Editing Monk and Zealot
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{{Castle creatures}}{{Creature | {{Castle creatures}}{{Creature | ||
| AI_Value = 485 | | AI_Value = 485 | ||
| Name = Monk | | Name = Monk | ||
| Attack = 12 | | Attack = 12 | ||
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{{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}} | {{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}} | ||
'''Monks''' and '''Zealots''' are | '''Monks''' and '''Zealots''' are level 5 creatures of [[Castle]]. They can be recruited from [[Castle creature dwellings|Monasteries]]. | ||
''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | ''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | ||
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== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a [[speed]] bonus of 1. | *{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a [[speed]] bonus of 1. | ||
* {{H|Dracon|Wizard | * {{H|Dracon|Wizard}} can upgrade Mages and Arch Mages (also [[Monk and Zealot|Monks and Zealots]]) into [[Enchanter]]s. | ||
=={{hota}}== | =={{hota}}== | ||
* In Hota, [[AI Value]] of Monks was increased to 582. | * In Hota, [[AI Value]] of Monks was increased to 582. | ||
* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]] | * Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]] | ||
== Official Renders == | == Official Renders == | ||
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Being fragile ranged troops, they benefit the most from [[Archery]], [[Tactics]] and [[Armorer]]. [[Orrin]] is the best hero thanks to his specialty, provided they are not dead by their turn and are able to shoot. [[Valeska]] is another decent starting hero thanks to Archery. | Being fragile ranged troops, they benefit the most from [[Archery]], [[Tactics]] and [[Armorer]]. [[Orrin]] is the best hero thanks to his specialty, provided they are not dead by their turn and are able to shoot. [[Valeska]] is another decent starting hero thanks to Archery. | ||
The addition to the game hota changes the situation of the priests, which adds a button that allows you to change the attack mode. At 7 speeds, your priests will move faster than most low-level units, which allows you to wait for your opponent to come within range depending on the situation and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of priests allows you to avoid enemy retaliation, even if it seems that priests have weaker damage. This works especially when you are fighting wandering creatures on the adventure map, as the AI often splits the army into many weaker troops. In addition, in the hota, Inghan, a hero with a priest specialty that gives bonuses to +1 speed is a mage and already has the mysticism ability at the start of the game, which allows him to regenerate magic mana faster. While playing this hero, if you develop magic talents, you can easily cast expert-level spells that paralyze the enemy. All these elements, with a well-thought-out strategy and the use of the attack mode change, allow you to win the map with the priest alone in the fight against the AI player. | |||
The addition to the game | |||
}}<!-- end of fan opinion --> | }}<!-- end of fan opinion --> | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
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