List of hero specialties: Difference between revisions

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'''List of all the [[File:Specialty hero specialty|hero specialties small.gif|Specialty X|link=Hero Specialty]]'''
'''List of all the [[hero specialty|hero specialties]]'''


{| class="wikitable"
{| border=1 cellspacing=0 cellpadidng=0 style="width:100%; background-color:#{{Grey 3}}; border:1px solid black"
! Specialty !! Bonus !! Explanation
|- bgcolor={{Grey 1}}
! Pic.
! Specialty
! Effect
! width=120px | Hero
|-
|-
| [[File:Specialty File:Specialty Crystal small.gif|Specialty Crystal|link=Hero specialty small.gif|Specialty X|link=Hero Specialty]] Crystal |+1 Crystal each day. || Increases kingdom's crystal production by 1 per day.  
| [[File:Specialty Crystal small.gif|Specialty Crystal|link=Hero specialty]]
| +1 Crystal
| Increases kingdom's [[crystal]] production by 1 per day.
| {{Hn|Sephinroth}}
|-
|-
| [[File:Specialty +1 Gems small.gif|Specialty X|link=Hero Specialty]] |+1 Gems each day. || Increases kingdom's gem production by 1 per day.  
| [[File:Specialty Gems small.gif|Specialty Gems|link=Hero Specialty]]
| +1 Gems
| Increases kingdom's [[Gem (resource)|gem]] production by 1 per day.
| {{Hn|Saurug}}
|-
|-
| [[File:Specialty +1 Mercury small.gif|Specialty X|link=Hero Specialty]] |+1 Mercury each day. || Increases kingdom's mercury production by 1 per day.  
| [[File:Specialty Mercury small.gif|Specialty Mercury|link=Hero Specialty]]
| +1 Mercury
| Increases kingdom's [[mercury]] production by 1 per day.
| {{Hn|Rissa}}
|-
|-
| [[File:Specialty +1 Sulfur small.gif|Specialty X|link=Hero Specialty]] |+1 Sulfur each day. || Increases kingdom's sulfur production by 1 per day.  
| [[File:Specialty Sulfur small.gif|Specialty Sulfur|link=Hero Specialty]]
| +1 Sulfur
| Increases kingdom's [[sulfur]] production by 1 per day.
| {{Hn|Calid}}
|-
|-
| [[File:Specialty +350 Gold small.gif|Specialty X|link=Hero Specialty]] |+350 Gold each day || Increases kingdom's income by 350 gold per day.  
| [[File:Specialty Gold small.gif|Specialty Gold|link=Hero Specialty]]
| +350 Gold
| Increases kingdom's income by 350 gold per day.
| {{Hn|Aine}}<br>{{Hn|Caitlin}}<br>{{Hn|Clavius}}<br>{{Hn|Damacon}}<br>{{Hn|Gelare}}<br>{{Hn|Grindan}}<br>{{Hn|Jenova}}<br>{{Hn|Nagash}}<br>{{Hn|Octavia}}
|-
|-
| [[File:Specialty +350 Gold small.gif|Specialty X|link=Hero Specialty]] || +350 Gold each day || Increases kingdom's income by 350 gold per day.
| [[File:Specialty Animate Dead small.gif|Specialty Animate Dead|link=Hero Specialty]]
| Animate Dead
| Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
| {{Hn|Thant}}
|-
|-
| [[File:Specialty Animate Dead small.gif|Specialty X|link=Hero Specialty]] || Spell Bonus: Animate Dead || Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Archers small.gif|Specialty Archers|link=Hero Specialty]]
| Archers
| Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level.
| {{Hn|Valeska}}
|-
|-
| [[File:Specialty Archers small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Archers || Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level.  
| [[File:Specialty Archery small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Archery || Receives a 5% per level bonus to Archery skill percentage.  
|-
|-
| [[File:Specialty Archery small.gif|Specialty X|link=Hero Specialty]] |Secondary Skill Bonus: Archery || Receives a 5% per level bonus to Archery skill percentage.  
| [[File:Specialty Armorer small.gif|Specialty X|link=Hero Specialty]]
|Secondary Skill Bonus: Armorer || Receives a 5% per level bonus to Armorer skill percentage.  
