Luck is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilities (e.g. Devils). Additionally, Shadow of Death expansion introduced magical terrains that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.
There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as obstacle penalty. Thus, the final damage is not actually doubled.
Luck affecting features
Adventure Map locations:
- Faerie Ring increases luck +1 until next battle
- Fountain of Fortune gives random amount of luck from -1 to +3 until the next battle
- Idol of Fortune increases luck +1 until the next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
- Mermaids increases luck +1 until the next battle
- Rally Flag increases luck +1 (and morale +1) until the next battle
- Swan Pond increases luck +2 until the next battle (also causes hero to lose all remaining movement points for the day)
- Events may increase or decrease luck from -3 to +3.
- Pyramid decreases a hero's luck by -2 if visited after the guards have been defeated.
- Clover field increases luck of neutrally aligned creatures by +2. (That means creatures from Stronghold, Fortress, Conflux and Cove towns, but not the neutrals).
- Cursed Ground entirely disables luck effects.
- Cards of Prophecy increases luck +1
- Clover of Fortune increases luck +1
- Ladybird of Luck increases luck +1
- Still Eye of the Dragon increases luck +1 (gives also +1 to morale)
- Pendant of Courage increases luck +3 (gives also +3 to morale)
- Hourglass of the Evil Hour negates all luck
- Rampart's Fountain of Fortune increases luck of defending hero by +2 when defending against a siege.
- Rampart's grail building Spirit Guardian increases owners all heroes' luck by +2.
- Devil decreases enemy luck by -1
- Arch Devil decreases enemy luck by -1
- Halfling always has luck value at least +1 *
* Hourglass of the Evil Hour or Cursed Ground will decrease luck value to 0.
- Luck secondary skill increases luck by +1, +2 or +3.
- Fortune increases luck by +1 or +2 (or +3, if the hero has a specialty in fortune)
- Misfortune decreases luck by -1 or -2.
- Negative luck was introduced. While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.
- The creatures in battle without a hero can now be subjected to the effect of good and bad luck. Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them.
- Arch Devil decreases enemy luck by 2 (instead of 1 from the original).
- Leprechaun doubles friendly unit luck chance.
- Runes of Imminency decrease enemy's luck by 1.
- Demon's Horseshoe decreases enemy's luck by 1.
- Shaman's Puppet decreases enemy's luck by 2.
- Mineral Spring grants +1 luck until next battle and +600 movement points until the end of the day.
- Fields of Glory magical terrain gives all troops -2 luck.