Native terrain

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Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomads and their native Sand terrain work differently in terms of movement penalty to other terrains.

Town Native Terrains
Castle Castle Grass Grass
Rampart Rampart Grass Grass
Tower Tower Snow Snow
Inferno Inferno Lava Lava
Dungeon Dungeon Subterranean Subterranean
Necropolis Necropolis Dirt Dirt
Fortress Fortress Swamp Swamp
Stronghold Stronghold Rough Rough
Conflux Conflux Grass GrassArmageddon's Blade Highlands Highlands Horn of the Abyss
Neutral Neutral Dirt Dirt
Cove Cove Horn of the Abyss Swamp Swamp

Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).