Blind

From The Heroes of Might and Magic III wiki
Jump to: navigation, search
School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Blind is a 2nd level spell in the School of Fire Magic.
Blind
Blind.png
School:  Fire Magic
Level:  2nd
Cost:  10/8
Duration:  1 rnd/sp
 Basic effect
Target, enemy troop is frozen until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.
 Advanced effect
Same as basic effect, except that deactivating attack is retaliated at 25% of base attack rating.
 Expert effect
Same as basic effect, except that deactivating attack is not retaliated.
 Probability of occurrence (%):
Castle Castle   25
Rampart Rampart   35
Tower Tower   18 (13*)
Inferno Inferno   47
Necropolis Necropolis   24
Dungeon Dungeon   25
Stronghold Stronghold   25
Fortress Fortress   35
Conflux Conflux   37
Cove Cove Horn of the Abyss   0
* Without Library
It makes the blinded creature stack immobile and completely lose its turn to act on combat round. Blind can be removed with Cure and Dispel spells, or it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn has already passed for the round, it will act immediately.

Units immune to Blind:

Units capable of casting blind (after attacking):

Artifacts rendering your units immune to Blind:

See also[edit]