Quicksand

From The Heroes of Might and Magic III wiki
Jump to: navigation, search
School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Quicksand is a 2nd level spell in the School of Earth Magic.
Quicksand
Quicksand.png
School:  School of Earth Magic
Level:  2nd
Basic cost:  8
Duration:  until end of combat
 Basic effect
Quicksand pits are placed in 4 random hexes.
 Advanced effect
Quicksand pits are placed in 6 random hexes.
 Expert effect
Quicksand pits are placed in 8 random hexes.
 Probability of occurrence (%):
Castle Castle   25
Rampart Rampart   25
Tower Tower   46 (35*)
Inferno Inferno   18
Necropolis Necropolis   24
Dungeon Dungeon   25
Stronghold Stronghold   35
Fortress Fortress   35
Conflux Conflux   20
* Without Library
The spell places quicksand pits randomly in combat field hexes. They are invisible to enemy hero, unless the hero has a creature fighting on native terrain. A creature stack that tries to move through a hex with quicksand pit is halted and cannot act until next round. Once a pit is stepped on, it is revealed for all to see. A unique property of the Quicksand spell is that it lasts infinitely during any battle, regardless of the user's spell power.

Discussion[edit]

Quicksand can be particularly useful in town sieges, since a large portion of the battlefield is blocked by walls and moats. It is also useful when fighting neutral army stacks, since wandering creatures will always attempt to attack foes that are within reach, making them predictable and thereby easy to "trick" into stepping on the quicksand. This strategy can potentially give your shooters many more turns to shoot before the enemy reaches them.