Native terrain

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Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomads and their native Sand terrain work differently in terms of movement penalty to other terrains.

Town Native Terrains
Town portrait Castle small.gif Castle Grass Grass
Town portrait Rampart small.gif Rampart Grass Grass
Town portrait Tower small.gif Tower Snow Snow
Town portrait Inferno small.gif Inferno Lava Lava
Town portrait Dungeon small.gif Dungeon Subterranean Subterranean
Town portrait Necropolis small.gif Necropolis Dirt Dirt
Town portrait Fortress small.gif Fortress Swamp Swamp
Town portrait Stronghold small.gif Stronghold Rough Rough
Town portrait Conflux small.gif Conflux Grass GrassArmageddon's Blade Highlands Highlands Horn of the Abyss
Town portrait Neutral small.gif Neutral Dirt Dirt
Town portrait Cove small.gif Cove Horn of the Abyss Swamp Swamp

Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).