|-
|-
| [[File:Specialty Armorer small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Armorer || Receives a 5% per level bonus to Armorer skill percentage.  
| [[File:Specialty Ballista small.gif|Specialty X|link=Hero Specialty]]
| Artillery Bonus: Ballista || Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.  
|-
|-
| [[File:Specialty Ballista small.gif|Specialty X|link=Hero Specialty]] ||  Artillery Bonus: Ballista || Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.  
| [[File:Specialty Basilisks small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Basilisks || Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.  
|-
|-
| [[File:Specialty Basilisks small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Basilisks || Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.  
| [[File:Specialty Behemoths small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Behemoths || Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.  
|-
|-
| [[File:Specialty Behemoths small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Behemoths || Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.  
| [[File:Specialty Beholders small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Beholders || Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.  
|-
|-
| [[File:Specialty Beholders small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Beholders || Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.  
| [[File:Specialty Black Knights small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Black Knights || Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.  
|-
|-
| [[File:Specialty Black Knights small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Black Knights || Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.  
| [[File:Specialty Hero_specialty#Bless|Bless small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Bless || Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Hero_specialty#Bless|Bless small.gif|Specialty X|link=Hero Specialty]] |Spell Bonus: Bless || Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Bloodlust small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Bloodlust || Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Bloodlust small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Bloodlust || Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Cavaliers small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Cavaliers || Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.  
|-
|-
| [[File:Specialty Cavaliers small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Cavaliers || Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.  
| [[File:Specialty Ch. Lightning small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Chain Lightning || Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Ch. Lightning small.gif|Specialty X|link=Hero Specialty]] |Spell Bonus: Chain Lightning || Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Cure small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Cure || Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Cure small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Cure || Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Cyclopes small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Cyclopses || Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.  
|-
|-
| [[File:Specialty Cyclopes small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Cyclopses || Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.  
| [[File:Specialty Death Ripple small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Death Ripple || Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Death Ripple small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Death Ripple || Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Demons small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Demons || Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.  
|-
|-
| [[File:Specialty Demons small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Demons || Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.  
| [[File:Specialty Dendroids small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Dendroids || Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.  
|-
|-
| [[File:Specialty Dendroids small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Dendroids || Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.  
| [[File:Specialty Devils small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Devils || Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.  
|-
|-
| [[File:Specialty Devils small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Devils || Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.  
| [[File:Specialty Disrupting Ray small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Disrupting Ray || When cast, Disrupting Ray is increased +2.  
|-
|-
| [[File:Specialty Disrupting Ray small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Disrupting Ray || When cast, Disrupting Ray is increased +2.  
| [[File:Specialty Dragons small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Dragons || All dragons receive +5 Att, +5 Def.  
|-
|-
| [[File:Specialty Dragons small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Dragons || All dragons receive +5 Att, +5 Def.  
| [[File:Specialty Dwarves small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Dwarves || Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.  
|-
|-
| [[File:Specialty Dwarves small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Dwarves || Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.  
| [[File:Specialty Eagle Eye small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Eagle Eye || Receives a 5% per level bonus to Eagle Eye skill percentage.  
|-
|-
| [[File:Specialty Eagle Eye small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Eagle Eye || Receives a 5% per level bonus to Eagle Eye skill percentage.  
| [[File:Specialty Earth Ele. small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Earth Elementals || Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.  
|-
|-
| [[File:Specialty Earth Ele. small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Earth Elementals || Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.  
| [[File:Specialty Efreet small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Efreet || Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.  
|-
|-
| [[File:Specialty Efreet small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Efreet || Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.  
| [[File:Specialty Elves small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Elves || Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.  
|-
|-
| [[File:Specialty Elves small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Elves || Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.  
| [[File:Specialty Enchanters small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Enchanters || Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.  
|-
|-
| [[File:Specialty Enchanters small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Enchanters || Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.  
| [[File:Specialty Estates small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Estates || Receives a 5% per level bonus to Estates skill.  
|-
|-
| [[File:Specialty Estates small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Estates || Receives a 5% per level bonus to Estates skill.  
| [[File:Specialty Fire Elementals small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Fire Elementals || Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.  
|-
|-
| [[File:Specialty Fire Elementals small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Fire Elementals || Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.  
