Summon Air Elemental: Difference between revisions

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m (moved Summon air elemental to Summon Air Elemental over redirect)
(category, numbering)
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  | cost        = 25
  | cost        = 25
  | duration    = until end of combat
  | duration    = until end of combat
  | b_effect    = Summons a troop of air elementals containing creatures amount of (power x 2).  
  | b_effect    = Combat, Summon/Clone, Summons a troop of air elementals containing creatures amount of (2 creatures per power point).  
  | a_effect    = Summons a troop of air elementals containing creatures amount of (power x 3).
  | a_effect    = Combat, Summon/Clone, Summons a troop of air elementals containing creatures amount of (3 creatures per power point).
  | e_effect    = Summons a troop of air elementals containing creatures amount of (power x 4).
  | e_effect    = Combat, Summon/Clone, Summons a troop of air elementals containing creatures amount of (4 creatures per power point).
}} It summons [[air elemental]]s, which will last until end of combat or until killed. Only one type of [[elemental]]s may be summoned each combat, meaning that if air elementals have been summoned, then [[Earth elemental|earth]], [[Fire elemental|fire]] or [[water elemental]]s can not be summoned.
}} It summons [[air elemental]]s, which will last until end of combat or until killed. Only one type of [[elemental]]s may be summoned each combat, meaning that if air elementals have been summoned, then [[Earth elemental|earth]], [[Fire elemental|fire]] or [[water elemental]]s can not be summoned.



Revision as of 10:11, 27 July 2014

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Summon Air Elemental
School:  air magic
Level:  5th
Cost:  25
Duration:  until end of combat
 Basic effect
Combat, Summon/Clone, Summons a troop of air elementals containing creatures amount of (2 creatures per power point).
 Advanced effect
Combat, Summon/Clone, Summons a troop of air elementals containing creatures amount of (3 creatures per power point).
 Expert effect
Combat, Summon/Clone, Summons a troop of air elementals containing creatures amount of (4 creatures per power point).
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Summon Air Elemental is a 5th level spell in the School of air magic. It summons air elementals, which will last until end of combat or until killed. Only one type of elementals may be summoned each combat, meaning that if air elementals have been summoned, then earth, fire or water elementals can not be summoned.


Statistics
Air elemental
Airelemental
 Cost per troop 

250

Attack 9
Defense 9
Damage 2–8
Health 25
Speed 7
Movement Ground
Size 1
Shots -
Growth
AI Value
 Special abilities:
Counts as an elemental + lightning bolt and chain Lightning vulnerability + Immune to meteor shower