Necropolis

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Necropolis town on Adventure Map
Necropolis town with Fort, as seen on the Adventure Map. Yellow color on the flags are replaced with the color of corresponding player.
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux

Necropolis is an evil alignment town type, that is overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This may give them an advantage over an equal or even a stronger opponent.

Native terrain for Necropolis's troops is dirt.

Overview[edit]

Structures[edit]

Resource Basic Upgrades All
Gold 33400 25500 96400
Wood 45 25 135
Ore 65 25 135
Crystal 5 12 45
Gem 5 12 45
Mercury 5 27 60
Sulfur 15 7 40
Troop cost/week: 26920 Gold 2 Mercury
Incomplete Necropolis town seen from inside

Common Buildings

Necropolis Specific Buildings

Creature Dwellings

Heroes[edit]

 Necropolis
Death Knights
 Charna
 Clavius
 Galthran
 Isra
 Moandor
 Straker
 Tamika
 Vokial
 Lord Haart
Necromancers
 Aislinn
 Nagash
 Nimbus
 Sandro
 Septienna
 Thant
 Vidomina
 Xsi
Other towns
Castle#Heroes Rampart#Heroes Tower#Heroes
Inferno#Heroes Necropolis#Heroes Dungeon#Heroes
Stronghold#Heroes Fortress#Heroes Conflux#Heroes
Name  Class  Specialty  Skill 1  Skill 2
Charna Charna  Death Knight  Specialty Wights small.gif  Wights Basic Necromancy  Basic Necromancy  Basic Tactics  Basic Tactics 
Clavius Clavius  Death Knight  Specialty Gold small.gif  Gold Basic Necromancy  Basic Necromancy  Basic Offense  Basic Offense 
Galthran Galthran  Death Knight  Specialty Skeletons small.gif  Skeletons Basic Necromancy  Basic Necromancy  Basic Armorer  Basic Armorer 
Isra Isra  Death Knight  Specialty Necromancy small.gif  Necromancy Advanced Necromancy  Advanced Necromancy   
Moandor Moandor  Death Knight  Specialty Liches small.gif  Liches Basic Necromancy  Basic Necromancy  Basic Learning  Basic Learning 
Straker Straker  Death Knight  Specialty Walking Dead small.gif  Walking Dead Basic Necromancy  Basic Necromancy  Basic Resistance  Basic Resistance 
Tamika Tamika  Death Knight  Specialty Black Knights small.gif  Black Knights Basic Necromancy  Basic Necromancy  Basic Offense  Basic Offense 
Vokial Vokial  Death Knight  Specialty Vampires small.gif  Vampires Basic Necromancy  Basic Necromancy  Basic Artillery  Basic Artillery 
Lord Haart Lord Haart  Death Knight  Specialty Black Knights small.gif  Black Knights Basic Necromancy  Basic Necromancy  Basic Estates  Basic Estates 
Aislinn Aislinn  Necromancer  Specialty Meteor Shower small.gif  Meteor Shower Basic Necromancy  Basic Necromancy  Basic Wisdom  Basic Wisdom 
Nagash Nagash  Necromancer  Specialty Gold small.gif  Gold Basic Necromancy  Basic Necromancy  Basic Intelligence  Basic Intelligence 
Nimbus Nimbus  Necromancer  Specialty Eagle Eye small.gif  Eagle Eye Basic Necromancy  Basic Necromancy  Basic Eagle Eye  Basic Eagle Eye 
Sandro Sandro  Necromancer  Specialty Sorcery small.gif  Sorcery Basic Necromancy  Basic Necromancy  Basic Sorcery  Basic Sorcery 
Septienna Septienna  Necromancer  Specialty Death Ripple small.gif  Death Ripple Basic Necromancy  Basic Necromancy  Basic Scholar  Basic Scholar 
Thant Thant  Necromancer  Specialty Animate Dead small.gif  Animate Dead Basic Necromancy  Basic Necromancy   Basic Mysticism  Basic Mysticism 
Vidomina Vidomina  Necromancer  Specialty Necromancy small.gif  Necromancy Advanced Necromancy  Advanced Necromancy   
Xsi Xsi  Necromancer  Specialty Stone Skin small.gif  Stone Skin Basic Necromancy  Basic Necromancy  Basic Learning  Basic Learning 

List of all heroes

Creatures[edit]

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Other towns
Castle creatures Rampart creatures Tower creatures
Inferno creatures Necropolis creatures Dungeon creatures
Stronghold creatures Fortress creatures Conflux#Creatures

All Necropolis' creatres are undead, which means that they are unaffected by morale. They are also immune to all mind spells as well as Curse, Bless, Resurrection and Death Ripple.