| [[File:Specialty Fire Magic small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Exp. Fire Magic || Starts with Expert Fire Magic.  
|-
|-
| [[File:Specialty Fire Magic small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Exp. Fire Magic || Starts with Expert Fire Magic.  
| [[File:Specialty Fire Wall small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Fire Wall || Damage from Fire Walls is doubled.  
|-
|-
| [[File:Specialty Fire Wall small.gif|Specialty X|link=Hero Specialty]] |Spell Bonus: Fire Wall || Damage from Fire Walls is doubled.  
| [[File:Specialty Fireball small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Fireball || Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Fireball small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Fireball || Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty First Aid small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: First Aid || Receives a 5% per level bonus to First Aid skill.  
|-
|-
| [[File:Specialty First Aid small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: First Aid || Receives a 5% per level bonus to First Aid skill.  
| [[File:Specialty Fortune small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Fortune || Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Fortune small.gif|Specialty X|link=Hero Specialty]] |Spell Bonus: Fortune || Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Frost Ring small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Frost Ring || Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Frost Ring small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Frost Ring || Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Gargoyles small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Gargoyles || Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.  
|-
|-
| [[File:Specialty Gargoyles small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Gargoyles || Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.  
| [[File:Specialty Genies small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Genies || Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.  
|-
|-
| [[File:Specialty Genies small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Genies || Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.  
| [[File:Specialty Gnolls small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Gnolls || Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.  
|-
|-
| [[File:Specialty Gnolls small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Gnolls || Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.  
| [[File:Specialty Goblins small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Goblins || Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.  
|-
|-
| [[File:Specialty Goblins small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Goblins || Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.  
| [[File:Specialty Gogs small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Gogs || Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.  
|-
|-
| [[File:Specialty Gogs small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Gogs || Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.  
| [[File:Specialty Golems small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Golems || Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.  
|-
|-
| [[File:Specialty Golems small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Golems || Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.  
| [[File:Specialty Gorgons small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Gorgons || Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.  
|-
|-
| [[File:Specialty Gorgons small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Gorgons || Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.  
| [[File:Specialty Griffins small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Griffins || Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.  
|-
|-
| [[File:Specialty Griffins small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Griffins || Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.  
| [[File:Specialty Harpies small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Harpies || Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.  
|-
|-
| [[File:Specialty Harpies small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Harpies || Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.  
| [[File:Specialty Haste small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Haste || Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Haste small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Haste || Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Hell Hounds small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Hell Hounds || Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.  
|-
|-
| [[File:Specialty Hell Hounds small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Hell Hounds || Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.  
| [[File:Specialty Hypnotize small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Hypnotize || Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Hypnotize small.gif|Specialty X|link=Hero Specialty]] |Spell Bonus: Hypnotize || Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Ice Bolt small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Ice Bolt || Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Ice Bolt small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Ice Bolt || Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Imps small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Imps || Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.  
|-
|-
| [[File:Specialty Imps small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Imps || Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.  
| [[File:Specialty Inferno small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Inferno || Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Inferno small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Inferno || Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Intelligence small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Intelligence || Receives a 5% per level bonus to Intelligence skill percentage.  
|-
|-
| [[File:Specialty Intelligence small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Intelligence || Receives a 5% per level bonus to Intelligence skill percentage.  
| [[File:Specialty Liches small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Liches || Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.  
|-
|-
| [[File:Specialty Liches small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Liches || Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.  
| [[File:Specialty Lizardmen small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Lizardmen || Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.  
|-
|-
| [[File:Specialty Lizardmen small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Lizardmen || Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.  
| [[File:Specialty Logistics small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Logistics || Receives a 5% per level bonus to Logistics skill percentage.  
|-
|-
| [[File:Specialty Logistics small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Logistics || Receives a 5% per level bonus to Logistics skill percentage.  
| [[File:Specialty Magi small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Magi || Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.  
|-
|-
| [[File:Specialty Magi small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Magi || Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.  
| [[File:Specialty Magic Arrow small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Magic Arrow || When cast, Magic Arrow damage is increased 50%.  
|-
|-
| [[File:Specialty Magic Arrow small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Magic Arrow || When cast, Magic Arrow damage is increased 50%.  
| [[File:Specialty Manticores small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Manticores || Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.  
|-
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| [[File:Specialty Manticores small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Manticores || Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.  
| [[File:Specialty Meteor Shower small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Meteor Shower || Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Meteor Shower small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Meteor Shower || Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Minotaurs small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Minotaurs || Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.  
