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*Any heroes with [[Armorer]] take extra damage from any type of [[Castle towers]] during a siege? (Heroes III Complete) The same bug applies for [[Air Shield]] as well. (Heroes III Complete)
*Any heroes with [[Armorer]] take extra damage from any type of [[Castle towers]] during a siege? (Heroes III Complete) The same bug applies for [[Air Shield]] as well. (Heroes III Complete)
*[[Champion]]s do not get their 5% damage bonus per hex they moved vs [[Pikemen]] and [[Halberdier]]s?
*[[Champion]]s do not get their 5% damage bonus per hex they moved vs [[Pikemen]] and [[Halberdier]]s?
*[[Master Genie]] can sometimes cast cure on blinded unit?
*[[Master Genie]]s can and will cast Cure on friendlies?
*[[Clone]]d creatures get affected by artifacts?
*[[Clone]]d creatures get affected by artifacts?
*[[Clone]]d [[Archangel]]s can permanently resurrect allies too?
*[[Clone]]d [[Archangel]]s can permanently resurrect allies too?

Revision as of 03:31, 5 April 2009

Here are some fun and useful stuff from Heroes of Might and Magic III

This is grabbed from the forum posts at
http://heroescommunity.com/viewthread.php3?FID=6&TID=8130

Did you know...

Tested and verified statements

Untested statements

  • Black Dragons can only be targeted by 1 level 1-4 spell...that's Dispel?
  • Orb of Vulnerability does not negate immunity artifacts or Damage Resistance, whereas it negates the Magic Resistance artifacts and secondary skill?
  • Whether the monsters join you or not also depends on the formation of your army?
  • When attacking a castle, the angle of the Cyclops King/catapult is decisive in whether you break down that tower or not? (Note: This is likely a false statement.)