Name  Town Lvl Att Def Dmin Dmax HP Spd Cost  Special
Skeleton Skeleton Necropolis 1 5 4 1 3 6 4 60 Gold  Undead
Skeleton Warrior Skeleton Warrior Necropolis 1 6 6 1 3 6 5 70 Gold  Undead
Walking Dead Walking Dead Necropolis 2 5 5 2 3 15 3 100 Gold  Undead
Zombie Zombie Necropolis 2 5 5 2 3 20 4 125 Gold  Undead, Disease
Wight Wight Necropolis 3 7 7 3 5 18 5 200 Gold  Undead, Regeneration
Wraith Wraith Necropolis 3 7 7 3 5 18 7 230 Gold  Undead, Regeneration, Mana drain
Vampire Vampire Necropolis 4 10 9 5 8 30 6 360 Gold  Undead, No retaliation
Vampire Lord Vampire Lord Necropolis 4 10 10 5 8 40 9 500 Gold  Undead, No retaliation, Life drain
Lich Lich Necropolis 5 13 10 11 13 30 6 550 Gold  Undead, Death cloud
Power Lich Power Lich Necropolis 5 13 10 11 15 40 7 600 Gold  Undead, Death cloud
Black Knight Black Knight Necropolis 6 16 16 15 30 120 7 1200 Gold  Undead, Curse
Dread Knight Dread Knight Necropolis 6 18 18 15 30 120 9 1500 Gold  Undead, Curse, Death blow
Bone Dragon Bone Dragon Necropolis 7 17 15 25 50 180 9 1800 Gold  Undead, Morale -1
Ghost Dragon Ghost Dragon Necropolis 7 19 17 25 50 300 14 3000 Gold +1 Mercury  Undead, Morale -1, Aging

Discussion[edit]

Might and Magic[edit]

Necropolis is one of the most powerful towns in Heroes of Might and Magic III. It has very strong 4th, 5th and 6th level creatures. Vampire Lords and Dread Knights are among the strongest in their respective levels, and while having Power Liches in an army consisting of living creatures may have problematic because of the death cloud attack, in the army of undead it is an advantage. While Skeletons and Walking Deads rank to middle class in fist and second level creature, Wights and Bone Dragons are among the weakest of their respective levels. In fact, perhaps the only true weakness in Necropolis' creatures is Bone and Ghost Dragons, which are clearly the the weakest compared to othe 7th level creatures.

Necropolis has excellent magic capabilities. It can build level 5th Mage Guild and has few special spells like Animate Dead and Death Ripple to support the armies. Also, undead hordes are immune to mind spells, which greatest advantage is that they cannot be blinded or "berserked". In addition, undead do not suffer from negative morale (nor do they benefit from positive).

Features[edit]

Perhaps the most outstanding feature closely related to Necropolis is Necromancy secondary skill. It enables heroes with the skill to "harvest" Skeletons (or Skeleton Warriors) from enemy armies as well as allied creatures. It is possible for a hero with Necromancy skill to come out from a battle with more troops than he went to it.

n advantageous tactics with Necropolis is "harvesting" skeletons with the Necromancy secondary skill. At expert level Necromancy allows 30% of the creatures killed in combat to be brought back from the dead as skeletons. The percentage points can be increased with two structures: Necromancy Amplifier(s) and Soul Prison. Amplifiers can typicallly be constructed in necropolis towns, while Soul Prison is the grail building of Necropolis. Each amplifier increases the percentage points by +10%.

There are also artifacts that can increase the skill: Amulet of the Undertaker increases the percentage points by +5%, Vampire's Cowl by +10% and Dead Man's Boots by +15%. With these increase, Necromancy secondary skill may rise up to 70%. Additionally, two heroes specialize in Necromancy, Isra and Vidomina. Combining either of them with the amplifier and artifacts, it is possible to reach 100% skill level in necromancy, which means that possibly all the creatures killed in combat will be brought back as skeletons.

Harvesting leads to a situation, where it is profitable for heroes with Necromancy (mainly Death Knights and Necromancers) to carry through combats with wandering creatures instead of letting them flee if they are substantially less creatures and want to quit the battlefield. So, special months (see growth) where some creature types population doubles is actually a boon for Necropolis skeleton harvesters. Random units blocking pathways on the map thus become a motivational boost because those wandering creatures mean additional Skeletons.


