: Resurrection | Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Creature Bonus: Rocs | Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. | ||
Creature Bonus: Serpent Flies | Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. | ||
Creature Bonus: Sharpshooters | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. | ||
Creature Bonus: Skeletons | Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. | ||
Spell Bonus: Slayer | Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Secondary Skill Bonus: Sorcery | Receives a 5% per level bonus to Sorcery skill percentage. | ||
Creature Bonus: Speed | All creatures receive +2 speed. | ||
Spell Bonus: Stone Skin | When cast, Stone Skin is increased +3. | ||
Creature Bonus: Swordsmen | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | ||
Creature Bonus: Troglodytes | Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. | ||
Creature Bonus: Unicorns | Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. | ||
Creature Bonus: Vampires | Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. | ||
Creature Bonus: Walking Dead | Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. | ||
Specialty X | Creature Bonus: | Water/Ice elementals receive +2 Att. | |
Spell Bonus: Weakness | Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Creature Bonus: Wights | Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. | ||
Creature Bonus: Wolf Riders | Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level. | ||
Creature Bonus: Wyverns | Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. |