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| [[File:Specialty Minotaurs small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Minotaurs || Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.  
| [[File:Specialty Monks small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Monks || Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.  
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| [[File:Specialty Monks small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Monks || Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.  
| [[File:Specialty Mysticism small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Mysticism || Receives a 5% per level bonus to Mysticism skill.  
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| [[File:Specialty Mysticism small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Mysticism || Receives a 5% per level bonus to Mysticism skill.  
| [[File:Specialty Nagas small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Nagas || Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.  
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| [[File:Specialty Nagas small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Nagas || Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.  
| [[File:Specialty Navigation small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Navigation || Receives a 5% per level bonus to Navigation skill percentage.  
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| [[File:Specialty Navigation small.gif|Specialty X|link=Hero Specialty]] |Secondary Skill Bonus: Navigation || Receives a 5% per level bonus to Navigation skill percentage.  
| [[File:Specialty Necromancy small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Necromancy || Receives a 5% per level bonus to Necromancy skill percentage.  
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| [[File:Specialty Necromancy small.gif|Specialty X|link=Hero Specialty]] |Secondary Skill Bonus: Necromancy || Receives a 5% per level bonus to Necromancy skill percentage.  
| [[File:Specialty Offense small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Offense || Receives a 5% per level bonus to Offense skill percentage.  
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| [[File:Specialty Offense small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Offense || Receives a 5% per level bonus to Offense skill percentage.  
| [[File:Specialty Ogres small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Ogres || Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.  
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| [[File:Specialty Ogres small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Ogres || Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.  
| [[File:Specialty Orcs small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Orcs || Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.  
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| [[File:Specialty Orcs small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Orcs || Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.  
| [[File:Specialty Pegasi small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Pegasi || Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.  
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| [[File:Specialty Pegasi small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Pegasi || Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.  
| [[File:Specialty Pit Fiends small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Pit Fiends || Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.  
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| [[File:Specialty Pit Fiends small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Pit Fiends || Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.  
| [[File:Specialty Prayer small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Prayer || Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Prayer small.gif|Specialty X|link=Hero Specialty]] |Spell Bonus: Prayer || Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Precision small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Precision || Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Precision small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Precision || Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Psychic Ele. small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Psychic Elementals || Psychic/Magic elementals receive +3 Att and +3 Def.  
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| [[File:Specialty Psychic Ele. small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Psychic Elementals || Psychic/Magic elementals receive +3 Att and +3 Def.  
| [[File:Specialty Resistance small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Resistance || Receives a 5% per level bonus to Resistance skill percentage.  
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| [[File:Specialty Resistance small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Resistance || Receives a 5% per level bonus to Resistance skill percentage.  
| [[File:Specialty Resurrection small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Resurrection || Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Resurrection small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Resurrection || Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Rocs small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Rocs || Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.  
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| [[File:Specialty Rocs small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Rocs || Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.  
| [[File:Specialty Serpent Flies small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Serpent Flies || Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.  
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| [[File:Specialty Serpent Flies small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Serpent Flies || Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.  
| [[File:Specialty Sharpshooters small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Sharpshooters || Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.  
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| [[File:Specialty Sharpshooters small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Sharpshooters || Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.  
| [[File:Specialty Skeletons small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Skeletons || Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.  
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| [[File:Specialty Skeletons small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Skeletons || Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.  
| [[File:Specialty Slayer small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Slayer || Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Slayer small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Slayer || Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Sorcery small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Sorcery || Receives a 5% per level bonus to Sorcery skill percentage.  
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| [[File:Specialty Sorcery small.gif|Specialty X|link=Hero Specialty]] ||  Secondary Skill Bonus: Sorcery || Receives a 5% per level bonus to Sorcery skill percentage.  
| [[File:Specialty Speed small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Speed || All creatures receive +2 speed.  
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| [[File:Specialty Speed small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Speed || All creatures receive +2 speed.  
| [[File:Specialty Stone Skin small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Stone Skin || When cast, Stone Skin is increased +3.  