Pros[edit]

  • A variety of good heroes to choose from
  • A variety of strategies available
  • Units are unaffected by negative Morale thus unaffected also by Sorrow or Spirit of Oppression, mixing with other Town type units still has a penalty on units of other towns.
  • Unaffected by Mind spells like Elementals, even Blind does not function on Undead units.
  • Necromancy is a powerful secondary skill that only Necropolis town heroes can utilize effectively and that every Necropolis hero typically has. Given affordable Necromancy amplifier buildings (10% point building bonus to Necromancy, unique town secondary skill boost building feature for all own heroes on the map, safe the Navigation centric building Lighthouse the only secondary skill bonus enhancer building available in the game) in Necropolis towns and a range of artefacts that further enhance the skill percentage like Vampire's Cowl it is rather easy to recruit a small but steady number of Undead from most other creatures after fights. Every successfull fight will increase the number of level 1 units one has even to astronomical amounts of stack sizes for steady motivation boosts after each encounter. Undead generally are Animate Dead ressurectable during combat additionally and the Skeleton Transformer in a Necropolis town can change foreign units to Skeletons so mixing foreign units with Necropolis town units does not make them suffer morale penality when converting them to Skeletons first, one can recruit units off fights with the opponent and they are rather hard to kill and easily replenished given enough mana or Necromancy skill bonus points which are readily available via buildings or artefacts or even hero specials.
  • Vampire Lords are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like Undead,Constructs or Elementals) immune to the Vampire Lords' Life drain ability and as long as the Vampire Lords are used properly (with Blind on extra enemy stacks for example or Counterstrike on the Vampire Lords amidst low number/low hp enemy stacks, alternated with Animate Dead to help out if the Life Drain to damage inbound ratio is proving destructive to the Vampire Lord stack - perhaps also using Haste and the Flying feature of the Vampire Lords to switch opponent melee stacks to feasible ones or to seek a safe point to replenish via Animate Dead, Cure or First Aid should Life Drain prove to be effectively ineffective due to outrageously onerous enemy aggression without rhyme and reason).
  • The level 3 spell Animate Dead (which the necromancer hero Thant has built in) can resurrect units in combat, and they stay resurrected after combat (the 4th level Earth Spell Resurrection or Archangels can resurrect units, but so treated units are removed after combat quite like Summon Air Elemental created creature stacks).
    So given a good balance of Thants undead and repairable units compared to the opponent, enough mana for the resurrects and having Shackles of War for unlimited turns (a smaller version would be using Blind on all remaining enemy units and killing one blinded stack each turn, keeping the enemy locked until the enemy hero is lost to the opponent and the artefacts if any are transferred) he would not lose any units in combat but also often get additional Necromancy created skeletons (which would hamper movement on the adventure map a little, as Skeletons are slow creatures (and even with Town Portal and Dimension Door there's an adventure map movement penalty to consider)).
  • There are number of artifacts that are only useful to Necropolis (artifacts enhancing the created creature number of the unique secondary skill Necromancy like Cloak of the Undead King, but also Pendant of Death which counters the mini, undead-only version of Armageddon, damaging all undead on the battlefield, even those recruited in no Necropolis but on the adventure map).
  • Both Necropolis hero types begin with a spell book

Cons[edit]

  • No Logistics speciality heroes
  • Walking Dead and Zombies slow armies down
  • Only one ranged attacker Lich/Power Lich which also has a Melee penalty, no Double attack and cannot attack Siege Walls.
  • Unaffected by positive Morale. Mixing creatures of other town types without converting them to Skeletons via Skeleton Transformer first will get them negative Morale of course, on the other hand Spirit of Oppression is a very nice thing to have for any Necropolis hero with only Necropolis units in the party as it does not do any harm to Necropolis units. The Dread Knight Death blow feature works largely (no Luck bonus for the second strike) like an attack only, no movement Morale bonus would, but at a higher probability of 20% (high Morale has 12.5% of activating a second action each creature) and it is a natural feature.
  • Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map (and in the endgame a host of in-combat ressurectable skeletons might hamper adventure map transfers (to reflag buildings for instance) safe for Town Portal which is a nice (and often banned) spell to jump the adventure map))
  • Bone and Ghost Dragons are near the bottom of the Level 7's in strength and usefulness

WARNING! This town is often considered too strong and thus is banned in many multiplayer games/tournaments.