List of hero specialties: Difference between revisions

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| Cure || Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
| Cure || Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).  
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| [[File:Specialty Cyclopses small.gif|Specialty Cyclopses|link=Hero Specialty]]
| [[File:Specialty Cyclops small.gif|Specialty Cyclops|link=Hero Specialty]]
| Cyclopses || Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.  
| Cyclopses || Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.  
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| Estates || Receives a 5% per level bonus to Estates skill.  
| Estates || Receives a 5% per level bonus to Estates skill.  
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| [[File:Specialty Fire Elementalss small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Fire Elementals small.gif|Specialty X|link=Hero Specialty]]
| Fire Elementalss || Fire/Energy Elementalss receive +1 Att, +2 Def, and +2 Dmg.  
| Fire Elementalss || Fire/Energy Elementalss receive +1 Att, +2 Def, and +2 Dmg.  
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| Liches || Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.  
| Liches || Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.  
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| [[File:Specialty Lizardmen small.gif|Specialty X|link=Hero Specialty]]
| [[File:Specialty Lizarmen small.gif|Specialty X|link=Hero Specialty]]
| Lizardmen || Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.  
| Lizardmen || Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.  
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Revision as of 06:17, 16 August 2014

List of all the hero specialties

Pic. Specialty Effect Hero
Specialty Crystal +1 Crystal Increases kingdom's crystal production by 1 per day. Sephinroth Sephinroth the [[]]
Specialty Gems +1 Gems Increases kingdom's gem production by 1 per day. Saurug Saurug the [[]]
Specialty Mercury +1 Mercury Increases kingdom's mercury production by 1 per day. Rissa Rissa the [[]]
Specialty Sulfur +1 Sulfur Increases kingdom's sulfur production by 1 per day. Calid Calid the [[]]
Specialty Gold +350 Gold Increases kingdom's income by 350 gold per day. Aine Aine the [[]]
Caitlin Caitlin the [[]]
Clavius Clavius the [[]]
Damacon Damacon the [[]]
Gelare Gelare the [[]]
Grindan Grindan the [[]]
Jenova Jenova the [[]]
Nagash Nagash the [[]]
Octavia Octavia the [[]]
Specialty Animate Dead Animate Dead Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Thant Thant the [[]]
Specialty Archers Archers Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. Valeska Valeska the [[]]
Specialty X Archery Receives a 5% per level bonus to Archery skill percentage.
Specialty X Armorer Receives a 5% per level bonus to Armorer skill percentage.
Specialty X Artillery Bonus: Ballista Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
Specialty X Basilisks Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.
Specialty X Behemoths Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.
Specialty X Beholders Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.
Specialty X Black Knights Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.
Specialty X Bless Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Bloodlust Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Cavaliers Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.
Specialty X Chain Lightning Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Cure Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty Cyclops Cyclopses Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.
Specialty Death Ripple Death Ripple Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty Demons Demons Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.
Specialty Dendroids Dendroids Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.
Specialty X Devils Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
Specialty X Disrupting Ray When cast, Disrupting Ray is increased +2.
Specialty X Dragons All dragons receive +5 Att, +5 Def.
Specialty X Dwarves Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.
Specialty X Eagle Eye Receives a 5% per level bonus to Eagle Eye skill percentage.
Specialty X Earth Elementalss Earth/Magma Elementalss receive +2 Att, +1 Def, and +5 Dmg.
Specialty X Efreet Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.
Specialty X Elves Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.
Specialty X Enchanters Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.
Specialty X Estates Receives a 5% per level bonus to Estates skill.
Specialty X Fire Elementalss Fire/Energy Elementalss receive +1 Att, +2 Def, and +2 Dmg.
Specialty X Exp. Fire Magic Starts with Expert Fire Magic.
Specialty X Fire Wall Damage from Fire Walls is doubled.
Specialty X Fireball Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X First Aid Receives a 5% per level bonus to First Aid skill.
Specialty X Fortune Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Frost Ring Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Gargoyles Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.
Specialty X Genies Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.
Specialty X Gnolls Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.
Specialty X Goblins Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.
Specialty X Gogs Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.
Specialty X Golems Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.
Specialty X Gorgons Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.
Specialty X Griffins Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.
Specialty X Harpies Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.
Specialty X Haste Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Hell Hounds Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.
Specialty X Hypnotize Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Ice Bolt Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Imps Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.
Specialty X Inferno Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Intelligence Receives a 5% per level bonus to Intelligence skill percentage.
Specialty X Liches Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.
Specialty X Lizardmen Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.
Specialty X Logistics Receives a 5% per level bonus to Logistics skill percentage.
Specialty X Magi Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.
Specialty X Magic Arrow When cast, Magic Arrow damage is increased 50%.
Specialty X Manticores Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.
Specialty X Meteor Shower Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Minotaurs Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.
Specialty X Monks Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.
Specialty X Mysticism Receives a 5% per level bonus to Mysticism skill.
Specialty X Nagas Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.
Specialty X Navigation Receives a 5% per level bonus to Navigation skill percentage.
Specialty X Necromancy Receives a 5% per level bonus to Necromancy skill percentage.
Specialty X Offense Receives a 5% per level bonus to Offense skill percentage.
Specialty X Ogres Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.
Specialty X Orcs Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.
Specialty X Pegasi Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.
Specialty X Pit Fiends Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.
Specialty X Prayer Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Precision Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Psychic Elementalss Psychic/Magic Elementalss receive +3 Att and +3 Def.
Specialty X Resistance Receives a 5% per level bonus to Resistance skill percentage.
Specialty X Resurrection Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Rocs Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.
Specialty X Serpent Flies Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.
Specialty X Sharpshooters Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.
Specialty X Skeletons Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.
Specialty X Slayer Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Sorcery Receives a 5% per level bonus to Sorcery skill percentage.
Specialty X Speed All creatures receive +2 speed.
Specialty X Stone Skin When cast, Stone Skin is increased +3.
Specialty X Swordsmen Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
Specialty X Troglodytes Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.
Specialty X Unicorns Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.
Specialty X Vampires Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.
Specialty X Walking Dead Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.
Specialty X Water/Ice Elementalss receive +2 Att.
Specialty X Weakness Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
Specialty X Wights Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.
Specialty X Wolf Riders Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.
Specialty X Wyverns Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.