Stormbird and Ayssid

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Cove creatures Horn of the Abyss
Level 1
Nymph Nymph
Oceanid Oceanid
Level 2
Crew Mate Crew Mate
Seaman Seaman
Level 3
Pirate Pirate
Corsair Corsair
Sea Dog Sea Dog
Level 4
Stormbird Stormbird
Ayssid Ayssid
Level 5
Sea Witch Sea Witch
Sorceress Sorceress
Level 6
Nix Nix
Nix Warrior Nix Warrior
Level 7
Sea Serpent Sea Serpent
Haspid Haspid
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Stormbird
 Cost per troop 

275

Attack 10
Defense 8
Damage 6–9
Health 30
Speed 9
Movement Flying
Size 2
Growth 4 (+3)
AI Value 502
Ayssid
 Cost per troop 

325

Attack 11
Defense 8
Damage 6–10
Health 30
Speed 11
Movement Flying
Size 2
Growth 4 (+3)
AI Value 645
 Special abilities:
Ferocity
Nest  

Stormbirds and Ayssids are the level 4 creatures of Cove. They can be recruited from the Nest.

Building the Roost increases Stormbird and Ayssid growth by +3 per week.

Special ability Ferocity

If at least one creature was killed by an Ayssid's attack, a second blow is inflicted. It works as a situational version of double attack.

Heroes with a specialty

  • Illor Illor the Captain has stormbirds as a specialty, which increases the speed of any Stormbirds or Ayssids by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).

User commentary

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Some may find the information in this section subjective or irrelevant.

Stormbirds are average-at-best fourth level creatures. Ayssids however gain tremendous advantages from the upgrade, mostly due to the double attack ability. They have above average damage and second best speed of all 4th level creatures, but they are relatively fragile, so protect them if you can with Shield, Stone Skin, or other such defensive spells. For the same reason, it's best to use Ayssids to finish enemies that have already retaliated in the current turn; their high speed makes it easy, as they can outwait other stacks and reach most of the battlefield. Make sure that the attack will actually kill at least one unit, so Ferocity can trigger -- this is another reason to attack a wounded stack. In a pinch, using a damage spell before the attack can also help. Above all else, don't let the opponent gang up on Ayssids, as Ferocity doesn't even work when retaliating. Fly away when surrounded and attack another weakened stack at the end of the next turn.

Ayssids not only are very fast, but also defeat Crusaders on a one-on-one fight.


See also:


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