List of hero specialties: Difference between revisions

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| [[File:Specialty Archery small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Archery small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Archery || Receives a 5% per level bonus to Archery skill percentage.  
| Archery || Receives a 5% per level bonus to Archery skill percentage.  
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| [[File:Specialty Armorer small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Armorer small.gif|Specialty X|link=Hero Specialty]]
|Secondary Skill Bonus: Armorer || Receives a 5% per level bonus to Armorer skill percentage.  
|Armorer || Receives a 5% per level bonus to Armorer skill percentage.  
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| [[File:Specialty Ballista small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Ballista small.gif|Specialty X|link=Hero Specialty]]
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| [[File:Specialty Basilisks small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Basilisks small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Basilisks || Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.  
| Basilisks || Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.  
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| [[File:Specialty Behemoths small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Behemoths small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Behemoths || Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.  
| Behemoths || Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.  
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| [[File:Specialty Beholders small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Beholders small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Beholders || Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.  
| Beholders || Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.  
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| [[File:Specialty Black Knights small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Black Knights small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Black Knights || Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.  
| Black Knights || Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.  
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| [[File:Specialty Hero_specialty#Bless|Bless small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Hero_specialty#Bless|Bless small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Bless || Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Bless || Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Bloodlust small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Bloodlust small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Bloodlust || Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Bloodlust || Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Cavaliers small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Cavaliers small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Cavaliers || Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.  
| Cavaliers || Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.  
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| [[File:Specialty Ch. Lightning small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Ch. Lightning small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Chain Lightning || Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Chain Lightning || Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Cure small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Cure small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Cure || Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Cure || Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Cyclopes small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Cyclopes small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Cyclopses || Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.  
| Cyclopses || Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.  
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| [[File:Specialty Death Ripple small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Death Ripple small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Death Ripple || Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Death Ripple || Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Demons small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Demons small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Demons || Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.  
| Demons || Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.  
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| [[File:Specialty Dendroids small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Dendroids small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Dendroids || Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.  
| Dendroids || Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.  
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| [[File:Specialty Devils small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Devils small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Devils || Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.  
| Devils || Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.  
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| [[File:Specialty Disrupting Ray small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Disrupting Ray small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Disrupting Ray || When cast, Disrupting Ray is increased +2.  
| Disrupting Ray || When cast, Disrupting Ray is increased +2.  
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| [[File:Specialty Dragons small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Dragons small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Dragons || All dragons receive +5 Att, +5 Def.  
| Dragons || All dragons receive +5 Att, +5 Def.  
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| [[File:Specialty Dwarves small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Dwarves small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Dwarves || Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.  
| Dwarves || Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.  
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| [[File:Specialty Eagle Eye small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Eagle Eye small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Eagle Eye || Receives a 5% per level bonus to Eagle Eye skill percentage.  
| Eagle Eye || Receives a 5% per level bonus to Eagle Eye skill percentage.  
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| [[File:Specialty Earth Ele. small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Earth Ele. small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Earth Elementals || Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.  
| Earth Elementals || Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.  
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| [[File:Specialty Efreet small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Efreet small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Efreet || Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.  
| Efreet || Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.  
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| [[File:Specialty Elves small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Elves small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Elves || Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.  
| Elves || Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.  
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| [[File:Specialty Enchanters small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Enchanters small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Enchanters || Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.  
| Enchanters || Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.  
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| [[File:Specialty Estates small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Estates small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Estates || Receives a 5% per level bonus to Estates skill.  
| Estates || Receives a 5% per level bonus to Estates skill.  
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| [[File:Specialty Fire Elementals small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Fire Elementals small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Fire Elementals || Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.  
| Fire Elementals || Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.  
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| [[File:Specialty Fire Magic small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Fire Magic small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Exp. Fire Magic || Starts with Expert Fire Magic.  
| Exp. Fire Magic || Starts with Expert Fire Magic.  
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| [[File:Specialty Fire Wall small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Fire Wall small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Fire Wall || Damage from Fire Walls is doubled.  
| Fire Wall || Damage from Fire Walls is doubled.  
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| [[File:Specialty Fireball small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Fireball small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Fireball || Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Fireball || Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty First Aid small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty First Aid small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: First Aid || Receives a 5% per level bonus to First Aid skill.  
| First Aid || Receives a 5% per level bonus to First Aid skill.  