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| [[File:Specialty Stone Skin small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Stone Skin || When cast, Stone Skin is increased +3.  
| [[File:Specialty Swordsmen small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Swordsmen || Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.  
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| [[File:Specialty Swordsmen small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Swordsmen || Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.  
| [[File:Specialty Troglodytes small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Troglodytes || Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.  
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| [[File:Specialty Troglodytes small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Troglodytes || Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.  
| [[File:Specialty Unicorns small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Unicorns || Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.  
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| [[File:Specialty Unicorns small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Unicorns || Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.  
| [[File:Specialty Vampires small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Vampires || Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.  
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| [[File:Specialty Vampires small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Vampires || Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.  
| [[File:Specialty Walking Dead small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Walking Dead || Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.  
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| [[File:Specialty Walking Dead small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Walking Dead || Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.  
| [[File:Specialty Water Ele. small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: || Water/Ice elementals receive +2 Att.  
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| [[File:Specialty Water Ele. small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: || Water/Ice elementals receive +2 Att.  
| [[File:Specialty Weakness small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Weakness || Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Weakness small.gif|Specialty X|link=Hero Specialty]] ||  Spell Bonus: Weakness || Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| [[File:Specialty Wights small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Wights || Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.  
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| [[File:Specialty Wights small.gif|Specialty X|link=Hero Specialty]] |Creature Bonus: Wights || Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.  
| [[File:Specialty Wolf Riders small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Wolf Riders || Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.  
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| [[File:Specialty Wolf Riders small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Wolf Riders || Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.
| [[File:Specialty Wyverns small.gif|Specialty X|link=Hero Specialty]]
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| Creature Bonus: Wyverns || Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.  
| [[File:Specialty Wyverns small.gif|Specialty X|link=Hero Specialty]] ||  Creature Bonus: Wyverns || Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.  
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|}
|}


[[File:Specialty Category: Lists|Hero specialties small.gif|Specialty X|link=Hero Specialty]]
[[Category: Lists]]
__NOTOC__

Revision as of 06:02, 16 August 2014

List of all the hero specialties

Pic. Specialty Effect Hero
Specialty Crystal +1 Crystal Increases kingdom's crystal production by 1 per day. Sephinroth Sephinroth the [[]]
Specialty Gems +1 Gems Increases kingdom's gem production by 1 per day. Saurug Saurug the [[]]
Specialty Mercury +1 Mercury Increases kingdom's mercury production by 1 per day. Rissa Rissa the [[]]
Specialty Sulfur +1 Sulfur Increases kingdom's sulfur production by 1 per day. Calid Calid the [[]]
Specialty Gold +350 Gold Increases kingdom's income by 350 gold per day. Aine Aine the [[]]
Caitlin Caitlin the [[]]
Clavius Clavius the [[]]
Damacon Damacon the [[]]
Gelare Gelare the [[]]
Grindan Grindan the [[]]
Jenova Jenova the [[]]
Nagash Nagash the [[]]
Octavia Octavia the [[]]
Specialty Animate Dead Animate Dead Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Thant Thant the [[]]
Specialty Archers Archers Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. Valeska Valeska the [[]]
Specialty X Secondary Skill Bonus: Archery Receives a 5% per level bonus to Archery skill percentage.
Specialty X Secondary Skill Bonus: Armorer Receives a 5% per level bonus to Armorer skill percentage.
Specialty X Artillery Bonus: Ballista Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
Specialty X Creature Bonus: Basilisks Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.
Specialty X Creature Bonus: Behemoths Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.
Specialty X Creature Bonus: Beholders Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.
Specialty X Creature Bonus: Black Knights Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.
Specialty X Spell Bonus: Bless Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Bloodlust Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Cavaliers Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.
Specialty X Spell Bonus: Chain Lightning Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Cure Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Cyclopses Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.
Specialty X Spell Bonus: Death Ripple Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Demons Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.
Specialty X Creature Bonus: Dendroids Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.
Specialty X Creature Bonus: Devils Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
Specialty X Spell Bonus: Disrupting Ray When cast, Disrupting Ray is increased +2.
Specialty X Creature Bonus: Dragons All dragons receive +5 Att, +5 Def.
Specialty X Creature Bonus: Dwarves Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.
