Inferno

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The Inferno is an Evil alignment town focused mainly on offensive magic.

Contents

[edit] Overview

Inferno towns appear in the regions of Erathia where demons rise from hell to the surface. Demoniacs and Heretics managed to form an alliance with the inhabitants of Inferno. The Inferno troops are great in hand-to-hand combat. The main flaw of the Inferno army is the lack of shooters, but it's compensated by its relatively fast build tree and the high damage output of its creatures. The fast Efreet Sultans, the terrible Devils, and the Pit Lords with their demon-herding ability make them a serious force.

Inferno deals with everything that is fire. Although often considered a weak town, Inferno still has some nasty advantages. Put simply, Inferno isn't bad at all, it's just more difficult to play with.

[edit] Structures

[edit] Standard Buildings

[edit] Inferno Specific Buildings

[edit] Creature Dwellings

[edit] Town Costs

["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]

ResourceBasicUpgradesAll
Gold3830032500115300
Wood4515120
Ore5520120
Crystal0428
Gems3936
Mercury233986
Sulfur31951
Troop cost/week: 28090 Gold 4 Mercury

[edit] Units

Inferno unit list
Level Normal Upgraded
1 Imp Familiar
2 Gog Magog
3 Hell Hound Cerberus
4 Demon Horned Demon
5 Pit Fiend Pit Lord
6 Efreet Efreet Sultan
7 Devil Arch Devil

[edit] Heroes

[edit] Magic Heroes (Heretics)

The following Heretics are the magic heroes of the Inferno town:

[edit] Might Heroes (Demoniacs)

The following Demoniacs are the might heroes of the Inferno town:

[edit] Strengths and Weaknesses

[edit] Strengths

[edit] Weaknesses

  • Arch Devils are very expensive.
  • Lacking in the Hero department.
  • Imps and Familiars are incredibly weak first level units, and have no redeeming features save their speed (the Familiars' channel ability is hardly noticable).
  • The Inferno produces the least hit points per week of all the towns.

[edit] Strategies

The Castle Gate is an enormous advantage. Use it. Often. One of the good things about it is that you only have to upgrade all the creature buildings in ONE town, just use a backup hero to teleport between the different towns to pick up creatures, then teleport to upgrade them all at once at the upgraded town.

Another good thing about the Castle Gate is that one hero can be used to defend all towns.

[edit] Additional Information

Alignment: Evil

Native Terrain: Lava

J R rates this town's music 4/5

[edit] Related

Fire Magic

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