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| [[File:Specialty Fortune small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Fortune small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Fortune || Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Fortune || Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Frost Ring small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Frost Ring small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Frost Ring || Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Frost Ring || Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Gargoyles small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Gargoyles small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Gargoyles || Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.  
| Gargoyles || Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.  
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| [[File:Specialty Genies small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Genies small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Genies || Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.  
| Genies || Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.  
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| [[File:Specialty Gnolls small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Gnolls small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Gnolls || Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.  
| Gnolls || Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.  
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| [[File:Specialty Goblins small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Goblins small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Goblins || Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.  
| Goblins || Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.  
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| [[File:Specialty Gogs small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Gogs small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Gogs || Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.  
| Gogs || Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.  
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| [[File:Specialty Golems small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Golems small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Golems || Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.  
| Golems || Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.  
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| [[File:Specialty Gorgons small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Gorgons small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Gorgons || Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.  
| Gorgons || Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.  
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| [[File:Specialty Griffins small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Griffins small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Griffins || Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.  
| Griffins || Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.  
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| [[File:Specialty Harpies small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Harpies small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Harpies || Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.  
| Harpies || Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.  
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| [[File:Specialty Haste small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Haste small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Haste || Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Haste || Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Hell Hounds small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Hell Hounds small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Hell Hounds || Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.  
| Hell Hounds || Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.  
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| [[File:Specialty Hypnotize small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Hypnotize small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Hypnotize || Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Hypnotize || Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Ice Bolt small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Ice Bolt small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Ice Bolt || Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Ice Bolt || Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Imps small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Imps small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Imps || Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.  
| Imps || Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.  
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| [[File:Specialty Inferno small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Inferno small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Inferno || Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Inferno || Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Intelligence small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Intelligence small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Intelligence || Receives a 5% per level bonus to Intelligence skill percentage.  
| Intelligence || Receives a 5% per level bonus to Intelligence skill percentage.  
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| [[File:Specialty Liches small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Liches small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Liches || Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.  
| Liches || Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.  
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| [[File:Specialty Lizardmen small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Lizardmen small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Lizardmen || Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.  
| Lizardmen || Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.  
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| [[File:Specialty Logistics small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Logistics small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Logistics || Receives a 5% per level bonus to Logistics skill percentage.  
| Logistics || Receives a 5% per level bonus to Logistics skill percentage.  
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| [[File:Specialty Magi small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Magi small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Magi || Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.  
| Magi || Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.  
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| [[File:Specialty Magic Arrow small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Magic Arrow small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Magic Arrow || When cast, Magic Arrow damage is increased 50%.  
| Magic Arrow || When cast, Magic Arrow damage is increased 50%.  
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| [[File:Specialty Manticores small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Manticores small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Manticores || Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.  
| Manticores || Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.  
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| [[File:Specialty Meteor Shower small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Meteor Shower small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Meteor Shower || Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Meteor Shower || Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Minotaurs small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Minotaurs small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Minotaurs || Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.  
| Minotaurs || Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.  
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| [[File:Specialty Monks small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Monks small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Monks || Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.  
| Monks || Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.  
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| [[File:Specialty Mysticism small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Mysticism small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Mysticism || Receives a 5% per level bonus to Mysticism skill.  
| Mysticism || Receives a 5% per level bonus to Mysticism skill.  
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| [[File:Specialty Nagas small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Nagas small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Nagas || Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.  
| Nagas || Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.  
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| [[File:Specialty Navigation small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Navigation small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Navigation || Receives a 5% per level bonus to Navigation skill percentage.  
| Navigation || Receives a 5% per level bonus to Navigation skill percentage.  
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| [[File:Specialty Necromancy small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Necromancy small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Necromancy || Receives a 5% per level bonus to Necromancy skill percentage.  
| Necromancy || Receives a 5% per level bonus to Necromancy skill percentage.  
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| [[File:Specialty Offense small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Offense small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Offense || Receives a 5% per level bonus to Offense skill percentage.  
| Offense || Receives a 5% per level bonus to Offense skill percentage.  
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| [[File:Specialty Ogres small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Ogres small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Ogres || Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.  
| Ogres || Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.  
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| [[File:Specialty Orcs small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Orcs small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Orcs || Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.  
| Orcs || Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.  
