Editing Monk and Zealot

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{{Castle creatures}}{{Creature
{{Castle creatures}}{{Creature
  | AI_Value  = 485</br>''(582)''{{-wh}}
  | AI_Value  = 485
  | Name      = Monk
  | Name      = Monk
  | Attack    = 12
  | Attack    = 12
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{{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}}
{{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}}
'''Monks''' and '''Zealots''' are the level 5 creatures of [[Castle]]. They can be recruited from the [[Castle creature dwellings|Monastery]].
'''Monks''' and '''Zealots''' are level 5 creatures of [[Castle]]. They can be recruited from [[Castle creature dwellings|Monasteries]].


''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup>
''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup>
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== Heroes with a specialty ==
== Heroes with a specialty ==
*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th  level and gives them a [[speed]] bonus of 1.
*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th  level and gives them a [[speed]] bonus of 1.
* {{H|Dracon|Wizard}} {{withmaped}} can upgrade Monks and Zealots (also [[Mage and Arch Mage|Magi and Arch Magi]]) into [[Enchanter]]s.
* {{H|Dracon|Wizard}} can upgrade Mages and Arch Mages (also [[Monk and Zealot|Monks and Zealots]]) into [[Enchanter]]s.


=={{hota}}==
=={{hota}}==
* In Hota, [[AI Value]] of Monks was increased to 582.
* In Hota, [[AI Value]] of Monks was increased to 582.
* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]]
* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]]
* [[File:Ranged attack.png]]{{-}}[[File:Melee attack.png]] In {{hota}}{{-wh}}, ranged units can now select whether to use a ranged or melee attack.
== Appearance ==
A Zealot appears at the beginning of the [[Safe Passage]] scenario from the [[Song for the Father]] campaign in {{roe}}.
{{video|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD3A-smk-GOOD3A-RoE-voice|550px}}


== Official Renders ==
== Official Renders ==
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Being fragile ranged troops, they benefit the most from [[Archery]], [[Tactics]] and [[Armorer]]. [[Orrin]] is the best hero thanks to his specialty, provided they are not dead by their turn and are able to shoot. [[Valeska]] is another decent starting hero thanks to Archery.
Being fragile ranged troops, they benefit the most from [[Archery]], [[Tactics]] and [[Armorer]]. [[Orrin]] is the best hero thanks to his specialty, provided they are not dead by their turn and are able to shoot. [[Valeska]] is another decent starting hero thanks to Archery.


===={{hota}}====
The addition to the game hota changes the situation of the priests, which adds a button that allows you to change the attack mode. At 7 speeds, your priests will move faster than most low-level units, which allows you to wait for your opponent to come within range depending on the situation and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of priests allows you to avoid enemy retaliation, even if it seems that priests have weaker damage. This works especially when you are fighting wandering creatures on the adventure map, as the AI ​​often splits the army into many weaker troops. In addition, in the hota, Inghan, a hero with a priest specialty that gives bonuses to +1 speed is a mage and already has the mysticism ability at the start of the game, which allows him to regenerate magic mana faster. While playing this hero, if you develop magic talents, you can easily cast expert-level spells that paralyze the enemy. All these elements, with a well-thought-out strategy and the use of the attack mode change, allow you to win the map with the priest alone in the fight against the AI ​​player.
 
The addition to the game Horn of the Abyss changes the situation of Zealot, which adds a button that allows you to change the attack mode. At 7 speeds, your Zealot move faster than most low-level units, which allows you, depending on the situation, to wait for the opponent to come within range and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of Zealot allows you to avoid the enemy's retaliation, even if it seems that zealots have less damage. This especially works when you are fighting wandering creatures on the adventure map, as the AI ​​often divides the army into many weaker units.  
 
Additionally, Ingham, the hero with the Monk specialty, which gives combat bonuses, is a mage and has the mysticism ability at the start of the game, which allows him to regenerate magic mana faster. Playing as this hero, if you develop magic talents, you can easily cast spells that paralyze the enemy: slow on level expert, forgetfulness on level expert, sorrow on level expert, resurrection on level expert, prayer on level expert, blind on level expert, fly on level expert. All these example spells, with a well-thought-out strategy and the use of the attack mode switch, allow you to win the map against the AI with only a Zealot.
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{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 5 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
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