Inferno

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Inferno town on Adventure Map
Inferno town with Fort, as seen on the Adventure Map. Yellow color on the flags are replaced with the color of corresponding player.

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux

Inferno is an evil alignment town type with Demoniac and Heretic hero classes. Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil can be brought into play. Inferno represent Eeofol.

Inferno's native terrain is lava.

Structures[edit]

Common Buildings:

Inferno Specific Buildings

Inferno creature dwellings

  • Imp Crucible
  • Hall of Sins
  • Kennels
  • Demon Gate
  • Hell Hole
  • Fire Lake
  • Forsaken Palace
Inferno town seen from inside
Resource Basic Upgrades All
Gold 38300 32500 115300
Wood 45 15 120
Ore 55 20 120
Crystal 0 4 28
Gem 3 9 36
Mercury 23 39 86
Sulfur 3 19 51
Troop cost/week: 28090 Gold + 4 Mercury


Heroes[edit]

Name Class Specialty Skill 1 Skill 2
Calh Calh  Demoniac  Specialty Gogs small.gif  Gogs Basic Archery  Basic Archery  Basic Scouting  Basic Scouting 
Fiona Fiona  Demoniac  Specialty Hell Hounds small.gif  Hell Hounds Advanced Scouting  Advanced Scouting   
Ignatius Ignatius  Demoniac  Specialty Imps small.gif  Imps Basic Tactics  Basic Tactics  Basic Resistance  Basic Resistance 
Marius Marius  Demoniac  Specialty Demons small.gif  Demons Advanced Armorer  Advanced Armorer   
Nymus Nymus  Demoniac  Specialty Pit Fiends small.gif  Pit Fiends Advanced Offense  Advanced Offense   
Octavia Octavia  Demoniac  Specialty Gold small.gif  Gold Basic Scholar  Basic Scholar  Basic Offense  Basic Offense 
Pyre Pyre  Demoniac  Specialty Ballista small.gif  Ballista Basic Logistics  Basic Logistics   Basic Artillery  Basic Artillery 
Rashka Rashka  Demoniac  Specialty Efreeti small.gif  Efreeti Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar 
Xeron Xeron  Demoniac  Specialty Devils small.gif  Devils Basic Leadership  Basic Leadership  Basic Tactics  Basic Tactics 
Ash Ash  Heretic  Specialty Bloodlust small.gif  Bloodlust Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye 
Axsis Axsis  Heretic  Specialty Mysticism small.gif  Mysticism Basic Wisdom  Basic Wisdom  Basic Mysticism  Basic Mysticism 
Ayden Ayden  Heretic  Specialty Intelligence small.gif  Intelligence Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence 
Calid Calid  Heretic  Specialty Sulfur small.gif  Sulfur Basic Wisdom  Basic Wisdom  Basic Learning  Basic Learning 
Olema Olema  Heretic  Specialty Weakness small.gif  Weakness Basic Wisdom  Basic Wisdom  Basic Ballistics  Basic Ballistics 
Xyron Xyron  Heretic  Specialty Inferno small.gif  Inferno Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar 
Xarfax Xarfax  Heretic  Specialty Fireball small.gif  Fireball Basic Wisdom  Basic Wisdom  Basic Leadership  Basic Leadership 
Zydar Zydar  Heretic  Specialty Sorcery small.gif  Sorcery Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery 

Creatures[edit]

Name  Town Lvl Att Def Dmin Dmax HP Spd Cost  Special
Imp Imp Inferno 1 2 3 1 2 4 5 50 Gold  
Familiar Familiar Inferno 1 4 4 1 2 4 7 60 Gold  Magic channel
Gog Gog Inferno 2 6 4 2 4 13 4 125 Gold  
Magog Magog Inferno 2 7 4 2 4 13 6 175 Gold  Fireball attack
Hell Hound Hell Hound Inferno 3 10 6 2 7 25 7 200 Gold  
Cerberus Cerberus Inferno 3 10 8 2 7 25 8 250 Gold  No enemy retaliation, 3-headed attack
Demon Demon Inferno 4 10 10 7 9 35 5 250 Gold  
Horned Demon Horned Demon Inferno 4 10 10 7 9 40 6 270 Gold  
Pit Fiend Pit Fiend Inferno 5 13 13 13 17 45 6 500 Gold  
Pit Lord Pit Lord Inferno 5 13 13 13 17 45 7 700 Gold  Summon demons
Efreet Efreet Inferno 6 16 12 16 24 90 9 900 Gold  
Efreet Sultan Efreet Sultan Inferno 6 16 14 16 24 90 13 1100 Gold  Fire shield, Resist Fire, Hates Genies
Devil Devil Inferno 7 19 21 30 40 160 11 2700 Gold +1 Mercury  No enemy retaliation, Luck -1, Hates Angels
Arch Devil Arch Devil Inferno 7 26 28 30 40 200 17 4500 Gold +2 Mercury  No enemy retaliation, Luck -1, Hates Angels

Strategy[edit]

The Castle Gate is an enormous advantage. Use it. Often. One of the good things about it is that you only have to upgrade all the creature buildings in ONE town, just use a backup hero to teleport between the different towns to pick up creatures, then teleport to upgrade them all at once at the upgraded town.

Creating a Demon horde easily: Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy.

Another good thing about the Castle Gate is that one hero can be used to defend all towns.

After the lich the magog is the only one with attack in area but is compatible with Frenzy and Bless.

The manual states that Inferno armies have great hand-to-hand attack units, and are slightly hampered at the lower levels by a lack of flying units until the devils arrive. The statement is supported by the fact that compared to their levels, many of the Inferno's creatures have relatively high speed values and maximum damage values. However, lack of flying units is untrue in the sense that efreeti and efreet sultans are definitely noteworthy adversaries. While Inferno troops are great for attacking they are not strong defenders which means that combat strategy with Inferno should be based on first strike.

Another weakness in Inferno's army is lack of shooters. Gogs and magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well.

Pros[edit]

  • Castle Gate: A life-saver on maps where you control more than one Inferno town.
  • Pit Lord's Demon summon ability: Lets you horde demons.
  • Efreet Sultans are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a Dragogeddon combo.
  • This town has the highest chance to get the Blind spell in the Mage Guild.
  • Cerberus are very powerful with Bless/Haste/Counterstrike.
  • Both Devils/Arch Devils and Cerberi have no enemy retaliation.

Cons[edit]

  • Arch Devils are very expensive.
  • Lacking in the Hero department.
  • Imps and Familiars are incredibly weak first level units, and have no redeeming features save their speed (the Familiars' Magic Channel ability is hardly noticable).
  • The Inferno produces the least hit points per week of all the towns.
  • Only one ranged unit, and small tier units have low mobility.