Mirth

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Mirth is a 3rd level spell in the School of Water Magic.
Mirth
Mirth.png
School:  School of Water Magic
Level:  3rd
Basic cost:  12
Duration:  1 rnd/sp
 Basic effect
Morale of target allied troop is increased by one.
 Advanced effect
Morale of target allied troop is increased by two.
 Expert effect
Morale of all allied troops is increased by two.
 Probability of occurrence (%):
Castle Castle   13
Rampart Rampart   13
Tower Tower   17 (13*)
Inferno Inferno   9
Necropolis Necropolis   13
Dungeon Dungeon   13
Stronghold Stronghold   35
Fortress Fortress   9
Conflux Conflux   13
* Without Library
It increases morale of target allied stack.

Units immune to its effects[edit]

Artifacts rendering units immune to Mirth[edit]

Related Topics[edit]