Experience

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Level Experience
1 0
2 1,000
3 2,000
4 3,200
5 4,600
6 6,200
7 8,000
8 10,000
9 12,200
10 14,700
11 17,500
12 20,600
13 24,320
14 28,784
15 34,140
16 40,567
17 48,279
18 57,533
19 68,637
20 81,961
21 97,949
22 117,134
23 140,156
24 167,782
25 200,933
26 240,714
27 288,451
28 345,735
29 414,475
30 496,963
31 595,948
32 714,730
33 857,268
34 1,028,313
35 1,233,567
36 1,479,871
37 1,775,435
38 2,130,111
39 2,555,722
40 3,066,455
41 3,679,334
42 4,414,788
43 5,297,332
44 6,356,384
45 7,627,246
46 9,152,280
47 10,982,320
48 13,178,368
49 15,813,625
50 18,975,933
51 22,770,702
52 27,324,424
53 32,788,890
54 39,346,249
55 47,215,079
56 56,657,675
57 67,988,790
58 81,586,128
59 97,902,933
60 117,483,099
61 140,979,298
62 169,174,736
63 203,009,261
64 243,610,691
65 292,332,407
66 350,798,466
67 420,957,736
68 505,148,860
69 606,178,208
70 727,413,425
71 872,895,685
72 1,047,474,397
73 1,256,968,851
74 1,508,362,195
75 1,810,034,207

Experience is a measurement of hero's capability. Experience is gained as heroes explore and battle. When they have enough experience points, they go up a level, which is commonly phrased as "level up" gaining a level. Gaining a level may have several effects. It always increases one of hero's primary skills by one. Hero classes have different probabilities of which primary skill is increased, but general rule is that might heroes tend to get more attack and defense while magic heroes get more power and knowledge. Typically when a hero gains a level, he is offered a choice of one of two secondary skills. Additionally, many of the hero specialties are affected by level up.

Typical ways for hero to gain experience is through combat or from treasure chests. From winning a combat the hero receives one experience point for each health of the enemy creatures he managed to vanquish in the battle (summoned elementals and war machines do not count). Resurrected creatures are only counted once, except demons raised by pit lords. If an enemy hero is defeated, the hero receives extra 500 experience points. A hero will not receive this bonus if the enemy hero escapes or surrenders. Additionally, Pandora's Boxes, events and quests can give experience.