Castle

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This article is about the town type Castle. For the structure, see Castle (structure)

The Castle is a Good alignment town, focused more on might than on magic, with balanced offensive and defensive capabilities.

The Town Seen From Outside

Contents

[edit] Overview

The Castle is the homeland of Clerics and Knights. Most of the town's guard are men-at-arms, but some say that Castles have formed an alliance with griffins and are under the protection of angels. With two ranged attack troops and two flying creatures, the Castle's army can easily overtake and defeat the enemy.

In Heroes III, the Castle plays the role of a traditional "good" town formed mostly of humans. It is a nice, well-balanced town with strong creatures.

[edit] Structures

[edit] Standard Buildings

[edit] Castle Specific Buildings

[edit] Creature Dwellings

[edit] Town Costs

["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]

ResourceBasicUpgradesAll
Gold4600029000110000
Wood6017137
Ore5022122
Crystal121747
Gems121242
Mercury121242
Sulfur121242
Troop cost/week: 29580 Gold 6 Gems

[edit] Units

Castle unit list
Level Normal Upgraded
1 Pikeman Halberdier
2 Archer Marksman
3 Griffin Royal Griffin
4 Swordsman Crusader
5 Monk Zealot
6 Cavalier Champion
7 Angel Archangel

[edit] Heroes

[edit] Magic Heroes (Clerics)

The following Clerics are the magic heroes of the Castle town:

[edit] Might Heroes (Knights)

The following Knights are the might heroes of the Castle town:

[edit] Spells

Level 1 Magic Arrow, Protection from Water, Stone Skin, Cure, Shield

Level 2 Fortune, Remove Obstacle, Protection from Air, Ice Bolt

Level 3 Frost Ring, Misfortune, Protection from Earth

Level 4 Meteor Shower, Frenzy

[edit] Strengths and Weaknesses

[edit] Strengths

[edit] Weaknesses

[edit] Additional Information

Alignment: Good

Native Terrain: Grass

[edit] See also

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