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| [[File:Specialty Pegasi small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Pegasi small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Pegasi || Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.  
| Pegasi || Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.  
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| [[File:Specialty Pit Fiends small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Pit Fiends small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Pit Fiends || Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.  
| Pit Fiends || Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.  
|-
|-
| [[File:Specialty Prayer small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Prayer small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Prayer || Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Prayer || Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Precision small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Precision small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Precision || Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Precision || Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Psychic Ele. small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Psychic Ele. small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Psychic Elementals || Psychic/Magic elementals receive +3 Att and +3 Def.  
| Psychic Elementals || Psychic/Magic elementals receive +3 Att and +3 Def.  
|-
|-
| [[File:Specialty Resistance small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Resistance small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Resistance || Receives a 5% per level bonus to Resistance skill percentage.  
| Resistance || Receives a 5% per level bonus to Resistance skill percentage.  
|-
|-
| [[File:Specialty Resurrection small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Resurrection small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Resurrection || Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Resurrection || Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Rocs small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Rocs small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Rocs || Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.  
| Rocs || Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.  
|-
|-
| [[File:Specialty Serpent Flies small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Serpent Flies small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Serpent Flies || Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.  
| Serpent Flies || Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.  
|-
|-
| [[File:Specialty Sharpshooters small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Sharpshooters small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Sharpshooters || Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.  
| Sharpshooters || Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.  
|-
|-
| [[File:Specialty Skeletons small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Skeletons small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Skeletons || Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.  
| Skeletons || Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.  
|-
|-
| [[File:Specialty Slayer small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Slayer small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Slayer || Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Slayer || Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Sorcery small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Sorcery small.gif|Specialty X|link=Hero Specialty]]
| Secondary Skill Bonus: Sorcery || Receives a 5% per level bonus to Sorcery skill percentage.  
| Sorcery || Receives a 5% per level bonus to Sorcery skill percentage.  
|-
|-
| [[File:Specialty Speed small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Speed small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Speed || All creatures receive +2 speed.  
| Speed || All creatures receive +2 speed.  
|-
|-
| [[File:Specialty Stone Skin small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Stone Skin small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Stone Skin || When cast, Stone Skin is increased +3.  
| Stone Skin || When cast, Stone Skin is increased +3.  
|-
|-
| [[File:Specialty Swordsmen small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Swordsmen small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Swordsmen || Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.  
| Swordsmen || Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.  
|-
|-
| [[File:Specialty Troglodytes small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Troglodytes small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Troglodytes || Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.  
| Troglodytes || Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.  
|-
|-
| [[File:Specialty Unicorns small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Unicorns small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Unicorns || Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.  
| Unicorns || Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.  
|-
|-
| [[File:Specialty Vampires small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Vampires small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Vampires || Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.  
| Vampires || Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.  
|-
|-
| [[File:Specialty Walking Dead small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Walking Dead small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Walking Dead || Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.  
| Walking Dead || Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.  
|-
|-
| [[File:Specialty Water Ele. small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Water Ele. small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: || Water/Ice elementals receive +2 Att.  
| || Water/Ice elementals receive +2 Att.  
|-
|-
| [[File:Specialty Weakness small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Weakness small.gif|Specialty X|link=Hero Specialty]]
| Spell Bonus: Weakness || Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Weakness || Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
|-
|-
| [[File:Specialty Wights small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Wights small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Wights || Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.  
| Wights || Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.  
|-
|-
| [[File:Specialty Wolf Riders small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Wolf Riders small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Wolf Riders || Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.  
| Wolf Riders || Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.  
|-
|-
| [[File:Specialty Wyverns small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Wyverns small.gif|Specialty X|link=Hero Specialty]]
| Creature Bonus: Wyverns || Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.  
| Wyverns || Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.  