Specialty X Secondary Skill Bonus: Eagle Eye Receives a 5% per level bonus to Eagle Eye skill percentage.
Specialty X Creature Bonus: Earth Elementals Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.
Specialty X Creature Bonus: Efreet Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.
Specialty X Creature Bonus: Elves Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.
Specialty X Creature Bonus: Enchanters Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.
Specialty X Secondary Skill Bonus: Estates Receives a 5% per level bonus to Estates skill.
Specialty X Creature Bonus: Fire Elementals Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.
Specialty X Secondary Skill Bonus: Exp. Fire Magic Starts with Expert Fire Magic.
Specialty X Spell Bonus: Fire Wall Damage from Fire Walls is doubled.
Specialty X Spell Bonus: Fireball Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Secondary Skill Bonus: First Aid Receives a 5% per level bonus to First Aid skill.
Specialty X Spell Bonus: Fortune Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Frost Ring Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Gargoyles Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.
Specialty X Creature Bonus: Genies Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.
Specialty X Creature Bonus: Gnolls Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.
Specialty X Creature Bonus: Goblins Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.
Specialty X Creature Bonus: Gogs Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.
Specialty X Creature Bonus: Golems Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.
Specialty X Creature Bonus: Gorgons Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.
Specialty X Creature Bonus: Griffins Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.
Specialty X Creature Bonus: Harpies Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.
Specialty X Spell Bonus: Haste Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Hell Hounds Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.
Specialty X Spell Bonus: Hypnotize Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Ice Bolt Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Imps Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.
Specialty X Spell Bonus: Inferno Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Secondary Skill Bonus: Intelligence Receives a 5% per level bonus to Intelligence skill percentage.
Specialty X Creature Bonus: Liches Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.
Specialty X Creature Bonus: Lizardmen Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.
Specialty X Secondary Skill Bonus: Logistics Receives a 5% per level bonus to Logistics skill percentage.
Specialty X Creature Bonus: Magi Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.
Specialty X Spell Bonus: Magic Arrow When cast, Magic Arrow damage is increased 50%.
Specialty X Creature Bonus: Manticores Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.
Specialty X Spell Bonus: Meteor Shower Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Minotaurs Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.
Specialty X Creature Bonus: Monks Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.
Specialty X Secondary Skill Bonus: Mysticism Receives a 5% per level bonus to Mysticism skill.
Specialty X Creature Bonus: Nagas Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.
Specialty X Secondary Skill Bonus: Navigation Receives a 5% per level bonus to Navigation skill percentage.
Specialty X Secondary Skill Bonus: Necromancy Receives a 5% per level bonus to Necromancy skill percentage.
Specialty X Secondary Skill Bonus: Offense Receives a 5% per level bonus to Offense skill percentage.
Specialty X Creature Bonus: Ogres Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.
Specialty X Creature Bonus: Orcs Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.
Specialty X Creature Bonus: Pegasi Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.
Specialty X Creature Bonus: Pit Fiends Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.
Specialty X Spell Bonus: Prayer Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Spell Bonus: Precision Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Psychic Elementals Psychic/Magic elementals receive +3 Att and +3 Def.
Specialty X Secondary Skill Bonus: Resistance Receives a 5% per level bonus to Resistance skill percentage.
Specialty X Spell Bonus: Resurrection Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Rocs Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.
Specialty X Creature Bonus: Serpent Flies Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.
Specialty X Creature Bonus: Sharpshooters Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.
Specialty X Creature Bonus: Skeletons Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.
Specialty X Spell Bonus: Slayer Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Secondary Skill Bonus: Sorcery Receives a 5% per level bonus to Sorcery skill percentage.
Specialty X Creature Bonus: Speed All creatures receive +2 speed.
Specialty X Spell Bonus: Stone Skin When cast, Stone Skin is increased +3.
Specialty X Creature Bonus: Swordsmen Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
Specialty X Creature Bonus: Troglodytes Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.
Specialty X Creature Bonus: Unicorns Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.
Specialty X Creature Bonus: Vampires Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.
Specialty X Creature Bonus: Walking Dead Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.
Specialty X Creature Bonus: Water/Ice elementals receive +2 Att.
Specialty X Spell Bonus: Weakness Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Creature Bonus: Wights Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.
Specialty X Creature Bonus: Wolf Riders Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.
Specialty X Creature Bonus: Wyverns Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.