|-
|-
|}
|}

Revision as of 06:06, 16 August 2014

List of all the hero specialties

Pic. Specialty Effect Hero
Specialty Crystal +1 Crystal Increases kingdom's crystal production by 1 per day. Sephinroth Sephinroth the [[]]
Specialty Gems +1 Gems Increases kingdom's gem production by 1 per day. Saurug Saurug the [[]]
Specialty Mercury +1 Mercury Increases kingdom's mercury production by 1 per day. Rissa Rissa the [[]]
Specialty Sulfur +1 Sulfur Increases kingdom's sulfur production by 1 per day. Calid Calid the [[]]
Specialty Gold +350 Gold Increases kingdom's income by 350 gold per day. Aine Aine the [[]]
Caitlin Caitlin the [[]]
Clavius Clavius the [[]]
Damacon Damacon the [[]]
Gelare Gelare the [[]]
Grindan Grindan the [[]]
Jenova Jenova the [[]]
Nagash Nagash the [[]]
Octavia Octavia the [[]]
Specialty Animate Dead Animate Dead Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Thant Thant the [[]]
Specialty Archers Archers Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. Valeska Valeska the [[]]
Specialty X Archery Receives a 5% per level bonus to Archery skill percentage.
Specialty X Armorer Receives a 5% per level bonus to Armorer skill percentage.
Specialty X Artillery Bonus: Ballista Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
Specialty X Basilisks Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.
Specialty X Behemoths Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.
Specialty X Beholders Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.
Specialty X Black Knights Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.
Specialty X Bless Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Bloodlust Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Cavaliers Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.
Specialty X Chain Lightning Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Cure Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Cyclopses Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.
Specialty X Death Ripple Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Demons Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.
Specialty X Dendroids Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.
Specialty X Devils Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
Specialty X Disrupting Ray When cast, Disrupting Ray is increased +2.
Specialty X Dragons All dragons receive +5 Att, +5 Def.
Specialty X Dwarves Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.
Specialty X Eagle Eye Receives a 5% per level bonus to Eagle Eye skill percentage.
Specialty X Earth Elementals Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.
Specialty X Efreet Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.
Specialty X Elves Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.
Specialty X Enchanters Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.
Specialty X Estates Receives a 5% per level bonus to Estates skill.
Specialty X Fire Elementals Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.
Specialty X Exp. Fire Magic Starts with Expert Fire Magic.
Specialty X Fire Wall Damage from Fire Walls is doubled.
Specialty X Fireball Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X First Aid Receives a 5% per level bonus to First Aid skill.
Specialty X Fortune Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Frost Ring Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Gargoyles Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.
Specialty X Genies Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.
Specialty X Gnolls Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.
Specialty X Goblins Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.
Specialty X Gogs Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.
Specialty X Golems Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.
Specialty X Gorgons Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.
Specialty X Griffins Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.
Specialty X Harpies Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.
Specialty X Haste Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Hell Hounds Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.
Specialty X Hypnotize Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Ice Bolt Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Imps Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.
Specialty X Inferno Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Intelligence Receives a 5% per level bonus to Intelligence skill percentage.
Specialty X Liches Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.
Specialty X Lizardmen Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.
Specialty X Logistics Receives a 5% per level bonus to Logistics skill percentage.
Specialty X Magi Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.
Specialty X Magic Arrow When cast, Magic Arrow damage is increased 50%.
Specialty X Manticores Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.
Specialty X Meteor Shower Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Minotaurs Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.
Specialty X Monks Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.
Specialty X Mysticism Receives a 5% per level bonus to Mysticism skill.
Specialty X Nagas Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.
Specialty X Navigation Receives a 5% per level bonus to Navigation skill percentage.
Specialty X Necromancy Receives a 5% per level bonus to Necromancy skill percentage.
Specialty X Offense Receives a 5% per level bonus to Offense skill percentage.
Specialty X Ogres Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.
Specialty X Orcs Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.
Specialty X Pegasi Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.
Specialty X Pit Fiends Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.
Specialty X Prayer Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Precision Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Psychic Elementals Psychic/Magic elementals receive +3 Att and +3 Def.
Specialty X Resistance Receives a 5% per level bonus to Resistance skill percentage.
Specialty X Resurrection Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Rocs Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.
Specialty X Serpent Flies Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.
Specialty X Sharpshooters Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.
Specialty X Skeletons Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.
Specialty X Slayer Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Sorcery Receives a 5% per level bonus to Sorcery skill percentage.
Specialty X Speed All creatures receive +2 speed.
Specialty X Stone Skin When cast, Stone Skin is increased +3.
Specialty X Swordsmen Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
Specialty X Troglodytes Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.
Specialty X Unicorns Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.
Specialty X Vampires Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.
Specialty X Walking Dead Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.
Specialty X Water/Ice elementals receive +2 Att.
Specialty X Weakness Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Wights Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.
Specialty X Wolf Riders Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.
Specialty X Wyverns Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.